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path: root/src/mesa/shader/atifragshader.c
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* add number of passes count to ati_fragment_shaderDave Airlie2005-01-301-1/+12
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* Update glDeletePrograms/Buffers() so that the ID is freed immediately, likeBrian Paul2005-01-201-0/+9
| | | | texture objects.
* Implement software ATI_fragment_shaderDave Airlie2004-12-191-0/+419
no error detection, slow, may not be 100% correct but a good start