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path: root/src/mesa/shader/atifragshader.c
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* call Driver.ProgramStringNotify if a ati_fragment_shader changes and pick up ↵Roland Scheidegger2006-11-291-0/+2
| | | | the change in the r200 driver accordingly.
* No longer derive 'ati_fragment_shader' from 'program' class. Only theBrian Paul2005-11-191-40/+68
| | | | | program->Id and program->RefCount fields were used and ATI fragment shaders didn't have too much in common with ARB/NV vertex/fragment programs anyway.
* fix incorrect swizzling handling. fix code so it can potentially handle ↵Roland Scheidegger2005-09-081-13/+18
| | | | implementations with less than 6 texture units correctly.
* add a bunch of FLUSH_VERTICES to some of the ATI_fs functions, most notably ↵Roland Scheidegger2005-09-081-0/+4
| | | | when changing the global ati fragment shader constants.
* fix var declaration so that a C compiler can build it.Karl Schultz2005-09-051-1/+2
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* add error checking to the GL_ATI_FRAGMENT_SHADER entrypoints. Fix bug with ↵Roland Scheidegger2005-09-021-60/+340
| | | | scope of ati fragment shader constants. Fix issues with specifying color/alpha instructions not pair-wise. Change internal representation of the shader (to better fit how the extension works, should make driver implementations simpler, and saves some memory). (still doesn't work correctly with doom3 and swrast, but not worse than before)
* add number of passes count to ati_fragment_shaderDave Airlie2005-01-301-1/+12
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* Update glDeletePrograms/Buffers() so that the ID is freed immediately, likeBrian Paul2005-01-201-0/+9
| | | | texture objects.
* Implement software ATI_fragment_shaderDave Airlie2004-12-191-0/+419
no error detection, slow, may not be 100% correct but a good start