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* mesa: bump MAX_VARYING to 32Marek Olšák2012-11-231-2/+34
* mesa/glsl: rename preprocess to glcpp_preprocessDave Airlie2012-09-151-1/+1
* mesa: use a prefix for the program lexDave Airlie2012-09-151-0/+1
* mesa: Kill GL_ARB_shadow_ambient with fireIan Romanick2012-08-142-21/+0
* ir_to_mesa: Don't whack the ->location field of uniform block variables.Eric Anholt2012-08-071-1/+1
* glsl: Add a "ubo_load" expression type for fetches from UBOs.Eric Anholt2012-08-071-0/+4
* mesa: Fix off-by-one error in Parse_TextureImageId.Vinson Lee2012-08-041-1/+1
* mesa/program: Use sampler object state if presentPauli Nieminen2012-08-011-1/+4
* ir_to_mesa: make size_swizzles[] array static constBrian Paul2012-07-311-1/+1
* mesa: whitespace, etc. fixes in program.hBrian Paul2012-07-271-7/+5
* mesa: remove _math_matrix_alloc_inv()Brian Paul2012-07-261-1/+0
* mesa: Make more consistent use of _mesa_is_{user,winsys}_fbo()Paul Berry2012-07-261-1/+2
* glsl: Merge the lists of uniform blocks into the linked shader program.Eric Anholt2012-07-201-0/+6
* mesa: Set gl_fragment_program::UsesKill in do_set_program_inouts.Paul Berry2012-07-201-4/+0
* mesa: Set UsesDFdy appropriately for assembly programs.Paul Berry2012-07-193-0/+4
* mesa: Add UsesDFdy to struct gl_fragment_program.Paul Berry2012-07-191-0/+2
* mesa: use gl_program cast wrappersBrian Paul2012-07-181-17/+12
* mesa: add some gl_program cast wrappersBrian Paul2012-07-181-0/+42
* mesa: use the PRIx64 macro for printing 64-bit hexadecimal valuesBrian Paul2012-07-051-5/+6
* ir_to_mesa: Add support for ir_unop_f2u to ir_to_mesa backend.Paul Berry2012-06-151-0/+1
* mesa: Fix bool-int mismatchStéphane Marchesin2012-06-121-4/+5
* mesa: Fix hash table leakAntoine Labour2012-06-122-6/+15
* glsl: Bitwise conversion operator support in the software renderers.Olivier Galibert2012-06-071-0/+5
* ir_to_mesa: Don't set initial uniform values againIan Romanick2012-05-231-104/+0
* ir_to_mesa: Propagate initial values in _mesa_associate_uniform_storageIan Romanick2012-05-231-0/+9
* mesa: use F_TO_I() instead of IROUND()Brian Paul2012-05-191-10/+10
* ir_to_mesa: Fix uninitialized member in add_uniform_to_shader.Vinson Lee2012-04-121-1/+1
* ir_to_mesa: Remove pretense of support for function calls.Kenneth Graunke2012-04-091-181/+5
* glsl: Remove ir_call::get_callee() and set_callee().Kenneth Graunke2012-04-021-1/+1
* mesa: remove MAX_WIDTH from prog_execute.hBrian Paul2012-02-241-1/+5
* st/mesa: kill off point size clamping in vertex shadersMarek Olšák2012-01-312-28/+0
* mesa: Make the register allocator allocation take a ralloc context.Eric Anholt2012-01-182-3/+9
* mesa: remove _mesa_ffs(), implement ffs() for non-GNU platformsBrian Paul2012-01-121-2/+2
* linker: Calculate used samplers and shadow samplers in the linkerIan Romanick2012-01-111-27/+4
* linker: Calculate the sampler to texture target mapping during linkingIan Romanick2012-01-111-5/+3
* mesa: Silence warningJakob Bornecrantz2012-01-101-0/+1
* mesa: Silence warningJakob Bornecrantz2012-01-101-0/+1
* program: fix previous commitnobled2011-12-181-1/+1
* program: fix out of bounds array accesses and other bad thingsnobled2011-12-181-15/+59
* mesa: Fix memory leak on error path.Vinson Lee2011-12-161-0/+1
* mesa: fix an out-of-bounds access in prog_print.cMarek Olšák2011-12-131-0/+1
* mesa: Use VERT_{ATTRIB,BIT}* for ARB input validation.Mathias Fröhlich2011-12-032-4/+4
* mesa: use Elements() macro in program printing codeBrian Paul2011-11-301-4/+4
* mesa: fix printf format warning in _mesa_fprint_program_parameters()Brian Paul2011-11-301-2/+2
* mesa: Make gl_program::InputsRead 64 bits.Mathias Fröhlich2011-11-292-5/+5
* mesa: set the gl_FragDepth layout in the GLSL linkerMarek Olšák2011-11-191-23/+6
* ir_to_mesa: don't init unfirom if link failedYuanhan Liu2011-11-151-1/+3
* glsl: Remove resource count checks from ir_to_mesa and st_glsl_to_tgsiIan Romanick2011-11-141-55/+0
* mesa,glsl,mapi: Put extern "C" { ... } where appropriate.José Fonseca2011-11-094-11/+33
* Delete code made dead by previous uniform related patchesIan Romanick2011-11-073-189/+0