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* symbol_table: Add support for adding a symbol at top-level/global scope.Kenneth Graunke2010-12-062-5/+84
* mesa: Bump the number of bits in the register index.José Fonseca2010-12-061-1/+1
* mesa: update comments, remove dead codeBrian Paul2010-12-031-3/+3
* mesa: remove unneeded castBrian Paul2010-12-031-1/+1
* mesa, st/mesa: fix gl_FragCoord with FBOs in GalliumMarek Olšák2010-12-032-0/+23
* glsl: Lower ir_binop_pow to a sequence of EXP2 and LOG2Ian Romanick2010-12-011-2/+3
* glsl: Add a lowering pass to move discards out of if-statements.Kenneth Graunke2010-12-011-1/+3
* ir_to_mesa: Add support for conditional discards.Marek Olšák2010-12-011-2/+7
* glsl: start restoring some geometry shader codeBrian Paul2010-11-231-0/+11
* glsl: better handling of linker failuresBrian Paul2010-11-231-19/+33
* mesa: replace #defines with new gl_shader_type enumBrian Paul2010-11-232-2/+2
* mesa: _mesa_valid_register_index() to validate register indexesBrian Paul2010-11-232-0/+103
* mesa: rename, make _mesa_register_file_name() non-staticBrian Paul2010-11-232-11/+12
* glsl: use gl_register_file in a few placesBrian Paul2010-11-231-4/+4
* glsl: fix off by one in register index assertionBrian Paul2010-11-231-1/+1
* ir_to_mesa: Detect and emit MOV_SATs for saturate constructs.Eric Anholt2010-11-191-0/+32
* glsl: Combine many instruction lowering passes into one.Kenneth Graunke2010-11-191-3/+2
* glsl: Add ir_quadop_vector expressionIan Romanick2010-11-191-0/+132
* glsl: Eliminate assumptions about size of ir_expression::operandsIan Romanick2010-11-191-1/+1
* glsl: Add ir_unop_sin_reduced and ir_unop_cos_reducedIan Romanick2010-11-191-0/+110
* ir_to_mesa: Generate smarter code for some conditional movesIan Romanick2010-11-181-12/+99
* glsl: Remove the ir_binop_cross opcode.Kenneth Graunke2010-11-171-4/+0
* ir_to_mesa: Refactor code for emitting DP instructionsIan Romanick2010-11-091-45/+35
* mesa: Fix C++ includes in sampler.cppChad Versace2010-11-021-4/+4
* mesa: silence enum comparison warningBrian Paul2010-10-251-1/+1
* mesa: move declaration before codeBrian Paul2010-10-221-1/+2
* i965: Add support for register spilling.Eric Anholt2010-10-212-0/+65
* glsl: Slightly change the semantic of _LinkedShadersIan Romanick2010-10-141-3/+13
* glsl: Add a new ir_unop_round_even opcode for GLSL 1.30's roundEven.Kenneth Graunke2010-10-141-0/+1
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-1325-98/+95
* glsl: Fix incorrect assertionIan Romanick2010-10-121-1/+1
* ir_to_mesa: assorted clean-ups, const qualifiers, new commentsBrian Paul2010-10-121-14/+45
* mesa: Simplify a bit of _mesa_add_state_reference using memcmp.Eric Anholt2010-10-081-12/+3
* ra: First cut at a graph-coloring register allocator for mesa.Eric Anholt2010-09-292-0/+430
* mesa: Move the list of builtin uniform info from ir_to_mesa to shared code.Eric Anholt2010-09-281-242/+6
* mesa: Pull ir_to_mesa's sampler number fetcher out to shared code.Eric Anholt2010-09-283-86/+173
* mesa: Remove SGI_color_matrix.Eric Anholt2010-09-232-32/+0
* ir_to_mesa: Only compare vector_elements present for any_nequal/all_equalEric Anholt2010-09-221-2/+18
* glsl: Rework assignments with write_masks to have LHS chan count match RHS.Eric Anholt2010-09-221-1/+27
* ir_to_mesa: Remove unused member array_indexed from struct statevar_element.Vinson Lee2010-09-171-1/+0
* glsl2: Add flags to enable variable index loweringIan Romanick2010-09-171-0/+13
* glsl2: fix signed/unsigned comparison warningBrian Paul2010-09-151-2/+2
* mesa: Include missing header in program.h.Vinson Lee2010-09-141-0/+1
* glsl: introduce ir_binop_all_equal and ir_binop_any_equal, allow vector cmpsLuca Barbieri2010-09-131-1/+7
* glsl: call ir_lower_jumps according to compiler optionsLuca Barbieri2010-09-131-0/+2
* glsl2: Add EmitNoNoise flag, use it to remove noise opcodesIan Romanick2010-09-091-0/+3
* glsl2: Add ir_unop_noiseIan Romanick2010-09-091-0/+10
* glsl: add several EmitNo* options, and MaxUnrollIterationsLuca Barbieri2010-09-081-2/+2
* glsl: make compiler options per-targetLuca Barbieri2010-09-081-3/+9
* mesa: add PIPE_SHADER_* like constants and conversions to/from enums (v2)Luca Barbieri2010-09-081-0/+32