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Age
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...
*
glsl: introduce ir_binop_all_equal and ir_binop_any_equal, allow vector cmps
Luca Barbieri
2010-09-13
1
-1
/
+7
*
glsl: call ir_lower_jumps according to compiler options
Luca Barbieri
2010-09-13
1
-0
/
+2
*
glsl2: Add EmitNoNoise flag, use it to remove noise opcodes
Ian Romanick
2010-09-09
1
-0
/
+3
*
glsl2: Add ir_unop_noise
Ian Romanick
2010-09-09
1
-0
/
+10
*
glsl: add several EmitNo* options, and MaxUnrollIterations
Luca Barbieri
2010-09-08
1
-2
/
+2
*
glsl: make compiler options per-target
Luca Barbieri
2010-09-08
1
-3
/
+9
*
mesa: add PIPE_SHADER_* like constants and conversions to/from enums (v2)
Luca Barbieri
2010-09-08
1
-0
/
+32
*
glsl: Define GL_ES preprocessor macro if API is OpenGL ES 2.0.
Kenneth Graunke
2010-09-07
1
-1
/
+1
*
ir_to_mesa: Add support for gl_NormalScale.
Eric Anholt
2010-09-07
2
-0
/
+7
*
glsl: Make sure shader source isn't NULL.
Kenneth Graunke
2010-09-07
1
-0
/
+8
*
ir_to_mesa: Fix warning in last commit.
Eric Anholt
2010-09-07
1
-1
/
+1
*
ir_to_mesa: Move the STATE_VAR elements of a builtin uniform to a temp (v2).
Eric Anholt
2010-09-07
1
-345
/
+326
*
mesa: don't smash the stack in _mesa_find_used_registers
Luca Barbieri
2010-09-05
1
-2
/
+6
*
Revert "ir_to_mesa: Load all the STATE_VAR elements of a builtin uniform to a...
Marek Olšák
2010-09-04
1
-291
/
+345
*
ir_to_mesa: Handle loops with loop controls set
Ian Romanick
2010-09-03
1
-4
/
+44
*
mesa: Fix printf-like warning.
Vinson Lee
2010-09-02
2
-2
/
+2
*
mesa: fix code generation for ir_unop_sqrt
Brian Paul
2010-09-02
1
-2
/
+3
*
ir_to_mesa: Load all the STATE_VAR elements of a builtin uniform to a temp.
Eric Anholt
2010-09-01
1
-345
/
+291
*
ir_to_mesa: Add a little helper for emitting link failure messages.
Eric Anholt
2010-09-01
1
-24
/
+22
*
mesa: more prog_execute.c debug code
Brian Paul
2010-09-01
1
-0
/
+7
*
ir_to_mesa: When emitting a pixel kill, flag that we did so.
Eric Anholt
2010-08-31
1
-0
/
+3
*
ir_to_mesa: Sort the uniform list we're adding to Parameters[] order.
Eric Anholt
2010-08-31
1
-5
/
+41
*
ir_to_mesa: Fix struct/class confusion
nobled
2010-08-31
1
-1
/
+1
*
ir_to_mesa: Set up our instruction nodes with zeroed data.
Eric Anholt
2010-08-31
1
-0
/
+12
*
ir_to_mesa: use RSQ+MUL instead of RSQ+RCP for SQRT
Marek Olšák
2010-08-31
1
-1
/
+2
*
mesa: Return after assertion failure.
José Fonseca
2010-08-30
1
-1
/
+1
*
mesa: Fix _mesa_lookup_parameter_constant's return value.
José Fonseca
2010-08-30
1
-2
/
+4
*
ir_to_mesa: Initialize variable in ir_to_mesa_visitor::visit.
Vinson Lee
2010-08-29
1
-1
/
+1
*
ir_to_mesa: Don't assume that an ir_dereference_array is of a variable.
Eric Anholt
2010-08-26
1
-1
/
+2
*
mesa: Remove now-unused _mesa_add_sampler().
Eric Anholt
2010-08-25
2
-41
/
+0
*
ir_to_mesa: Add support for samplers in structures.
Eric Anholt
2010-08-25
1
-109
/
+122
*
mesa: Remove now-unused _mesa_add_uniform.
Eric Anholt
2010-08-25
2
-35
/
+0
*
ir_to_mesa: Convert this code to using linker.cpp's uniform locations.
Eric Anholt
2010-08-25
2
-127
/
+77
*
mesa: Remove the "Used" flag in gl_program_parameter.
Eric Anholt
2010-08-25
3
-33
/
+1
*
ir_to_mesa: set IndirectRegisterFiles
Marek Olšák
2010-08-25
1
-0
/
+8
*
glsl: Set up uniform initializers by walking the shaders after linking.
Eric Anholt
2010-08-24
1
-73
/
+107
*
prog_execute: Implement OPCODE_TXL
Ian Romanick
2010-08-24
1
-0
/
+16
*
mesa: Add new ir_unop_any() expression operation.
Eric Anholt
2010-08-23
1
-0
/
+20
*
ir_to_mesa: Implement f2b by comparing the arg to 0, not the result.
Eric Anholt
2010-08-23
1
-1
/
+1
*
ir_to_mesa: Fix constant array handling to return the temp we created.
Eric Anholt
2010-08-23
1
-0
/
+1
*
mesa: Initialize member variables in ir_to_mesa_src_reg constructor.
Vinson Lee
2010-08-22
1
-0
/
+4
*
mesa: Initialize variables in mesa_src_reg_from_ir_src_reg.
Vinson Lee
2010-08-21
1
-0
/
+2
*
glsl: Remove bogus "ambient" field from vec4 gl_TextureEnvColor.
Kenneth Graunke
2010-08-20
1
-1
/
+1
*
glsl: add missing ambient field to gl_LightModel
Luca Barbieri
2010-08-20
1
-1
/
+1
*
glsl: don't crash if a field is specified for a non-struct uniform
Luca Barbieri
2010-08-20
1
-1
/
+1
*
glsl: add missing sceneColor field to gl_{Front, Back}LightModelProduct
Luca Barbieri
2010-08-20
1
-2
/
+2
*
mesa: Fix the whining for link failures to actually be under MESA_GLSL=dump.
Eric Anholt
2010-08-18
1
-0
/
+5
*
mesa: Don't try to free components of a NULL uniform list.
Eric Anholt
2010-08-18
1
-0
/
+4
*
ir_to_mesa: Fix leak by improper freeing of a uniform list.
Eric Anholt
2010-08-18
1
-1
/
+1
*
ir_to_mesa: Don't leak the whole linked assembly program.
Eric Anholt
2010-08-18
1
-0
/
+1
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