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src
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mesa
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shader
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ir_to_mesa.cpp
Commit message (
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Author
Age
Files
Lines
*
ir_to_mesa: Emit OPCODE_MAD when we find an ADD of a MUL.
Eric Anholt
2010-07-12
1
-0
/
+36
*
ir_to_mesa: Add support for dereferencing matrices from arrays.
Eric Anholt
2010-07-12
1
-8
/
+16
*
linker: Stub-out intrastage linker
Ian Romanick
2010-07-12
1
-6
/
+3
*
Revert "ir_to_mesa: Add support for adding/subtracting matrices."
Eric Anholt
2010-07-12
1
-39
/
+3
*
glsl2: Add a new pass at the IR level to break down matrix ops to vector ops.
Eric Anholt
2010-07-12
1
-0
/
+1
*
glsl2: Remove generate_temporary and global temporary counter.
Kenneth Graunke
2010-07-08
1
-1
/
+0
*
ir_to_mesa: Fix the assertion on LHS array derefs to DWIM.
Eric Anholt
2010-07-07
1
-7
/
+10
*
ir_to_mesa: Add support for constant matrices (untested).
Eric Anholt
2010-07-07
1
-2
/
+33
*
ir_to_mesa: Add support for adding/subtracting matrices.
Eric Anholt
2010-07-07
1
-3
/
+39
*
ir_to_mesa: Don't assert that we can't assign matrices. It should work now.
Eric Anholt
2010-07-07
1
-1
/
+0
*
ir_to_mesa: Only allocate a vector per column of a matrix.
Eric Anholt
2010-07-07
1
-1
/
+1
*
ir_to_mesa: Add support for assignment of aggregates.
Eric Anholt
2010-07-07
1
-3
/
+12
*
ir_to_mesa: Add support for matrix * matrix.
Eric Anholt
2010-07-07
1
-16
/
+27
*
ir_to_mesa: Add support for gl_TextureMatrix access.
Eric Anholt
2010-07-07
1
-19
/
+84
*
ir_to_mesa: Fill in some uninitialized fields that sometimes contained junk.
Eric Anholt
2010-07-07
1
-2
/
+4
*
glsl2: Add a pass to simplify if statements returning from both sides.
Eric Anholt
2010-07-07
1
-0
/
+1
*
glsl2: Add pass for supporting variable vector indexing in rvalues.
Eric Anholt
2010-07-06
1
-0
/
+6
*
ir_to_mesa: Add support for conditional moves.
Eric Anholt
2010-07-06
1
-5
/
+27
*
ir_to_mesa: Use the compiler-assigned locations for builtin attrs/varyings.
Eric Anholt
2010-07-06
1
-74
/
+9
*
ir_to_mesa: Fix uninitalized value.
Kenneth Graunke
2010-07-02
1
-1
/
+1
*
ir_to_mesa: Fix up implementation of ir_unop_exp.
Eric Anholt
2010-07-02
1
-1
/
+2
*
ir_to_mesa: Add support for scalar * mat, vec * mat.
Eric Anholt
2010-07-02
1
-0
/
+36
*
ir_to_mesa: Add support for shadow comparison to texture instructions.
Eric Anholt
2010-07-02
1
-2
/
+15
*
ir_to_mesa: Move projection handling out of ir_tex so txb and txl get it.
Eric Anholt
2010-07-02
1
-27
/
+53
*
ir_to_mesa: Add support for projected non-shadow/bias/lod texturing.
Eric Anholt
2010-07-02
1
-3
/
+18
*
ir_to_mesa: Fix sparse swizzling of src regs when a writemask is present.
Eric Anholt
2010-07-02
1
-0
/
+26
*
ir_to_mesa: Don't forget to run the Mesa IR optimization passes.
Eric Anholt
2010-07-02
1
-0
/
+5
*
glsl2: Add a pass to break ir_binop_div to _mul and _rcp.
Eric Anholt
2010-07-02
1
-3
/
+2
*
glsl2: Conditionally allow optional extensions to be enabled
Ian Romanick
2010-07-01
1
-0
/
+1
*
glsl2: Conditionally define preprocessor tokens for optional extensions
Ian Romanick
2010-07-01
1
-1
/
+2
*
glsl2: Add gl_MaxTextureCoords
Ian Romanick
2010-07-01
1
-0
/
+1
*
ir_to_mesa: Fill in remaining ops, remove default case for expression types.
Eric Anholt
2010-07-01
1
-7
/
+4
*
ir_to_mesa: Add support for ir_unop_rcp.
Eric Anholt
2010-07-01
1
-0
/
+3
*
glsl2: Add a pass to convert mod(a, b) to b * fract(a/b).
Eric Anholt
2010-07-01
1
-0
/
+3
*
glsl2: Add ir_unop_fract as an expression type.
Eric Anholt
2010-07-01
1
-0
/
+4
*
ir_to_mesa: Add support for discard instructions.
Eric Anholt
2010-06-30
1
-2
/
+3
*
ir_to_mesa: Add support for ir_unop_sign.
Eric Anholt
2010-06-30
1
-0
/
+3
*
ir_to_mesa: Add missing no-op type conversions.
Eric Anholt
2010-06-30
1
-0
/
+2
*
ir_to_mesa: Note which of our expr ops are unsupported 1.30 features.
Eric Anholt
2010-06-30
1
-0
/
+11
*
ir_to_mesa: Initialize the (we never use it) abs field of Mesa src regs.
Eric Anholt
2010-06-30
1
-0
/
+1
*
ir_to_mesa: Send the negate field on to Mesa IR.
Eric Anholt
2010-06-30
1
-0
/
+2
*
ir_to_mesa: When generating a swizzle, respect the reg's current swizzle.
Eric Anholt
2010-06-30
1
-5
/
+5
*
glsl2: Define new ir_discard instruction.
Kenneth Graunke
2010-06-30
1
-0
/
+8
*
ir_to_mesa: Support gl_FragDepth.
Eric Anholt
2010-06-30
1
-1
/
+1
*
ir_to_mesa: Fix the indexing of attributes in the program's Attributes.
Eric Anholt
2010-06-30
1
-1
/
+1
*
glsl2: Preprocessed source doesn't need to live past compile time.
Kenneth Graunke
2010-06-30
1
-4
/
+1
*
glsl2: Steal the live IR and free the rest of the junk.
Kenneth Graunke
2010-06-30
1
-0
/
+11
*
ir_to_mesa: Tell Mesa about our choices for vertex attribute locations.
Eric Anholt
2010-06-30
1
-0
/
+9
*
glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program.
Eric Anholt
2010-06-30
1
-20
/
+19
*
glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *.
Eric Anholt
2010-06-30
1
-51
/
+22
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