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Author
Age
Files
Lines
*
mesa: use geometric helper for computing min samples
Ilia Mirkin
2016-02-02
1
-3
/
+4
*
glsl: Remove 2x16 half-precision pack/unpack opcodes.
Matt Turner
2016-02-01
1
-3
/
+0
*
st/mesa: add atomic counter support
Ilia Mirkin
2016-01-29
1
-0
/
+4
*
glsl: move to compiler/
Emil Velikov
2016-01-26
3
-14
/
+14
*
nir: move to compiler/
Emil Velikov
2016-01-26
2
-3
/
+3
*
nir: move glsl_types.{cpp,h} to compiler
Emil Velikov
2016-01-26
2
-2
/
+2
*
glsl: Delete the ir_binop_bfm and ir_triop_bfi opcodes.
Kenneth Graunke
2016-01-13
1
-2
/
+0
*
program: add a helper for rewriting FP position input to sysval
Marek Olšák
2016-01-08
2
-0
/
+29
*
program: add _mesa_reserve_parameter_storage
Marek Olšák
2016-01-02
2
-15
/
+36
*
nir/builder: Add an init function that creates a simple shader for you
Jason Ekstrand
2015-12-29
1
-10
/
+3
*
nir: Get rid of function overloads
Jason Ekstrand
2015-12-28
1
-2
/
+1
*
nir: Add a writemask to store intrinsics.
Kenneth Graunke
2015-12-22
1
-0
/
+2
*
nir: Delete bany, ball, fany, fall.
Matt Turner
2015-12-18
1
-2
/
+2
*
glsl: Remove ir_unop_any.
Matt Turner
2015-12-18
1
-26
/
+0
*
program: fix comment about the fog formula
Miklós Máté
2015-12-17
1
-1
/
+1
*
ir_to_mesa: Skip useless comparison instructions.
Matt Turner
2015-12-16
1
-1
/
+7
*
mesa/program: remove dead function declarations
Emil Velikov
2015-11-29
2
-5
/
+0
*
glsl: Add ir_samples_identical opcode
Ian Romanick
2015-11-19
1
-0
/
+2
*
nir/info: Add a few bits of info for fragment shaders
Jason Ekstrand
2015-10-19
1
-0
/
+6
*
nir: remove dependency on glsl
Rob Clark
2015-10-16
3
-2
/
+3
*
nir/prog: Don't double-insert the fog-coord variable
Jason Ekstrand
2015-10-15
1
-3
/
+2
*
nir: Add helpers for creating variables and adding them to lists
Jason Ekstrand
2015-10-15
1
-12
/
+7
*
nir/prog: Use nir_foreach_variable
Jason Ekstrand
2015-10-15
1
-1
/
+1
*
program: convert _mesa_init_gl_program() to take struct gl_program *
Emil Velikov
2015-10-15
2
-30
/
+27
*
mesa: remove unused functions in program.c
Brian Paul
2015-10-14
1
-51
/
+0
*
program: remove _mesa_init_*_program wrappers
Marek Olšák
2015-10-09
2
-143
/
+19
*
program: remove other unused functions
Marek Olšák
2015-10-09
2
-143
/
+0
*
program: remove unused cloning and combining functions
Marek Olšák
2015-10-09
2
-294
/
+0
*
program: remove unused function _mesa_find_line_column
Marek Olšák
2015-10-09
2
-48
/
+0
*
glsl: reduce memory footprint of uniform_storage struct
Timothy Arceri
2015-10-05
2
-4
/
+5
*
nir: Add a a nir_shader_info struct
Jason Ekstrand
2015-10-02
1
-0
/
+13
*
mesa: avoid leaking closure when iterating over a string_to_uint_map
Ilia Mirkin
2015-10-02
1
-0
/
+1
*
mesa: clean up #includes in sampler.cpp
Brian Paul
2015-10-01
1
-6
/
+5
*
mesa: clean up #includes in ir_to_mesa.cpp
Brian Paul
2015-10-01
1
-12
/
+10
*
mesa: Add locking to programs.
Matt Turner
2015-09-25
1
-8
/
+11
*
mesa: Remove debugging code from _mesa_reference_*.
Matt Turner
2015-09-25
1
-14
/
+0
*
glsl: Add parser/compiler support for unsized array's length()
Samuel Iglesias Gonsalvez
2015-09-25
1
-0
/
+2
*
prog_to_nir: Use nir_op_dph
Jason Ekstrand
2015-09-22
1
-2
/
+1
*
glsl: add ir_texture_samples texture opcode
Ilia Mirkin
2015-09-10
1
-0
/
+2
*
mesa: Resolve GCC sign-compare warning.
Rhys Kidd
2015-09-10
1
-1
/
+1
*
glsl: Silence unused parameter warnings
Ian Romanick
2015-09-09
1
-1
/
+1
*
nir: Convert the builder to use the new NIR cursor API.
Kenneth Graunke
2015-08-27
1
-1
/
+1
*
prog_to_nir: Use nir_builder_insert() rather than poking at cf_list.
Kenneth Graunke
2015-08-25
1
-11
/
+11
*
nir: Store gl_shader_stage in nir_shader.
Kenneth Graunke
2015-08-25
1
-1
/
+3
*
prog_to_nir: Don't allocate nir_variable with type vec4[0] for uniforms.
Kenneth Graunke
2015-08-25
1
-7
/
+11
*
program: Avoid double promotion.
Matt Turner
2015-07-29
1
-15
/
+15
*
program: Use exp2(x) instead of pow(2.0, x).
Matt Turner
2015-07-29
1
-2
/
+2
*
program: add subroutine uniform support (v1.1)
Dave Airlie
2015-07-23
1
-0
/
+3
*
glsl: don't lower variable indexing on non-patch tessellation inputs/outputs
Marek Olšák
2015-07-23
1
-1
/
+1
*
glsl: add tessellation shader defines and built-in variables.
Fabian Bieler
2015-07-23
1
-0
/
+4
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