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*
st/mesa/glsl/nir/i965: make use of new gl_shader_program_data in gl_shader_pr...
Timothy Arceri
2016-11-19
1
-17
/
+17
*
glsl: create gl_program at the start of linking rather than the end
Timothy Arceri
2016-11-19
1
-6
/
+1
*
st/mesa/i965: simplify gl_program references and stop leaking
Timothy Arceri
2016-11-19
1
-3
/
+4
*
mesa: fix old classic drivers to use ralloc for ARB asm programs
Timothy Arceri
2016-11-18
2
-6
/
+5
*
st/mesa/r200/i915/i965: move ARB program fields into a union
Timothy Arceri
2016-11-17
11
-175
/
+183
*
mesa: make use of ralloc when creating ARB asm gl_program fields
Timothy Arceri
2016-11-17
12
-69
/
+52
*
mesa: remove unused Comment field in prog_instruction
Timothy Arceri
2016-11-17
3
-38
/
+12
*
glsl/lower_if: don't lower branches touching tess control outputs
Marek Olšák
2016-11-15
1
-1
/
+2
*
linker: Remove unnecessary overload of program_resource_visitor::visit_field
Ian Romanick
2016-11-10
1
-4
/
+7
*
mesa/glsl: delete previously linked shaders earlier when linking
Timothy Arceri
2016-11-03
1
-1
/
+1
*
st/mesa/r200/i915/i965: use rzalloc() to create gl_program
Timothy Arceri
2016-11-03
1
-2
/
+2
*
mesa/program: Add _mesa_symbol_table_replace_symbol()
Samuel Iglesias Gonsálvez
2016-10-26
2
-0
/
+18
*
glsl/st/mesa: use common system values read field
Timothy Arceri
2016-10-26
3
-4
/
+3
*
r200/glsl/st/mesa: use common outputs written field
Timothy Arceri
2016-10-26
5
-11
/
+11
*
r200/i915/st/mesa/compiler: use common inputs read field
Timothy Arceri
2016-10-26
5
-18
/
+18
*
st/mesa/r200/i915/i965: eliminate gl_fragment_program
Timothy Arceri
2016-10-26
9
-102
/
+69
*
i965/mesa/st/swrast: set fs shader_info directly and switch to using it
Timothy Arceri
2016-10-26
4
-10
/
+3
*
mesa: remove unrequired code
Timothy Arceri
2016-10-26
1
-2
/
+0
*
i965/mesa/st: eliminate gl_compute_program
Timothy Arceri
2016-10-26
2
-26
/
+2
*
mesa/i965/i915/r200: eliminate gl_vertex_program
Timothy Arceri
2016-10-26
7
-86
/
+55
*
i965/mesa/st: eliminate gl_geometry_program
Timothy Arceri
2016-10-26
2
-27
/
+1
*
i965/mesa/st: eliminate gl_tess_eval_program
Timothy Arceri
2016-10-26
2
-27
/
+2
*
i965/mesa/st: eliminate gl_tess_ctrl_program
Timothy Arceri
2016-10-26
3
-26
/
+3
*
st/mesa: switch tcs over to shared shader_info
Timothy Arceri
2016-10-26
1
-1
/
+1
*
glsl: add a shader info field to the gl_program type
Timothy Arceri
2016-10-26
1
-0
/
+6
*
nir/i965/anv/radv/gallium: make shader info a pointer
Timothy Arceri
2016-10-26
1
-13
/
+13
*
mesa: modify _mesa_copy_linked_program_data() to take gl_linked_shader
Timothy Arceri
2016-10-26
1
-1
/
+1
*
glsl/mesa: remove unused namespace support from the symbol table
Timothy Arceri
2016-10-24
4
-254
/
+117
*
mesa: remove gl_shader_compiler_options::EmitNoNoise
Marek Olšák
2016-10-19
1
-2
/
+1
*
mesa: remove the UsesDFdy flag
Timothy Arceri
2016-10-06
3
-4
/
+0
*
mesa/st: support lowering multi-planar YUV
Rob Clark
2016-09-26
1
-0
/
+1
*
glsl: add subpass image type (v2)
Dave Airlie
2016-09-16
1
-0
/
+2
*
mesa/glsl: Move string_to_uint_map into the util folder
Thomas Helland
2016-09-12
3
-370
/
+1
*
mesa: Convert symbol table to the util hash table
Thomas Helland
2016-09-12
1
-7
/
+8
*
mesa: Convert string_to_uint_map to the util hash table
Thomas Helland
2016-09-12
1
-44
/
+22
*
util: Move hash_table_call_foreach to util hash table
Thomas Helland
2016-09-12
1
-14
/
+0
*
mesa: Remove prog_hash_table.c
Thomas Helland
2016-09-12
2
-79
/
+23
*
Android: glsl: add rules to generate ir_expression*.h header files
Rob Herring
2016-09-06
1
-2
/
+4
*
glsl: add gl_BoundingBox and associated varying slots
Ilia Mirkin
2016-08-30
1
-0
/
+4
*
compiler: Add a new STATE_VAR_ADVANCED_BLENDING_MODE built-in uniform.
Kenneth Graunke
2016-08-25
2
-0
/
+15
*
prog_hash_table: Convert to using util/hash_table.h.
Eric Anholt
2016-08-10
2
-205
/
+54
*
prog_hash_table: Convert compare funcs to match util/hash_table.h.
Eric Anholt
2016-08-10
2
-7
/
+11
*
util: Move _mesa_fsl/util_last_bit into util/bitscan.h
Mathias Fröhlich
2016-08-09
1
-3
/
+3
*
glsl/mesa: split gl_shader in two
Timothy Arceri
2016-06-30
4
-5
/
+5
*
mesa: don't print name in _mesa_append_uniforms_to_file()
Timothy Arceri
2016-06-30
1
-1
/
+1
*
mesa: remove unreachable code from _mesa_write_shader_to_file()
Timothy Arceri
2016-06-30
1
-10
/
+0
*
Remove wrongly repeated words in comments
Giuseppe Bilotta
2016-06-23
1
-1
/
+1
*
glsl: Optionally lower TCS gl_PatchVerticesIn to a uniform.
Kenneth Graunke
2016-06-15
2
-0
/
+5
*
glsl: Optionally lower TES gl_PatchVerticesIn to a uniform.
Kenneth Graunke
2016-06-15
2
-0
/
+8
*
mesa: Pass gl_constant_value union into _mesa_fetch_state().
Kenneth Graunke
2016-06-14
1
-3
/
+5
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