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* mesa: Remove yet more remnants of NV_fragment_program.Kenneth Graunke2012-10-161-8/+5
* mesa: Remove prog_print support for NV programs.Kenneth Graunke2012-10-162-56/+5
* mesa: Remove support for parsing NV fragment programs.Kenneth Graunke2012-10-162-1638/+0
* mesa: Remove the gl_program::Resident flag.Kenneth Graunke2012-10-161-1/+0
* mesa: Remove miscellaneous remains of NV_vertex_program.Eric Anholt2012-10-151-1/+0
* mesa: Remove prog_instruction.h field for never-supported NV_vertex_program3.Eric Anholt2012-10-153-15/+0
* mesa: Remove support for GL_VERTEX_STATE_PROGRAMs and their execution.Eric Anholt2012-10-151-1/+0
* mesa: Remove support for NV_vertex_program's tracked matrices.Eric Anholt2012-10-153-100/+0
* mesa: Remove Mesa IR opcodes that existed only for NV_vertex_program.Eric Anholt2012-10-155-84/+0
* mesa: Remove support for parsing NV vertex programs.Eric Anholt2012-10-152-1505/+0
* mesa: Note that OPCODE_RFL is not part of ARB_fp (it's NV_fp only).Eric Anholt2012-10-081-1/+1
* register_allocate: don't consider trivially colorable registers for spilling.Paul Berry2012-10-031-0/+7
* ra: Add q_values parameter to ra_set_finalize()Tom Stellard2012-09-192-2/+15
* ra: Clarify usage of ra_set_node_reg()Tom Stellard2012-09-191-0/+2
* mesa: remove FEATURE_ATI_fragment_shader define.Oliver McFadden2012-09-151-6/+2
* mesa: remove FEATURE_NV_(fragment|vertex)_program defines.Oliver McFadden2012-09-151-12/+0
* mesa: remove FEATURE_ARB_shader_objects and related defines.Oliver McFadden2012-09-151-6/+0
* mesa: remove FEATURE_es2_glsl and related defines.Oliver McFadden2012-09-151-4/+0
* ir_to_mesa: make some global variable staticDave Airlie2012-09-151-3/+3
* mesa: make global perm variable static constDave Airlie2012-09-151-1/+1
* mesa/glsl: rename preprocess to glcpp_preprocessDave Airlie2012-09-151-1/+1
* mesa: use a prefix for the program lexDave Airlie2012-09-151-0/+1
* Remove useless checks for NULL before freeingMatt Turner2012-09-056-28/+12
* Don't cast the return value of malloc/reallocMatt Turner2012-09-056-11/+11
* mesa: s/FREE/free/Brian Paul2012-09-011-1/+1
* mesa: s/MALLOC/malloc/Brian Paul2012-09-012-2/+2
* mesa: Kill GL_ARB_shadow_ambient with fireIan Romanick2012-08-142-21/+0
* ir_to_mesa: Don't whack the ->location field of uniform block variables.Eric Anholt2012-08-071-1/+1
* glsl: Add a "ubo_load" expression type for fetches from UBOs.Eric Anholt2012-08-071-0/+4
* mesa: Fix off-by-one error in Parse_TextureImageId.Vinson Lee2012-08-041-1/+1
* mesa/program: Use sampler object state if presentPauli Nieminen2012-08-011-1/+4
* ir_to_mesa: make size_swizzles[] array static constBrian Paul2012-07-311-1/+1
* mesa: whitespace, etc. fixes in program.hBrian Paul2012-07-271-7/+5
* mesa: remove _math_matrix_alloc_inv()Brian Paul2012-07-261-1/+0
* mesa: Make more consistent use of _mesa_is_{user,winsys}_fbo()Paul Berry2012-07-261-1/+2
* glsl: Merge the lists of uniform blocks into the linked shader program.Eric Anholt2012-07-201-0/+6
* mesa: Set gl_fragment_program::UsesKill in do_set_program_inouts.Paul Berry2012-07-201-4/+0
* mesa: Set UsesDFdy appropriately for assembly programs.Paul Berry2012-07-193-0/+4
* mesa: Add UsesDFdy to struct gl_fragment_program.Paul Berry2012-07-191-0/+2
* mesa: use gl_program cast wrappersBrian Paul2012-07-181-17/+12
* mesa: add some gl_program cast wrappersBrian Paul2012-07-181-0/+42
* mesa: use the PRIx64 macro for printing 64-bit hexadecimal valuesBrian Paul2012-07-051-5/+6
* ir_to_mesa: Add support for ir_unop_f2u to ir_to_mesa backend.Paul Berry2012-06-151-0/+1
* mesa: Fix bool-int mismatchStéphane Marchesin2012-06-121-4/+5
* mesa: Fix hash table leakAntoine Labour2012-06-122-6/+15
* glsl: Bitwise conversion operator support in the software renderers.Olivier Galibert2012-06-071-0/+5
* ir_to_mesa: Don't set initial uniform values againIan Romanick2012-05-231-104/+0
* ir_to_mesa: Propagate initial values in _mesa_associate_uniform_storageIan Romanick2012-05-231-0/+9
* mesa: use F_TO_I() instead of IROUND()Brian Paul2012-05-191-10/+10
* ir_to_mesa: Fix uninitialized member in add_uniform_to_shader.Vinson Lee2012-04-121-1/+1