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* mesa: Delete ctx->GeometryProgram.Cache.Kenneth Graunke2014-08-291-2/+0
* glsl: Use the without_array predicate in some more placesTimothy Arceri2014-08-191-2/+1
* mesa/program: add new derivative unops to the unexpected listIlia Mirkin2014-08-141-0/+4
* ra: move declarations before code to fix MSVC buildBrian Paul2014-08-141-2/+2
* ra: optimistically color only one node at a timeConnor Abbott2014-08-131-35/+22
* ra: don't consider nodes for spilling we don't need toConnor Abbott2014-08-131-40/+11
* ra: make the p, q test more efficientConnor Abbott2014-08-131-7/+26
* ra: cleanup the public APIConnor Abbott2014-08-132-10/+7
* mesa: Add a new function for getting the nonconst sampler array indexChris Forbes2014-08-122-0/+14
* mesa: move ShaderCompilerOptions into gl_constantsMarek Olšák2014-08-112-3/+3
* mesa: whitespace, 80-column wrapping in program.cBrian Paul2014-08-111-8/+11
* mesa: simplify/rename _mesa_init_program_struct()Brian Paul2014-08-111-34/+35
* mesa: Drop USE_IEEE define.Matt Turner2014-08-071-5/+0
* glsl: Make it possible to ignore built-ins when matching signatures.Kenneth Graunke2014-08-041-1/+1
* mesa: Actually use the Mesa IR optimizer for ARB programs.Kenneth Graunke2014-08-041-0/+7
* util: Move ralloc to a new src/util directory.Kenneth Graunke2014-08-041-1/+1
* exec_list: Make various places use the new length() method.Connor Abbott2014-07-151-4/+1
* glsl: add new expression types for interpolateAt*Chris Forbes2014-07-121-0/+3
* mesa: Use typed foreach_in_list instead of foreach_list.Matt Turner2014-07-011-22/+9
* Remove the ATI_envmap_bumpmap extensionJason Ekstrand2014-06-302-32/+0
* glsl: Store info about geometry shaders that emit vertices to non-zero streams.Iago Toral Quiroga2014-06-301-0/+1
* mesa: Copy Geom.UsesEndPrimitive when cloning a geometry program.Iago Toral Quiroga2014-06-201-0/+1
* mesa: Add missing null checks into prog_hash_table.cJuha-Pekka Heikkila2014-05-301-0/+8
* glsl: Drop do_common_optimization's max_unroll_iterations parameter.Kenneth Graunke2014-04-111-1/+0
* glsl: Pass ctx->Const.NativeIntegers to do_common_optimization().Kenneth Graunke2014-04-081-1/+1
* mesa: remove redundant running of check_symbol_table()Juha-Pekka Heikkila2014-04-021-2/+4
* mesa: Add missing null check in _mesa_parse_arb_program()Juha-Pekka Heikkila2014-04-021-0/+5
* mesa: Prevent negative indexing on noise2, noise3 and noise4Juha-Pekka Heikkila2014-04-021-18/+18
* mesa: Clean up "unused parameter" warningsIan Romanick2014-03-281-3/+3
* mesa/program: Constify find_variable_storageIan Romanick2014-03-281-3/+2
* mesa/sso: rename Shader to the pointer _ShaderGregory Hainaut2014-03-251-3/+3
* mesa: include stdbool.h in register_allocate.h to fix buildBrian Paul2014-03-181-0/+2
* ra: Convert another bool array to bitsets.Eric Anholt2014-03-181-6/+7
* ra: Use a bitset for storing which registers belong to a class.Kenneth Graunke2014-03-181-5/+10
* ra: Create a reg_belongs_to_class() helper function.Kenneth Graunke2014-03-181-2/+11
* ra: Use bool instead of GLboolean.Kenneth Graunke2014-03-182-28/+29
* mesa: remove _mesa_symbol_table_iterator structureTapani Pälli2014-03-102-99/+0
* mesa: switch to c11 mutex functionsBrian Paul2014-03-031-4/+4
* mesa: Move MESA_GLSL=dump output to stderr.Kenneth Graunke2014-03-021-11/+12
* glsl: Add a file argument to the IR printer.Eric Anholt2014-02-221-1/+1
* mesa: initialize gl_geometry_program Invocations fieldJordan Justen2014-02-201-0/+1
* glsl: Add image type to the GLSL IR.Francisco Jerez2014-02-121-0/+2
* mesa/cs: Create the gl_compute_program struct, and the code to initialize it.Paul Berry2014-02-052-0/+25
* mesa/cs: Add a MESA_SHADER_COMPUTE stage and update switch statements.Paul Berry2014-02-052-0/+7
* mesa: Replace _mesa_program_index_to_target with _mesa_shader_stage_to_program.Paul Berry2014-01-212-19/+2
* i965: Add an option to ignore sample qualifierAnuj Phogat2014-01-212-3/+5
* mesa: rename PreferDP4 to OptimizeForAOS.Matt Turner2014-01-211-1/+1
* mesa: Add varying slot for viewport indexIan Romanick2014-01-201-4/+6
* mesa: Convert gl_context::Viewport to gl_context::ViewportArrayCourtney Goeltzenleuchter2014-01-201-3/+3
* s/Tungsten Graphics/VMware/José Fonseca2014-01-172-4/+4