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path: root/src/mesa/shader/nvfragparse.c
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* C++ fixes, mostly casts (Stephane Conversy)Brian Paul2005-12-061-1/+1
* Make Saturate a 2-bit field again, renamed to SaturateMode with threeBrian Paul2005-11-201-2/+3
* update some assertionsBrian Paul2005-11-121-1/+1
* Move stuff common to vertex/fragment_program into the base class, including:Brian Paul2005-11-121-14/+13
* Unify vertex/fragment program instuctions.Brian Paul2005-11-051-100/+79
* don't need MAKE_SWIZZLE() macroBrian Paul2005-11-051-2/+2
* Replace parameter_type enum in program.[ch], use register_file enums instead.Brian Paul2005-11-051-2/+2
* use WRITEMASK_* tokensBrian Paul2005-11-031-6/+6
* Rename FRAG_OUTPUT_* tokens to FRAG_RESULT_* to match vertex program conventionBrian Paul2005-11-021-1/+1
* Lots of clean-up in arb program parser.Brian Paul2005-10-301-6/+22
* use mesa import wrappers, bug 4468Brian Paul2005-09-161-2/+2
* be consistent in populating NegateBase fieldKeith Whitwell2005-09-081-9/+9
* replace -1 with PROGRAM_UNDEFINED when initializing instructionsBrian Paul2005-09-021-6/+5
* Port Mesa to build on a P64 platform (e.g., Win64). P64 platformsKarl Schultz2005-05-051-1/+1
* Reduce the size of mesa's internal fragment and vertex programKeith Whitwell2005-04-211-98/+90
* Added PRINT instruction for GL_NV_fragment_program.Brian Paul2004-12-181-6/+73
* disable some debug codeBrian Paul2004-06-291-2/+2
* Audit/fixes for NV/ARB TEX, TXP, TXB, TXD instructions.Brian Paul2004-04-181-1/+1
* Implement ARB_f_p KIL correctly.Brian Paul2004-04-021-2/+2
* Moved from src/mesa/mainMichal Krol2004-03-291-0/+1767