| Commit message (Collapse) | Author | Age | Files | Lines |
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possible values: SATURATE_OFF, SATURATE_ZERO_ONE and SATURATE_PLUS_MINUS_ONE.
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arbprogparse.c and remove arbvertparse.[ch] and arbfragparse.[ch].
Clean up quite a bit of the arb parsing code.
Rewrite parser extension code to avoid a mess of string operations every
time the parser was used.
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Instructions, InputsRead, OutputsWritten, and Parameters.
Also, added debug functions: _mesa_print_instruction(),
_mesa_print_program_parameters() and revamp _mesa_print_program().
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Based on patch by Ian (#4967) but also unify instruction opcodes.
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arb_program struct.
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- Renumber VERT_RESULT_* values so that they match the
numbers of the corresponding FRAG_ATTRIB_ values.
- Add ctx->VertexProgram._Current and FragmentProgram._Current
values which point to either the current client-supplied
program if enabled, or otherwise to the current mesa-internal
program. Thus this program is always the correct one for
the current state, providing that the mesa flags to turn on
automatic generation are enabled.
- Add callbacks to ctx->Driver.BindProgram() in texenvprogram.c
and t_vp_build.c so that the driver knows when the generated
program changes. This is cleaner than trying to code all the
possible _NEW_* flags into the driver, and more precise as well.
- Add a UsesKill flag to identify fragment programs with that
instruction, as these can require special treatment.
- Move the FRAG_OUTPUT values to mtypes.h, near to similar defn's.
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temporaries, parameters, etc).
glGetProgramivARB() now returns all the right things.
Updated i915 and r300 code to initialize program native limits and
current program's native instruction/temporary/etc counts.
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Now only use VERT_ATTRIB_* and FRAG_ATTRIB_* tokens instead of
hard-coded numbers.
Note: previous check-in did similarly for output register parsing.
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Use new _mesa_init_fp/vp_instruction() function to initialize instructions.
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Clean up the parse_extended_swizzle_mask() and parse_swizzle_mask() functions.
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Specifically, don't attach a dummy program.
This change also fixes an occasional segfault.
Some code clean-ups. Use GLboolean instead of GLuint to return pass/fail.
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generated file, called src/mesa/glapi/dispatch.h, is added. This file
contains three macros for each API function. It contains a GET, a SET, and
a CALL. Each of the macros take a pointer to the context and a pointer to
the dispatch table.
In several threads on mesa3d-dev we discussed replacing _glapi_add_entrypoint
with a new function called _glapi_add_dispatch. For this discussion, the
important difference between the two is that the caller of _glapi_add_dispatch
does *not* know what the dispatch offset will be at compile time. Because of
this callers need to track the dispatch offset returned by
_glapi_add_dispatch.
http://marc.theaimsgroup.com/?t=111947074700001&r=1&w=2
The downside is that driver code then has to access the dispatch table two
different ways. It accesses it using structure tags (e.g., exec->Begin) for
functions with fixed offsets and via a remap table (e.g., exec[
remap->NewExtensionFunction ]) for functions without fixed offsets. Yuck!
Using the macros allows both types of functions to be accessed
identically. If a driver needs to set a pointer for Begin, it does
'SET_Begin(ctx, exec, my_begin_function)'. If it needs to set a pointer
for NewExtensionFunction, it does 'SET_NewExtensionFunction(ctx, exec,
my_NewExtensionFunction_function)'. Furthermore, if at some point in
the future a static offset is assigned for NewExtensionFunction, only
the macros need to change (instead of every single place that accesses a
table for that function).
This code differs slightly from the originally posted patches in that the
CALL, GET, and SET marcos no longer take a context pointer as a parameter.
Brian Paul had suggested that the remap table could be stored as a global
since it would be set at CreateScreen time and would be constant for all
contexts. This change reflects that feedback.
http://marc.theaimsgroup.com/?t=112087194700001&r=1&w=2
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use 64-bit pointers and 32-bit longs. So, operations like casting pointers
to unsigned long and back to pointer won't work. glheader.h now
includes files to define uintptr_t, which should instead be used for
this sort of operation. It is an integer type that is the same size
as a pointer.
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them easily.
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representations by switching to packed structures for registers and
instructions.
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through the GL API directly, but should instead use the GL_CALL macro.
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- remove redundant check of parsed program target
- remove redundant check of relative addressing range
- use faster grammar interface
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present in GL_EXTENSIONS string.
Parse OPTION ARB_draw_buffers.
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1015696)
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Correction on last commit (My FTP-server on linux is playing games with
<CR>'s)
Modified Files:
Mesa/src/mesa/drivers/common/descrip.mms
Mesa/src/mesa/main/descrip.mms
Mesa/src/mesa/shader/arbprogparse.c
Mesa/src/mesa/shader/descrip.mms
Mesa/src/mesa/swrast/descrip.mms Mesa/src/mesa/tnl/descrip.mms
----------------------------------------------------------------------
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Updated OpenVMS compile support due to shader directory.
Removed <CR>'s in arbprogparse.c
Modified Files:
Mesa/src/mesa/descrip.mms
Mesa/src/mesa/drivers/common/descrip.mms
Mesa/src/mesa/main/descrip.mms
Mesa/src/mesa/shader/arbprogparse.c
Mesa/src/mesa/shader/descrip.mms
Mesa/src/mesa/swrast/descrip.mms Mesa/src/mesa/tnl/descrip.mms
----------------------------------------------------------------------
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Be sure to assign program.Base.String pointer.
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