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Author
Age
Files
Lines
*
mesa: associate uniform storage to bindless samplers/images
Samuel Pitoiset
2017-06-14
1
-0
/
+25
*
mesa: pass gl_program to _mesa_associate_uniform_storage()
Samuel Pitoiset
2017-06-14
2
-5
/
+6
*
glsl: process uniform images declared bindless
Samuel Pitoiset
2017-06-14
1
-0
/
+4
*
glsl: process uniform samplers declared bindless
Samuel Pitoiset
2017-06-14
1
-0
/
+4
*
mesa: store bindless samplers as PROGRAM_UNIFORM
Samuel Pitoiset
2017-06-14
1
-1
/
+1
*
mesa: keep track of the current variable in add_uniform_to_shader
Samuel Pitoiset
2017-06-14
1
-0
/
+2
*
glsl: Fix gl_shader_stage enum unsigned comparison
Rob Herring
2017-06-08
1
-0
/
+2
*
mesa: remove _mesa from static function names
Timothy Arceri
2017-05-31
1
-4
/
+4
*
mesa: remove unrequired double calc
Timothy Arceri
2017-05-25
1
-10
/
+2
*
mesa: remove redundant modulus operation
Timothy Arceri
2017-05-25
1
-3
/
+2
*
mesa: fix indentation in _mesa_associate_uniform_storage()
Samuel Pitoiset
2017-05-16
1
-52
/
+49
*
mesa: remove unused gl_program_parameter::Initialized
Samuel Pitoiset
2017-05-11
2
-2
/
+0
*
nir: Embed the shader_info in the nir_shader again
Jason Ekstrand
2017-05-09
1
-14
/
+12
*
glsl: add ARB_bindless_texture operations
Samuel Pitoiset
2017-05-06
1
-0
/
+4
*
compiler: Add a system value and varying for ViewIndex
Jason Ekstrand
2017-05-03
1
-0
/
+2
*
glsl: remove the shader_group_vote and shader_ballot expression ops
Nicolai Hähnle
2017-04-28
1
-6
/
+0
*
mesa: validate sampler type across the whole program
Timothy Arceri
2017-04-22
1
-0
/
+5
*
glsl: make use of glsl_type::is_float()
Samuel Pitoiset
2017-04-21
1
-1
/
+1
*
glsl: make use of glsl_type::is_record()
Samuel Pitoiset
2017-04-21
1
-1
/
+1
*
mesa: fix memory leak in arb_fragment_program
Bartosz Tomczyk
2017-04-12
1
-0
/
+1
*
mesa: avoid NULL ptr in prog parameter name
Gregory Hainaut
2017-04-12
1
-1
/
+1
*
glsl: add ARB_shader_ballot operations
Nicolai Hähnle
2017-04-05
1
-0
/
+3
*
mesa: Replace program locks with atomic inc/dec.
Matt Turner
2017-04-05
1
-12
/
+3
*
glsl: ir_explog_to_explog2 is no more
Erik Faye-Lund
2017-04-01
1
-1
/
+3
*
mesa: remove MESA_GLSL=no_opts env option
Timothy Arceri
2017-03-31
2
-5
/
+2
*
mesa: split _NEW_TEXTURE into _NEW_TEXTURE_OBJECT & _NEW_TEXTURE_STATE
Marek Olšák
2017-03-29
1
-2
/
+2
*
mesa/program: consistently use ifndef guards over pragma once
Emil Velikov
2017-03-22
4
-4
/
+9
*
nir: Rework conversion opcodes
Jason Ekstrand
2017-03-14
1
-1
/
+1
*
st/mesa: don't propagate uniforms when restoring from cache
Timothy Arceri
2017-03-08
2
-6
/
+11
*
mesa: Drop unused STATE_TEXRECT_SCALE program statevars.
Kenneth Graunke
2017-03-01
2
-24
/
+0
*
mesa: annotate functions for C linkage
Emil Velikov
2017-02-21
1
-0
/
+8
*
glsl: fix scons builds with shader cache
Timothy Arceri
2017-02-17
1
-0
/
+2
*
glsl: make use of on disk shader cache
Timothy Arceri
2017-02-17
1
-0
/
+8
*
st/mesa/i965: create link status enum
Timothy Arceri
2017-02-09
1
-2
/
+2
*
mesa/program: Translate csel operation from GLSL IR.
Francisco Jerez
2017-01-31
1
-1
/
+8
*
mesa/program: Add unused ir operations.
Dave Airlie
2017-01-20
1
-0
/
+28
*
glsl: Add basic ARB_gpu_shader_int64 types
Dave Airlie
2017-01-20
1
-0
/
+14
*
compiler: Merge shader_info's tcs and tes structs.
Kenneth Graunke
2017-01-10
1
-1
/
+1
*
st/mesa/glsl: move SamplerTargets to gl_program
Timothy Arceri
2017-01-06
1
-1
/
+1
*
st/mesa/glsl: set SamplersUsed directly in gl_program
Timothy Arceri
2017-01-06
1
-1
/
+0
*
mesa/glsl: remove hack to reset sampler units to zero
Timothy Arceri
2017-01-06
1
-5
/
+16
*
st/mesa/glsl: add new is_arb_asm flag in gl_program
Timothy Arceri
2017-01-06
2
-5
/
+10
*
glsl: run do_lower_jumps properly in do_common_optimizations
Marek Olšák
2017-01-05
1
-2
/
+0
*
glsl/mesa: add reference to gl_shader_program_data from gl_program
Timothy Arceri
2016-12-31
1
-0
/
+2
*
mesa: pass gl_program to _mesa_append_uniforms_to_file()
Timothy Arceri
2016-12-30
2
-4
/
+3
*
mesa/compiler: add stage to shader_info
Timothy Arceri
2016-12-30
1
-0
/
+1
*
treewide: s/comparitor/comparator/
Ilia Mirkin
2016-12-12
2
-8
/
+8
*
compiler: Add the rest of the subpassInput types
Jason Ekstrand
2016-11-22
1
-0
/
+1
*
glsl: add gl_linked_shader::SourceChecksum
Marek Olšák
2016-11-22
1
-0
/
+4
*
compiler: Store the clip/cull distance array sizes in shader_info.
Kenneth Graunke
2016-11-19
1
-1
/
+2
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