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Author
Age
Files
Lines
*
mesa/program: Fix -Wunused-param warning
Gert Wollny
2018-01-19
4
-6
/
+4
*
mesa/program/prog_execute.c: Silence -Wunused-param
Gert Wollny
2018-01-19
1
-6
/
+3
*
mesa: move gl_external_samplers() to program.[ch]
Brian Paul
2018-01-17
2
-0
/
+22
*
mesa: remove unneeded #includes of main/compiler.h
Brian Paul
2018-01-17
2
-2
/
+0
*
mesa/program: change validate_inputs() local var 'inputs' to GLbitfield64
Brian Paul
2018-01-17
1
-1
/
+1
*
program: Don't reset SamplersValidated when restoring from shader cache
Jordan Justen
2017-12-13
1
-7
/
+9
*
mesa: refuse to compile SPIR-V shaders or link mixed shaders
Nicolai Hähnle
2017-12-12
1
-1
/
+16
*
glsl: Add 16-bit types
Eduardo Lima Mitev
2017-12-06
1
-0
/
+6
*
glsl: Fix gl_NormalScale.
Fabian Bieler
2017-12-03
1
-1
/
+1
*
mesa: rework _mesa_add_parameter() to only add a single param
Timothy Arceri
2017-11-29
2
-37
/
+39
*
mesa: shrink VERT_ATTRIB bitfields to 32 bits
Marek Olšák
2017-11-25
1
-1
/
+1
*
mesa: remove unused vertex attrib WEIGHT
Marek Olšák
2017-11-25
3
-9
/
+22
*
mesa: rework how we free gl_shader_program_data
Timothy Arceri
2017-11-09
1
-0
/
+2
*
main: Add driver cache blob fields to gl_program
Jordan Justen
2017-10-31
1
-0
/
+4
*
glsl: Remove ir_binop_greater and ir_binop_lequal expressions
Ian Romanick
2017-10-30
1
-30
/
+0
*
mesa: use util_strdup() macro in symbol_table.c
Brian Paul
2017-10-23
1
-2
/
+3
*
meson: Build i965 and dri stack
Dylan Baker
2017-10-09
1
-0
/
+33
*
mesa/st: fix infinite loops
Timothy Arceri
2017-09-21
1
-1
/
+1
*
glsl: Unify ir_constant::const_elements and ::components
Ian Romanick
2017-09-19
1
-1
/
+2
*
glsl: Rename ir_constant::array_elements to ::const_elements
Ian Romanick
2017-09-19
1
-1
/
+1
*
util: move string_to_uint_map to glsl
Emil Velikov
2017-08-29
1
-1
/
+1
*
mesa: pass ctx to add_uniform_to_shader constructor
Timothy Arceri
2017-08-22
2
-5
/
+8
*
glsl: pass UseSTD430AsDefaultPacking to where it will be used
Timothy Arceri
2017-08-22
1
-2
/
+4
*
glsl: Remove unused private fields
Matt Turner
2017-08-21
1
-2
/
+1
*
mesa: count uniform against storage when its bindless
Timothy Arceri
2017-08-15
1
-5
/
+13
*
mesa: correctly calculate the storage offset for i915
Timothy Arceri
2017-08-15
1
-3
/
+1
*
glsl: pass mem_ctx to constant_expression_value(...) and friends
Timothy Arceri
2017-08-11
1
-2
/
+4
*
glsl: stop copying struct and interface member names
Timothy Arceri
2017-08-11
1
-3
/
+3
*
glsl: calculate number of operands in an expression once
Timothy Arceri
2017-08-11
1
-2
/
+2
*
glsl: simplify add_uniform_to_shader::visit_field
Nicolai Hähnle
2017-07-05
1
-6
/
+5
*
mesa: remove unused parameter/member of add_uniform_to_shader
Nicolai Hähnle
2017-07-03
1
-6
/
+3
*
mesa: stop assigning unused storage for non-bindless opaque types
Timothy Arceri
2017-06-16
1
-36
/
+6
*
mesa: associate uniform storage to bindless samplers/images
Samuel Pitoiset
2017-06-14
1
-0
/
+25
*
mesa: pass gl_program to _mesa_associate_uniform_storage()
Samuel Pitoiset
2017-06-14
2
-5
/
+6
*
glsl: process uniform images declared bindless
Samuel Pitoiset
2017-06-14
1
-0
/
+4
*
glsl: process uniform samplers declared bindless
Samuel Pitoiset
2017-06-14
1
-0
/
+4
*
mesa: store bindless samplers as PROGRAM_UNIFORM
Samuel Pitoiset
2017-06-14
1
-1
/
+1
*
mesa: keep track of the current variable in add_uniform_to_shader
Samuel Pitoiset
2017-06-14
1
-0
/
+2
*
glsl: Fix gl_shader_stage enum unsigned comparison
Rob Herring
2017-06-08
1
-0
/
+2
*
mesa: remove _mesa from static function names
Timothy Arceri
2017-05-31
1
-4
/
+4
*
mesa: remove unrequired double calc
Timothy Arceri
2017-05-25
1
-10
/
+2
*
mesa: remove redundant modulus operation
Timothy Arceri
2017-05-25
1
-3
/
+2
*
mesa: fix indentation in _mesa_associate_uniform_storage()
Samuel Pitoiset
2017-05-16
1
-52
/
+49
*
mesa: remove unused gl_program_parameter::Initialized
Samuel Pitoiset
2017-05-11
2
-2
/
+0
*
nir: Embed the shader_info in the nir_shader again
Jason Ekstrand
2017-05-09
1
-14
/
+12
*
glsl: add ARB_bindless_texture operations
Samuel Pitoiset
2017-05-06
1
-0
/
+4
*
compiler: Add a system value and varying for ViewIndex
Jason Ekstrand
2017-05-03
1
-0
/
+2
*
glsl: remove the shader_group_vote and shader_ballot expression ops
Nicolai Hähnle
2017-04-28
1
-6
/
+0
*
mesa: validate sampler type across the whole program
Timothy Arceri
2017-04-22
1
-0
/
+5
*
glsl: make use of glsl_type::is_float()
Samuel Pitoiset
2017-04-21
1
-1
/
+1
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