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path: root/src/mesa/shader/atifragshader.c
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* add a bunch of FLUSH_VERTICES to some of the ATI_fs functions, most notably ↵Roland Scheidegger2005-09-081-0/+4
| | | | when changing the global ati fragment shader constants.
* fix var declaration so that a C compiler can build it.Karl Schultz2005-09-051-1/+2
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* add error checking to the GL_ATI_FRAGMENT_SHADER entrypoints. Fix bug with ↵Roland Scheidegger2005-09-021-60/+340
| | | | scope of ati fragment shader constants. Fix issues with specifying color/alpha instructions not pair-wise. Change internal representation of the shader (to better fit how the extension works, should make driver implementations simpler, and saves some memory). (still doesn't work correctly with doom3 and swrast, but not worse than before)
* add number of passes count to ati_fragment_shaderDave Airlie2005-01-301-1/+12
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* Update glDeletePrograms/Buffers() so that the ID is freed immediately, likeBrian Paul2005-01-201-0/+9
| | | | texture objects.
* Implement software ATI_fragment_shaderDave Airlie2004-12-191-0/+419
no error detection, slow, may not be 100% correct but a good start