| Commit message (Collapse) | Author | Age | Files | Lines |
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This branch introduces new FRAG_ATTRIB_FACE and FRAG_ATTRIB_PNTC fragment
program inputs for GLSL gl_FrontFacing and gl_PointCoord. Before, these
attributes were packed with the FOG attribute. That made things
complicated elsewhere.
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Previously, the FOGC attribute contained the fragment fog coord, front/back-
face flag and the gl_PointCoord.xy values. Now each of those things are
separate fragment program attributes. This simplifies quite a few things in
Mesa and gallium.
Need to test i965 driver and fix up point coord handling in the gallium/draw
module...
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Fixes regression from commit 7d93f817c9c5222e2bdbaa9fa9f03fc502bfe878
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Conflicts:
src/mesa/main/dlist.c
src/mesa/vbo/vbo_save_api.c
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Fix compile breakage on Linux.
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With recent changes to support frontfacing in glsl, it is necessary
to ensure that the UsesFogFragCoord value is accurate in all shaders.
We were previously not setting it for fixed-function and ARB_fs shaders.
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Conflicts:
Makefile
src/mesa/main/version.h
src/mesa/shader/slang/slang_preprocess.c
src/mesa/state_tracker/st_cb_bufferobjects.c
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Use MAX_VERTEX_GENERIC_ATTRIBS instead. No need for two #defines for
the same quantity.
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Try to re-use constants/literals more often to make best use of the
constant buffer space.
See bug 21354.
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There's really no need for two negation fields. This came from the
GL_NV_fragment_program extension. The new, unified Negate bitfield applies
after the absolute value step.
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Duplicated unnamed constants were getting counted more than once.
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Now a program that uses 256 locals works as it should.
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This was never fully fleshed out and hasn't been used.
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s/FRAG_RESULT_DEPR/FRAG_RESULT_DEPTH/
s/FRAG_RESULT_COLR/FRAG_RESULT/COLOR/
Remove FRAG_RESULT_COLH (NV half-precision) output since we never used it.
Next, we might merge the COLOR and DATA outputs (COLOR0, COLOR1, etc).
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If the instruction is TEX/TXP/TXL/etc the TexShadow field will be true if
the instruction is a texture fetch with shadow compare.
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Merge commit 'origin/gallium-0.2' into gallium-master-merge
Conflicts:
Makefile
docs/relnotes-7.4.html
docs/relnotes.html
src/mesa/drivers/dri/i965/brw_wm.h
src/mesa/main/imports.c
src/mesa/main/mtypes.h
src/mesa/main/texcompress.c
src/mesa/main/texenvprogram.c
src/mesa/main/version.h
src/mesa/vbo/vbo_exec_api.c
src/mesa/vbo/vbo_save_draw.c
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Conflicts:
docs/install.html
docs/relnotes-7.3.html
src/mesa/shader/slang/slang_codegen.c
src/mesa/shader/slang/slang_compile.c
src/mesa/shader/slang/slang_emit.c
src/mesa/shader/slang/slang_preprocess.c
src/mesa/shader/slang/slang_preprocess.h
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Conflicts:
src/mesa/glapi/descrip.mms
src/mesa/shader/grammar/descrip.mms
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instead of old MAX_NV_XXX definitions in order to allow Cell TGSI fragment program generator to work again.
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Conflicts:
include/GLES/egl.h
include/GLES/egltypes.h
src/egl/main/eglconfig.c
src/egl/main/eglconfig.h
src/glu/sgi/libnurbs/interface/bezierEval.h
src/glu/sgi/libnurbs/interface/bezierPatch.h
src/glu/sgi/libnurbs/interface/bezierPatchMesh.h
src/glu/sgi/libnurbs/internals/dataTransform.h
src/glu/sgi/libnurbs/internals/displaymode.h
src/glu/sgi/libnurbs/internals/sorter.h
src/glu/sgi/libnurbs/nurbtess/definitions.h
src/glu/sgi/libnurbs/nurbtess/directedLine.h
src/glu/sgi/libnurbs/nurbtess/gridWrap.h
src/glu/sgi/libnurbs/nurbtess/monoChain.h
src/glu/sgi/libnurbs/nurbtess/monoPolyPart.h
src/glu/sgi/libnurbs/nurbtess/monoTriangulation.h
src/glu/sgi/libnurbs/nurbtess/partitionX.h
src/glu/sgi/libnurbs/nurbtess/partitionY.h
src/glu/sgi/libnurbs/nurbtess/polyDBG.h
src/glu/sgi/libnurbs/nurbtess/polyUtil.h
src/glu/sgi/libnurbs/nurbtess/primitiveStream.h
src/glu/sgi/libnurbs/nurbtess/quicksort.h
src/glu/sgi/libnurbs/nurbtess/rectBlock.h
src/glu/sgi/libnurbs/nurbtess/sampleComp.h
src/glu/sgi/libnurbs/nurbtess/sampleCompBot.h
src/glu/sgi/libnurbs/nurbtess/sampleCompRight.h
src/glu/sgi/libnurbs/nurbtess/sampleCompTop.h
src/glu/sgi/libnurbs/nurbtess/sampleMonoPoly.h
src/glu/sgi/libnurbs/nurbtess/sampledLine.h
src/glu/sgi/libnurbs/nurbtess/searchTree.h
src/glu/sgi/libnurbs/nurbtess/zlassert.h
src/glu/sgi/libutil/error.c
src/glu/sgi/libutil/glue.c
src/glu/sgi/libutil/gluint.h
src/glu/sgi/libutil/project.c
src/glu/sgi/libutil/registry.c
src/glx/x11/Makefile
src/glx/x11/glxclient.h
src/glx/x11/glxext.c
src/mesa/drivers/dri/ffb/ffb_dd.h
src/mesa/drivers/dri/ffb/ffb_points.h
src/mesa/drivers/dri/gamma/gamma_context.h
src/mesa/drivers/dri/gamma/gamma_macros.h
src/mesa/drivers/dri/i810/i810context.h
src/mesa/drivers/dri/r128/r128_dd.h
src/mesa/drivers/dri/r128/r128_tex.h
src/mesa/drivers/dri/tdfx/tdfx_dd.h
src/mesa/drivers/x11/xm_buffer.c
src/mesa/glapi/glapi.c
src/mesa/main/dispatch.c
src/mesa/main/state.c
src/mesa/main/texstate.c
src/mesa/shader/arbprogparse.c
src/mesa/shader/arbprogram.c
src/mesa/shader/nvfragparse.c
src/mesa/shader/nvprogram.c
src/mesa/shader/shader_api.c
src/mesa/sources
src/mesa/swrast/s_aaline.c
src/mesa/swrast/s_aaline.h
src/mesa/swrast/s_aatriangle.h
src/mesa/swrast/s_accum.c
src/mesa/swrast/s_alpha.h
src/mesa/swrast/s_bitmap.c
src/mesa/swrast/s_blend.h
src/mesa/swrast/s_context.c
src/mesa/swrast/s_copypix.c
src/mesa/swrast/s_depth.c
src/mesa/swrast/s_depth.h
src/mesa/swrast/s_drawpix.c
src/mesa/swrast/s_drawpix.h
src/mesa/swrast/s_feedback.c
src/mesa/swrast/s_feedback.h
src/mesa/swrast/s_fog.h
src/mesa/swrast/s_lines.h
src/mesa/swrast/s_logic.h
src/mesa/swrast/s_masking.h
src/mesa/swrast/s_points.c
src/mesa/swrast/s_points.h
src/mesa/swrast/s_readpix.c
src/mesa/swrast/s_span.c
src/mesa/swrast/s_span.h
src/mesa/swrast/s_stencil.h
src/mesa/swrast/s_texcombine.c
src/mesa/swrast/s_texcombine.h
src/mesa/swrast/s_texfilter.c
src/mesa/swrast/s_texfilter.h
src/mesa/swrast/s_texstore.c
src/mesa/swrast/s_triangle.c
src/mesa/swrast/s_triangle.h
src/mesa/swrast/s_zoom.h
src/mesa/swrast_setup/ss_context.c
src/mesa/swrast_setup/ss_triangle.h
src/mesa/tnl/t_draw.c
src/mesa/tnl/t_vb_light.c
src/mesa/tnl/t_vertex_generic.c
src/mesa/tnl/t_vertex_sse.c
src/mesa/tnl/t_vp_build.h
src/mesa/tnl/tnl.h
src/mesa/x86/common_x86.c
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Some of the headers in src/mesa/main have pretty common names which
easily conflict with third-party code, e.g. config.h
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cherry-picked from master
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vertex/fragment programs
cherry-picked from master
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cherry-picked from master
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cherry-picked from master
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cherry-picked from master
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Replace *(*inst++) with *(*inst)++ in a few places.
Cherry-picked from master.
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Drivers don't have to worry about it then.
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This makes things easier on the back-end when generating GPU code.
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Signed-off-by: Ian Romanick <[email protected]>
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Previously MaxTextureUnits was used to validate both texture image
units and texture coordinate units in fragment programs. Instead, use
MaxTextureCoordUnits for texture coordinate units and
MaxTextureImageUnits for texture image units.
Fixes bugzilla #19468.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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