Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Checkpoint of work for new GLSL compiler back-end. Lots of assorted changes. | Brian | 2006-12-13 | 1 | -5/+5 |
| | |||||
* | Move gl_vertex_program_machine struct out of mtypes.h and put into nvvertexec.h. | Brian Paul | 2006-10-30 | 1 | -2/+20 |
| | | | | | Massage nvvertexec.c code to work more like s_nvfragprog.c - another step toward unifying vertex/fragment program execution. | ||||
* | New _mesa_exec_vertex_state_program() function. Start of some re-org. | Brian Paul | 2006-10-29 | 1 | -3/+9 |
| | |||||
* | Some structure renaming. Prefix vertex/fragment-related structs with | Brian Paul | 2006-07-20 | 1 | -1/+1 |
| | | | | "gl_" to match other structs. | ||||
* | update some type names | Brian Paul | 2004-11-26 | 1 | -1/+1 |
| | |||||
* | Fix up some assorted issues with initialization of vertex program registers. | Brian Paul | 2004-04-21 | 1 | -4/+4 |
| | | | | | Some need to be set per-vertex, other per-primitive. Cleared that up. Only need to init temp/result registers if executing an NV vertex program. | ||||
* | Moved from src/mesa/main | Michal Krol | 2004-03-29 | 1 | -0/+43 |