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Author
Age
Files
Lines
*
nir: Add a a nir_shader_info struct
Jason Ekstrand
2015-10-02
1
-0
/
+13
*
mesa: avoid leaking closure when iterating over a string_to_uint_map
Ilia Mirkin
2015-10-02
1
-0
/
+1
*
mesa: clean up #includes in sampler.cpp
Brian Paul
2015-10-01
1
-6
/
+5
*
mesa: clean up #includes in ir_to_mesa.cpp
Brian Paul
2015-10-01
1
-12
/
+10
*
mesa: Add locking to programs.
Matt Turner
2015-09-25
1
-8
/
+11
*
mesa: Remove debugging code from _mesa_reference_*.
Matt Turner
2015-09-25
1
-14
/
+0
*
glsl: Add parser/compiler support for unsized array's length()
Samuel Iglesias Gonsalvez
2015-09-25
1
-0
/
+2
*
prog_to_nir: Use nir_op_dph
Jason Ekstrand
2015-09-22
1
-2
/
+1
*
glsl: add ir_texture_samples texture opcode
Ilia Mirkin
2015-09-10
1
-0
/
+2
*
mesa: Resolve GCC sign-compare warning.
Rhys Kidd
2015-09-10
1
-1
/
+1
*
glsl: Silence unused parameter warnings
Ian Romanick
2015-09-09
1
-1
/
+1
*
nir: Convert the builder to use the new NIR cursor API.
Kenneth Graunke
2015-08-27
1
-1
/
+1
*
prog_to_nir: Use nir_builder_insert() rather than poking at cf_list.
Kenneth Graunke
2015-08-25
1
-11
/
+11
*
nir: Store gl_shader_stage in nir_shader.
Kenneth Graunke
2015-08-25
1
-1
/
+3
*
prog_to_nir: Don't allocate nir_variable with type vec4[0] for uniforms.
Kenneth Graunke
2015-08-25
1
-7
/
+11
*
program: Avoid double promotion.
Matt Turner
2015-07-29
1
-15
/
+15
*
program: Use exp2(x) instead of pow(2.0, x).
Matt Turner
2015-07-29
1
-2
/
+2
*
program: add subroutine uniform support (v1.1)
Dave Airlie
2015-07-23
1
-0
/
+3
*
glsl: don't lower variable indexing on non-patch tessellation inputs/outputs
Marek Olšák
2015-07-23
1
-1
/
+1
*
glsl: add tessellation shader defines and built-in variables.
Fabian Bieler
2015-07-23
1
-0
/
+4
*
mesa: add misc tessellation shader support
Fabian Bieler
2015-07-23
2
-1
/
+88
*
mesa: add tessellation shader init functions.
Fabian Bieler
2015-07-23
2
-0
/
+42
*
mesa: add tessellation shader enums
Fabian Bieler
2015-07-23
2
-0
/
+14
*
program: Allow redundant OPTION ARB_fog_* directives.
Kenneth Graunke
2015-07-16
1
-13
/
+37
*
mesa: rename is_in_uniform_block to is_in_buffer_block
Iago Toral Quiroga
2015-07-14
1
-1
/
+1
*
mesa/prog: relative offsets into constbufs are not constant
Ilia Mirkin
2015-07-02
1
-0
/
+2
*
glsl: create program resource list after LinkShader
Tapani Pälli
2015-07-01
1
-0
/
+2
*
glsl: Add ir node for barrier
Chris Forbes
2015-06-12
1
-0
/
+7
*
mesa; add a dummy _mesa_error_no_memory() symbol to libglsl_util
Emil Velikov
2015-06-12
1
-0
/
+30
*
prog_to_nir: Fix fragment depth writes.
Kenneth Graunke
2015-06-06
1
-3
/
+19
*
mesa: use GL_GEOMETRY_PROGRAM_NV instead of MESA_GEOMETRY_PROGRAM
Marek Olšák
2015-06-05
2
-7
/
+7
*
mesa: remove useless gl_compute_program_state::Current
Marek Olšák
2015-06-05
1
-3
/
+0
*
mesa: remove unused geometry shader variables
Marek Olšák
2015-06-05
1
-9
/
+0
*
prog_to_nir: Make RSQ properly take the absolute value of its argument.
Kenneth Graunke
2015-06-04
1
-1
/
+2
*
main: fix a regression in uniform handling introduced by 87a4bc5
Martin Peres
2015-06-04
1
-1
/
+1
*
mesa: reference built-in uniforms into gl_uniform_storage
Martin Peres
2015-06-04
1
-2
/
+7
*
program: Replace gl_inst_opcode with enum prog_opcode.
Matt Turner
2015-06-03
4
-16
/
+16
*
program: Remove dead Aux field from prog_instruction.
Matt Turner
2015-06-03
1
-3
/
+0
*
program: Shrink and rename SaturateMode field to Saturate.
Matt Turner
2015-06-03
10
-30
/
+18
*
prog_to_nir: Remove OPCODE_MOV special case.
Matt Turner
2015-06-02
1
-1
/
+1
*
prog_to_nir: Remove from op_trans[] opcodes handled in the switch.
Matt Turner
2015-06-02
1
-7
/
+7
*
Fix an unused variable warning
Jason Ekstrand
2015-05-25
1
-2
/
+0
*
prog_to_nir: Use a variable for uniform data
Jason Ekstrand
2015-05-23
1
-30
/
+35
*
main: Refactor _mesa_[update|get]_clamp_fragment_color.
Laura Ekstrand
2015-05-14
1
-2
/
+2
*
prog_to_nir: OPCODE_EXP is not nir_op_fexp
Ian Romanick
2015-05-08
1
-1
/
+1
*
mesa/cs: Update program.c for compute shaders.
Paul Berry
2015-05-02
1
-0
/
+3
*
mesa/cs: Add inline functions for dealing with compute shaders.
Paul Berry
2015-05-02
1
-0
/
+22
*
Fix a few typos
Zoë Blade
2015-04-27
2
-3
/
+3
*
android: export the path of the generated headers
Chih-Wei Huang
2015-04-22
1
-0
/
+2
*
android: fix the building rules for Android 5.0
Chih-Wei Huang
2015-04-22
1
-2
/
+1
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