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* glsl: Add parser/compiler support for unsized array's length()Samuel Iglesias Gonsalvez2015-09-251-0/+2
* prog_to_nir: Use nir_op_dphJason Ekstrand2015-09-221-2/+1
* glsl: add ir_texture_samples texture opcodeIlia Mirkin2015-09-101-0/+2
* mesa: Resolve GCC sign-compare warning.Rhys Kidd2015-09-101-1/+1
* glsl: Silence unused parameter warningsIan Romanick2015-09-091-1/+1
* nir: Convert the builder to use the new NIR cursor API.Kenneth Graunke2015-08-271-1/+1
* prog_to_nir: Use nir_builder_insert() rather than poking at cf_list.Kenneth Graunke2015-08-251-11/+11
* nir: Store gl_shader_stage in nir_shader.Kenneth Graunke2015-08-251-1/+3
* prog_to_nir: Don't allocate nir_variable with type vec4[0] for uniforms.Kenneth Graunke2015-08-251-7/+11
* program: Avoid double promotion.Matt Turner2015-07-291-15/+15
* program: Use exp2(x) instead of pow(2.0, x).Matt Turner2015-07-291-2/+2
* program: add subroutine uniform support (v1.1)Dave Airlie2015-07-231-0/+3
* glsl: don't lower variable indexing on non-patch tessellation inputs/outputsMarek Olšák2015-07-231-1/+1
* glsl: add tessellation shader defines and built-in variables.Fabian Bieler2015-07-231-0/+4
* mesa: add misc tessellation shader supportFabian Bieler2015-07-232-1/+88
* mesa: add tessellation shader init functions.Fabian Bieler2015-07-232-0/+42
* mesa: add tessellation shader enumsFabian Bieler2015-07-232-0/+14
* program: Allow redundant OPTION ARB_fog_* directives.Kenneth Graunke2015-07-161-13/+37
* mesa: rename is_in_uniform_block to is_in_buffer_blockIago Toral Quiroga2015-07-141-1/+1
* mesa/prog: relative offsets into constbufs are not constantIlia Mirkin2015-07-021-0/+2
* glsl: create program resource list after LinkShaderTapani Pälli2015-07-011-0/+2
* glsl: Add ir node for barrierChris Forbes2015-06-121-0/+7
* mesa; add a dummy _mesa_error_no_memory() symbol to libglsl_utilEmil Velikov2015-06-121-0/+30
* prog_to_nir: Fix fragment depth writes.Kenneth Graunke2015-06-061-3/+19
* mesa: use GL_GEOMETRY_PROGRAM_NV instead of MESA_GEOMETRY_PROGRAMMarek Olšák2015-06-052-7/+7
* mesa: remove useless gl_compute_program_state::CurrentMarek Olšák2015-06-051-3/+0
* mesa: remove unused geometry shader variablesMarek Olšák2015-06-051-9/+0
* prog_to_nir: Make RSQ properly take the absolute value of its argument.Kenneth Graunke2015-06-041-1/+2
* main: fix a regression in uniform handling introduced by 87a4bc5Martin Peres2015-06-041-1/+1
* mesa: reference built-in uniforms into gl_uniform_storageMartin Peres2015-06-041-2/+7
* program: Replace gl_inst_opcode with enum prog_opcode.Matt Turner2015-06-034-16/+16
* program: Remove dead Aux field from prog_instruction.Matt Turner2015-06-031-3/+0
* program: Shrink and rename SaturateMode field to Saturate.Matt Turner2015-06-0310-30/+18
* prog_to_nir: Remove OPCODE_MOV special case.Matt Turner2015-06-021-1/+1
* prog_to_nir: Remove from op_trans[] opcodes handled in the switch.Matt Turner2015-06-021-7/+7
* Fix an unused variable warningJason Ekstrand2015-05-251-2/+0
* prog_to_nir: Use a variable for uniform dataJason Ekstrand2015-05-231-30/+35
* main: Refactor _mesa_[update|get]_clamp_fragment_color.Laura Ekstrand2015-05-141-2/+2
* prog_to_nir: OPCODE_EXP is not nir_op_fexpIan Romanick2015-05-081-1/+1
* mesa/cs: Update program.c for compute shaders.Paul Berry2015-05-021-0/+3
* mesa/cs: Add inline functions for dealing with compute shaders.Paul Berry2015-05-021-0/+22
* Fix a few typosZoë Blade2015-04-272-3/+3
* android: export the path of the generated headersChih-Wei Huang2015-04-221-0/+2
* android: fix the building rules for Android 5.0Chih-Wei Huang2015-04-221-2/+1
* android: fix a building error of libmesa_programChih-Wei Huang2015-04-221-0/+1
* android: build the Mesa IR -> NIR translatorEmil Velikov2015-04-221-1/+2
* android: add gallium dirs to more places in the treeEmil Velikov2015-04-221-1/+3
* android: add $(mesa_top)/src include to the whole of mesaEmil Velikov2015-04-221-1/+0
* nir: Fix per-component negation in prog_to_nir's SWZ handling.Kenneth Graunke2015-04-211-7/+18
* mesa/program: remove dead codeMarek Olšák2015-04-162-81/+0