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path: root/src/mesa/shader/nvvertparse.c
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* Make the vertex program source register Index field a signed int sinceBrian Paul2005-07-221-4/+4
| | | | | | | relative addressing can be negative. Change some GLuint indexes to GLint in the t_vp_build.c file. Added PROGRAM_UNDEFINED token for initializing the register File field to avoid a gcc 4.0 warning.
* Port Mesa to build on a P64 platform (e.g., Win64). P64 platformsKarl Schultz2005-05-051-1/+1
| | | | | | | | use 64-bit pointers and 32-bit longs. So, operations like casting pointers to unsigned long and back to pointer won't work. glheader.h now includes files to define uintptr_t, which should instead be used for this sort of operation. It is an integer type that is the same size as a pointer.
* Reduce the size of mesa's internal fragment and vertex programKeith Whitwell2005-04-211-63/+58
| | | | | representations by switching to packed structures for registers and instructions.
* Added PRINT instruction for GL_NV_fragment_program.Brian Paul2004-12-181-1/+1
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* Experimental PRINT instruction for NV_vertex_program.Brian Paul2004-12-161-2/+112
| | | | | Basically, this lets you put a "PRINT 'mesage', register;" statement in a vertex program to aid in debugging.
* Silence gcc 3.4 warnings on ReactOS. Mostly unused var warnings. (patch ↵Brian Paul2004-08-251-0/+1
| | | | 1015696)
* disable some debug codeBrian Paul2004-06-291-2/+2
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* Fix up some assorted issues with initialization of vertex program registers.Brian Paul2004-04-211-0/+1
| | | | | Some need to be set per-vertex, other per-primitive. Cleared that up. Only need to init temp/result registers if executing an NV vertex program.
* Moved from src/mesa/mainMichal Krol2004-03-291-0/+1496