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* mesa: Do copy propagation across if-else-endif.José Fonseca2011-02-171-2/+28
* ir_to_mesa: Don't dereference a NULL pointer during copy propagationIan Romanick2011-02-111-0/+3
* mesa: Fix the Mesa IR copy propagation to not read past writes to the reg.Eric Anholt2011-02-081-7/+40
* Convert everything from the talloc API to the ralloc API.Kenneth Graunke2011-01-313-52/+47
* glsl: use 'this' pointer to be consistentBrian Paul2011-01-261-1/+1
* glsl: remove needless conditionalBrian Paul2011-01-261-14/+10
* glsl: move ir_var_out codeBrian Paul2011-01-261-7/+7
* glsl: move ir_var_system_value codeBrian Paul2011-01-261-5/+5
* glsl: use local var to simplify code a bitBrian Paul2011-01-261-22/+23
* mesa: Propagate gl_FragDepth layout from GLSL IR to Mesa IRChad Versace2011-01-261-0/+23
* ir_to_mesa: Add several assertions about sizes of arraysIan Romanick2011-01-251-0/+4
* ra: Use the same context when realloc'ing arrays.Kenneth Graunke2011-01-211-2/+2
* ra: Take advantage of the adjacency list in finding a node to spill.Eric Anholt2011-01-181-6/+6
* ra: Remove unused "name" field in regs.Eric Anholt2011-01-181-1/+0
* ra: Take advantage of the adjacency list in ra_select() too.Eric Anholt2011-01-181-5/+6
* ra: Add an adjacency list to trade space for time in ra_simplify().Eric Anholt2011-01-181-14/+21
* ra: Trade off some space to get time efficiency in ra_set_finalize().Eric Anholt2011-01-181-6/+32
* Merge branch 'draw-instanced'Brian Paul2011-01-154-0/+15
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| * mesa: implement system values in program interpreterBrian Paul2010-12-102-0/+5
| * mesa: ir_to_mesa support for system valuesBrian Paul2010-12-081-0/+5
| * mesa: program printing for PROGRAM_SYSTEM_VALUEBrian Paul2010-12-081-0/+5
* | ir_to_mesa: Fix segfaults on ir_to_mesa invocation after MSVC change.Eric Anholt2011-01-141-6/+6
* | mesa: Dynamically allocate acp array in ir_to_mesa_visitor::copy_propagate.Vinson Lee2011-01-141-2/+4
* | mesa: Add channel-wise copy propagation to ir_to_mesa.Eric Anholt2011-01-141-0/+129
* | mesa: Include mfeatures.h in program.c.Vinson Lee2011-01-091-0/+1
* | glsl: Support if-flattening beyond a given maximum nesting depth.Kenneth Graunke2010-12-271-1/+1
* | mesa: Clean up header file inclusion in prog_statevars.h.Vinson Lee2010-12-181-1/+3
* | mesa: more program debug codeBrian Paul2010-12-141-0/+12
* | mesa: Clean up header file inclusion in prog_optimize.h.Vinson Lee2010-12-141-1/+2
* | mesa: Clean up header file inclusion in prog_cache.h.Vinson Lee2010-12-141-1/+2
* | mesa: Clean up header file inclusion in nvvertparse.h.Vinson Lee2010-12-141-1/+4
* | ir_to_mesa: Don't generate swizzles for record derefs of non-scalar/vectorsIan Romanick2010-12-131-1/+7
* | mesa: Clean up header file inclusion in nvfragparse.h.Vinson Lee2010-12-111-1/+4
* | mesa: Clean up header file inclusion in ir_to_mesa.h.Vinson Lee2010-12-111-2/+5
* | mesa: Clean up header file inclusion in arbprogparse.h.Vinson Lee2010-12-091-1/+5
* | symbol_table: Add support for adding a symbol at top-level/global scope.Kenneth Graunke2010-12-062-5/+84
* | mesa: Bump the number of bits in the register index.José Fonseca2010-12-061-1/+1
* | mesa: update comments, remove dead codeBrian Paul2010-12-031-3/+3
* | mesa: remove unneeded castBrian Paul2010-12-031-1/+1
* | mesa, st/mesa: fix gl_FragCoord with FBOs in GalliumMarek Olšák2010-12-032-0/+23
* | glsl: Lower ir_binop_pow to a sequence of EXP2 and LOG2Ian Romanick2010-12-011-2/+3
* | glsl: Add a lowering pass to move discards out of if-statements.Kenneth Graunke2010-12-011-1/+3
* | ir_to_mesa: Add support for conditional discards.Marek Olšák2010-12-011-2/+7
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* glsl: start restoring some geometry shader codeBrian Paul2010-11-231-0/+11
* glsl: better handling of linker failuresBrian Paul2010-11-231-19/+33
* mesa: replace #defines with new gl_shader_type enumBrian Paul2010-11-232-2/+2
* mesa: _mesa_valid_register_index() to validate register indexesBrian Paul2010-11-232-0/+103
* mesa: rename, make _mesa_register_file_name() non-staticBrian Paul2010-11-232-11/+12
* glsl: use gl_register_file in a few placesBrian Paul2010-11-231-4/+4
* glsl: fix off by one in register index assertionBrian Paul2010-11-231-1/+1