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* glsl: Bitwise conversion operator support in the software renderers.Olivier Galibert2012-06-071-0/+5
* ir_to_mesa: Don't set initial uniform values againIan Romanick2012-05-231-104/+0
* ir_to_mesa: Propagate initial values in _mesa_associate_uniform_storageIan Romanick2012-05-231-0/+9
* mesa: use F_TO_I() instead of IROUND()Brian Paul2012-05-191-10/+10
* ir_to_mesa: Fix uninitialized member in add_uniform_to_shader.Vinson Lee2012-04-121-1/+1
* ir_to_mesa: Remove pretense of support for function calls.Kenneth Graunke2012-04-091-181/+5
* glsl: Remove ir_call::get_callee() and set_callee().Kenneth Graunke2012-04-021-1/+1
* mesa: remove MAX_WIDTH from prog_execute.hBrian Paul2012-02-241-1/+5
* st/mesa: kill off point size clamping in vertex shadersMarek Olšák2012-01-312-28/+0
* mesa: Make the register allocator allocation take a ralloc context.Eric Anholt2012-01-182-3/+9
* mesa: remove _mesa_ffs(), implement ffs() for non-GNU platformsBrian Paul2012-01-121-2/+2
* linker: Calculate used samplers and shadow samplers in the linkerIan Romanick2012-01-111-27/+4
* linker: Calculate the sampler to texture target mapping during linkingIan Romanick2012-01-111-5/+3
* mesa: Silence warningJakob Bornecrantz2012-01-101-0/+1
* mesa: Silence warningJakob Bornecrantz2012-01-101-0/+1
* program: fix previous commitnobled2011-12-181-1/+1
* program: fix out of bounds array accesses and other bad thingsnobled2011-12-181-15/+59
* mesa: Fix memory leak on error path.Vinson Lee2011-12-161-0/+1
* mesa: fix an out-of-bounds access in prog_print.cMarek Olšák2011-12-131-0/+1
* mesa: Use VERT_{ATTRIB,BIT}* for ARB input validation.Mathias Fröhlich2011-12-032-4/+4
* mesa: use Elements() macro in program printing codeBrian Paul2011-11-301-4/+4
* mesa: fix printf format warning in _mesa_fprint_program_parameters()Brian Paul2011-11-301-2/+2
* mesa: Make gl_program::InputsRead 64 bits.Mathias Fröhlich2011-11-292-5/+5
* mesa: set the gl_FragDepth layout in the GLSL linkerMarek Olšák2011-11-191-23/+6
* ir_to_mesa: don't init unfirom if link failedYuanhan Liu2011-11-151-1/+3
* glsl: Remove resource count checks from ir_to_mesa and st_glsl_to_tgsiIan Romanick2011-11-141-55/+0
* mesa,glsl,mapi: Put extern "C" { ... } where appropriate.José Fonseca2011-11-094-11/+33
* Delete code made dead by previous uniform related patchesIan Romanick2011-11-073-189/+0
* mesa: Rewrite the way uniforms are tracked and handledIan Romanick2011-11-072-25/+34
* ir_to_mesa: Add _mesa_associate_uniform_storageIan Romanick2011-11-072-0/+76
* mesa: Add string_to_uint_map::clear method to clear the mapIan Romanick2011-11-071-0/+8
* mesa: fix texture target mix-up in NV_fragment_program parserBrian Paul2011-11-031-7/+7
* mesa: add support for GL_OES_EGL_image_externalChia-I Wu2011-11-031-0/+3
* mesa, i965: prepare for more than 8 texture targetsChia-I Wu2011-11-032-2/+2
* ir_to_mesa: Let check_resources halt compilationIan Romanick2011-10-281-6/+17
* mesa: Expose GLSL interpolation qualifiers in gl_fragment_program.Paul Berry2011-10-271-1/+1
* ir_to_mesa: Use uniform_field_visitor to add all struct fields to parameter listIan Romanick2011-10-251-12/+38
* glsl: Add uniform_locations_assigned parameter to do_dead_code opt passIan Romanick2011-10-251-2/+4
* ir_to_mesa: Generate gl_program_parameter list by walking the GLSL IR.Ian Romanick2011-10-182-100/+70
* ir_to_mesa: Move some things outside the 'extern "C"' blocksIan Romanick2011-10-182-7/+8
* mesa: Simplify uniform debug logging logicIan Romanick2011-10-182-4/+3
* mesa: Convert fixed function fragment program generator to GLSL IR.Eric Anholt2011-10-181-1/+1
* hash_table: Make string_to_uint_map make a copy of the nameIan Romanick2011-10-101-1/+17
* mesa: Remove unused function _mesa_append_uniformIan Romanick2011-10-072-78/+0
* mesa: Simplify calling Driver.ProgramStringNotify after previous refactorsIan Romanick2011-10-071-22/+11
* mesa: Use gl_shader_program::_LinkedShaders instead of FragmentProgramIan Romanick2011-10-071-4/+2
* mesa: Use gl_shader_program::_LinkedShaders instead of GeometryProgramIan Romanick2011-10-071-3/+2
* mesa: Use gl_shader_program::_LinkedShaders instead of VertexProgramIan Romanick2011-10-071-3/+2
* mesa: Remove unused gl_program::AttributesIan Romanick2011-10-042-14/+0
* mesa: Determine GL_ACTIVE_ATTRIBUTE_MAX_LENGTH by walking the GLSL IR.Ian Romanick2011-10-042-26/+0