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path: root/src/mesa/shader/nvvertexec.h
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* Checkpoint of work for new GLSL compiler back-end. Lots of assorted changes.Brian2006-12-131-5/+5
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* Move gl_vertex_program_machine struct out of mtypes.h and put into nvvertexec.h.Brian Paul2006-10-301-2/+20
| | | | | Massage nvvertexec.c code to work more like s_nvfragprog.c - another step toward unifying vertex/fragment program execution.
* New _mesa_exec_vertex_state_program() function. Start of some re-org.Brian Paul2006-10-291-3/+9
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* Some structure renaming. Prefix vertex/fragment-related structs withBrian Paul2006-07-201-1/+1
| | | | "gl_" to match other structs.
* update some type namesBrian Paul2004-11-261-1/+1
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* Fix up some assorted issues with initialization of vertex program registers.Brian Paul2004-04-211-4/+4
| | | | | Some need to be set per-vertex, other per-primitive. Cleared that up. Only need to init temp/result registers if executing an NV vertex program.
* Moved from src/mesa/mainMichal Krol2004-03-291-0/+43