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* prog_to_nir, tgsi_to_nir: make sure kill doesn't discard NaNsMarek Olšák2019-09-111-0/+3
| | | | Reviewed-by: Connor Abbott <[email protected]>
* mesa/program: Associate uniform storage without using namesCaio Marcelo de Oliveira Filho2019-09-101-7/+1
| | | | | | | | | | Use the new UniformStorageIndex field in Parameter instead. This mechanism was added so we could match those in the SPIR-V case, where names are optional. v2: Use UniformStorageIndex for all cases. (Timothy) Reviewed-by: Timothy Arceri <[email protected]>
* mesa: Fill Parameter storage indices even when not using SPIR-VCaio Marcelo de Oliveira Filho2019-09-101-1/+17
| | | | | | | | | When creating Parameters, fill in the associated uniform storage indices, like it is done with the NIR linker used for SPIR-V. This will allow later code to not rely on names (which would never work for SPIR-V where names are optional). Reviewed-by: Timothy Arceri <[email protected]>
* glsl/nir: Fill in the Parameters in NIR linkerCaio Marcelo de Oliveira Filho2019-09-101-0/+11
| | | | | | | | | | | | | | | | | | | | | The parameter lists were not being created nor filled since i965 doesn't use them. In Gallium they are used for uniform handling, so add a way to fill them. The gl_uniform_storage struct got two new fields that let us go - from a Parameter to the matching UniformStorage and, - from the variable to the *first* UniformStorage without relying on names -- since they are optional for ARB_gl_spirv. Later patches will make use of them. v2: Do not fill parameters for i965. (Timothy) Use uint32_t for the new attributes. (Marek) v3: Serialize the new fields. (Timothy) Reviewed-by: Timothy Arceri <[email protected]>
* mesa: Pack gl_program_parameter structCaio Marcelo de Oliveira Filho2019-09-101-7/+9
| | | | | | | | | | | | | | The gl_register_file doesn't need 16 bits, so shorten it and use the extra room for 'Padded' (also mark it as a single bit). This shrinks the struct size from 32 bytes to 24 bytes. See also 4794fbc86e3 ("mesa: reduce the size of gl_program_parameter") that shrinked from 40 to 24 and later 7536af670b7 ("glsl: fix shader cache for packed param list") that added `Padded`. v2: Use just 5 bits for gl_register_file. (Timothy) Reviewed-by: Timothy Arceri <[email protected]>
* mesa/program: Take ARB_framebuffers_no_attachments into account in wpos ↵Gert Wollny2019-08-201-2/+2
| | | | | | | | | | | | | correction If a drawbuffer is an fbo without an attachment then its 'Height' will be zero, and we have to take its 'DefaultGeometry.Height' into account. Fixes on softpipe (with the exception of tests that use multisample): dEQP-GLES31.functional.fbo.no_attachments.* Signed-off-by: Gert Wollny <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* util: use standard name for strdup()Eric Engestrom2019-07-191-2/+2
| | | | | | | Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glsl/types: Rename is_integer to is_integer_32Jason Ekstrand2019-06-191-1/+1
| | | | | | | It only accepts 32-bit integers so it should have a more descriptive name. This patch should not be a functional change. Reviewed-by: Karol Herbst <[email protected]>
* st/glsl: make sure to propagate initialisers to driver storageTimothy Arceri2019-06-042-24/+20
| | | | | | | | | | | | This essentially reverts 20234cfe3a20. Fixes piglit test: tests/spec/arb_get_program_binary/execution/uniform-after-restore.shader_test Fixes: 20234cfe3a20 "st/mesa: don't propagate uniforms when restoring from cache" Reviewed-by: Tapani Pälli <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110784
* mesa: ARB program parser should clean parametersSergii Romantsov2019-06-032-2/+13
| | | | | | | | | | Program parser allocates parameter list. In case of parsing error some variables will not be freed. Patch adds freeing of it. Signed-off-by: Sergii Romantsov <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* nir: improvements to native_integers removalJonathan Marek2019-05-311-8/+2
| | | | | | | | | Improvements related to the patch that removed native_integers: * In glsl_to_nir, special cases for i2f,u2f,etc are no longer needed * In prog_to_nir, use sge/slt and let lower_scmp lower it if needed Signed-off-by: Jonathan Marek <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* nir: Drop imov/fmov in favor of one mov instructionJason Ekstrand2019-05-241-6/+6
| | | | | | | | | | | | | | | | The difference between imov and fmov has been a constant source of confusion in NIR for years. No one really knows why we have two or when to use one vs. the other. The real reason is that they do different things in the presence of source and destination modifiers. However, without modifiers (which many back-ends don't have), they are identical. Now that we've reworked nir_lower_to_source_mods to leave one abs/neg instruction in place rather than replacing them with imov or fmov instructions, we don't need two different instructions at all anymore. Reviewed-by: Kristian H. Kristensen <[email protected]> Reviewed-by: Alyssa Rosenzweig <[email protected]> Reviewed-by: Vasily Khoruzhick <[email protected]> Acked-by: Rob Clark <[email protected]>
* nir/builder: Merge nir_[if]mov_alu into one nir_mov_alu helperJason Ekstrand2019-05-241-2/+2
| | | | | | | | Unless source modifiers are present, fmov and imov are the same. There's no good reason for having two helpers. Reviewed-by: Kristian H. Kristensen <[email protected]> Acked-by: Alyssa Rosenzweig <[email protected]>
* nir/builder: Remove the use_fmov parameter from nir_swizzleJason Ekstrand2019-05-241-5/+5
| | | | | | | | | | This flag has caused more confusion than good in most cases. You can validly use imov for floats or fmov for integers because, without source modifiers, neither modify their input in any way. Using imov for floats is more reliable so we go that direction. Reviewed-by: Kristian H. Kristensen <[email protected]> Acked-by: Alyssa Rosenzweig <[email protected]>
* ptn,ttn: Use nir_channel for selecting channelsJason Ekstrand2019-05-241-1/+1
| | | | | | | | Both of these passes predate the nir_channel helper. We should just use it instead of hand-rolling it in both passes. Reviewed-by: Kristian H. Kristensen <[email protected]> Acked-by: Alyssa Rosenzweig <[email protected]>
* Revert "glsl: do not use deprecated bison-keyword"Erik Faye-Lund2019-05-211-1/+1
| | | | This reverts commit eb85124a9f6e9cb94d0d4a99f91bbae374777e3a.
* glsl: do not use deprecated bison-keywordErik Faye-Lund2019-05-211-1/+1
| | | | | | | | | | %error-verbose has been deprecated since Bison 3.0, which was released in 2013. In Bison 3.3.1 which was recently released, this has started causing warnings. Let's update the code to do this in the modern way intead, to avoid cluttering the output needlessly. Signed-off-by: Erik Faye-Lund <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* nir: nir_shader_compiler_options: drop native_integersChristian Gmeiner2019-05-071-34/+10
| | | | | | | | Driver which do not support native integers should use a lowering pass to go from integers to floats. Signed-off-by: Christian Gmeiner <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* delete autotools .gitignore filesEric Engestrom2019-04-291-4/+0
| | | | | | | | One special case, `src/util/xmlpool/.gitignore` is not entirely deleted, as `xmlpool.pot` still gets generated (eg. by `ninja xmlpool-pot`). Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Dylan Baker <[email protected]>
* prog_to_nir: fix write from vps to FOGKarol Herbst2019-03-081-1/+7
| | | | | | | | | | | for fragment programs we already treat fog as a single component value, but for vp we didn't. Fixes fog related piglit tests with my out of tree Nouveau nir patches. Signed-off-by: Karol Herbst <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glsl: rename record_location_offset() -> struct_location_offset()Timothy Arceri2019-03-061-1/+1
| | | | | | | | | | Replace done using: find ./src -type f -exec sed -i -- \ 's/record_location_offset(/struct_location_offset(/g' {} \; Acked-by: Karol Herbst <[email protected]> Acked-by: Jason Ekstrand <[email protected]> Acked-by: Kenneth Graunke <[email protected]>
* glsl: rename is_record() -> is_struct()Timothy Arceri2019-03-061-2/+2
| | | | | | | | | | Replace was done using: find ./src -type f -exec sed -i -- \ 's/is_record(/is_struct(/g' {} \; Acked-by: Karol Herbst <[email protected]> Acked-by: Jason Ekstrand <[email protected]> Acked-by: Kenneth Graunke <[email protected]>
* glsl: [u/i]mulExtended optimization for GLSLSagar Ghuge2019-03-041-0/+1
| | | | | | | | | | | | | | | Optimize mulExtended to use 32x32->64 multiplication. Drivers which are not based on NIR, they can set the MUL64_TO_MUL_AND_MUL_HIGH lowering flag in order to have same old behavior. v2: Add missing condition check (Jason Ekstrand) Signed-off-by: Sagar Ghuge <[email protected]> Suggested-by: Matt Turner <Matt Turner <[email protected]> Suggested-by: Jason Ekstrand <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* glsl: fix shader cache for packed param listTimothy Arceri2019-02-282-0/+7
| | | | | | | | | | | | | | | Some types of params such as some builtins are always padded. We need to keep track of this so we can restore the list correctly. Here we also remove a couple of cache entries that are not actually required as they get rebuilt by the _mesa_add_parameter() calls. This patch fixes a bunch of arb_texture_multisample and arb_sample_shading piglit tests for the radeonsi NIR backend. Fixes: edded1237607 ("mesa: rework ParameterList to allow packing") Reviewed-by: Marek Olšák <[email protected]>
* nir: use nir_variable_create instead of open-coding the logicTapani Pälli2019-02-261-6/+4
| | | | | | | Fixes: 3d7611e9 "st/nir: use NIR for asm programs" Reported-by: Matthias Lorenz <[email protected]> Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* nir, glsl: move pixel_center_integer/origin_upper_left to shader_info.fsAlejandro Piñeiro2019-02-213-17/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | On GLSL that info is set as a layout qualifier when redeclaring gl_FragCoord, so somehow tied to a specific variable. But in practice, they behave as a global of the shader. On ARB programs they are set using a global OPTION (defined at ARB_fragment_coord_conventions), and on SPIR-V using ExecutionModes, that are also not tied specifically to the builtin. This patch moves that info from nir variable and ir variable to nir shader and gl_program shader_info respectively, so the map is more similar to SPIR-V, and ARB programs, instead of more similar to GLSL. FWIW, shader_info.fs already had pixel_center_integer, so this change also removes some redundancy. Also, as struct gl_program also includes a shader_info, we removed gl_program::OriginUpperLeft and PixelCenterInteger, as it would be superfluous. This change was needed because recently spirv_to_nir changed the order in which execution modes and variables are handled, so the variables didn't get the correct values. Now the info is set on the shader itself, and we don't need to go back to the builtin variable to set it. Fixes: e68871f6a ("spirv: Handle constants and types before execution modes") v2: (Jason) * glsl_to_nir: get the info before glsl_to_nir, while all the rest of the info gathering is happening * prog_to_nir: gather the info on a general info-gathering pass, not on variable setup. v3: (Jason) * Squash with the patch that removes that info from ir variable * anv: assert that OriginUpperLeft is true. It should be already set by spirv_to_nir. * blorp: set origin_upper_left on its core "compile fragment shader", not just on some specific places (for this we added an helper on a previous patch). * prog_to_nir: no need to gather specifically this fragcoord modes as the full gl_program shader_info is copied. * spirv_to_nir: assert that we are a fragment shader when handling this execution modes. v4: (reported by failing gitlab pipeline #18750) * state_tracker: update too due changes on ir.h/gl_program v5: * blorp: minor change after change on previous patch * radeonsi: update due this change. v6: (Timothy Arceri) * prog_to_nir: remove extra whitespace * shader_info: don't use :1 on origin_upper_left * glsl: program.fs.origin_upper_left/pixel_center_integer can be move out of the shader list loop
* st/nir: use NIR for asm programsTimothy Arceri2019-02-191-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This uses prog_to_nir to translate ARB assembly programs to NIR. Co-authored by Tim Arceri, Dave Airlie, and Ken Graunke: - [Tim Arceri]: original patch - [Dave Airlie]: fix crashes with parameter names - [Ken Graunke]: - Rebase on SCALAR_ISA cap, lower wpos_ytransform too. - Rebase on streamout fixes. - Lower system values for fragcoord support. - Don't try to use prog_to_nir for ATI_fragment_shader programs. - Create TGSI for fixed-function or ARB vertex shaders even if the driver prefers NIR, so we can create draw module shaders for feedback/select emulation, which rely on TGSI. Tested on: - iris (Intel Skylake/Kabylake): Piglit & GL CTS - Ken Graunke - radeonsi (AMD Vega 64): Piglit - Ken Graunke - vc4/v3d - Piglit - Eric Anholt - freedreno - dEQP - Kristian Høgsberg Fixes lit_degenerate_case on vc4 and v3d, and vp-address-01, vp-arl-constant-array-huge-offset-neg, and vp-arl-neg-array on v3d. No Piglit regressions on radeonsi; no dEQP regressions on freedreno. Acked-by: Eric Anholt <[email protected]> Tested-by: Eric Anholt <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: Align doubles to a 64-bit starting boundary, even if packing.Kenneth Graunke2019-02-191-2/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | In the new Intel Iris driver, I am using Tim's new packed uniform storage system. It works great, with one caveat: our scalar compiler backend assumes that uniform offsets will be aligned to the underlying data type. For example, doubles must be 64-bit aligned, floats 32-bit, half-floats 16-bit, and so on. It does not need any other padding. Currently, _mesa_add_parameter aligns everything to 32-bit offsets, creating doubles that have an unaligned offset. This patch alters that code to align doubles to 64-bit offsets. This may be slightly less optimal for drivers which can support full packing, and allow reads from unaligned offsets at no penalty. We could make this extra alignment optional. However, it only comes into play when intermixing double and single precision uniforms. Doubles are already not too common, and intermixed values (floats then doubles) is probably even less common. At most, we burn a single 32-bit slot to the alignment, which is not that expensive. So, it doesn't seem worthwhile to add the extra complexity. Eventually, we'll likely want to update this code to allow half-float values to be packed tighter than 32-bit offsets. At that point, we'll probably want to revisit what drivers ultimately want, and add options. Acked-by: Timothy Arceri <[email protected]>
* compiler: Make is_64bit(GL_*) helper more broadly availableKenneth Graunke2019-02-191-0/+31
| | | | | | | | I'd like to use this in the prog_parameter.c code, so I need to move it into C, make it non-static, and so on. This probably isn't the ideal place for it, but I couldn't think of a better one. Acked-by: Timothy Arceri <[email protected]>
* program: Make prog_to_nir create texture/sampler derefs.Kenneth Graunke2019-02-111-5/+16
| | | | | | | | | | | | | Until now, prog_to_nir has been setting texture_index and sampler_index directly. This is different than GLSL shaders, which create variable dereferences and rely on lowering passes to reach this final form. radeonsi uses variable dereferences for samplers rather than texture_index and sampler_index, so it doesn't even make sense to set them there. By moving to derefs, we ensure that both GLSL and ARB programs produce the same final form that the driver desires. Reviewed-by: Eric Anholt <[email protected]>
* program: Extend prog_to_nir handle system values.Kenneth Graunke2019-02-051-0/+30
| | | | | | | | | | | Some drivers, such as radeonsi, use a system value for gl_FragCoord rather than an input variable. In this case, our Mesa IR will have a PROGRAM_SYSTEM_VALUE register, which we need to translate. This makes prog_to_nir work for Gallium drivers which expose the PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL capability bit. Reviewed-by: Eric Anholt <[email protected]>
* program: Use u_bit_scan64 in prog_to_nir.Kenneth Graunke2019-02-051-7/+6
| | | | | | | We can simply iterate the bits rather than using util_last_bit and checking each one up until that point. Reviewed-by: Eric Anholt <[email protected]>
* glsl_type: Add support for explicitly laid out matrices and arraysJason Ekstrand2019-01-081-1/+1
| | | | | | | | | | | | | | | | | | | | | | SPIR-V allows for matrix and array types to be decorated with explicit byte stride decorations and matrix types to be decorated row- or column-major. This commit adds support to glsl_type to encode this information. Because this doesn't work nicely with std430 and std140 alignments, we add asserts to ensure that we don't use any of the std430 or std140 layout functions with explicitly laid out types. In SPIR-V, the layout information for matrices is applied to the parent struct member instead of to the matrix type itself. However, this is gets rather clumsy when you're walking derefs trying to compute offsets because, the moment you hit a matrix, you have to crawl back the deref chain and find the struct. Instead, we take the same path here as we've taken in spirv_to_nir and put the decorations on the matrix type itself. This also subtly adds support for strided vector types. These don't come up in SPIR-V directly but you can get one as the result of taking a column from a row-major matrix or a row from a column-major matrix. Reviewed-by: Alejandro Piñeiro <[email protected]>
* nir: Make boolean conversions sized just like the othersJason Ekstrand2018-12-051-2/+2
| | | | | | | | | Instead of a single i2b and b2i, we now have i2b32 and b2iN where N is one if 8, 16, 32, or 64. This leads to having a few more opcodes but now everything is consistent and booleans aren't a weird special case anymore. Reviewed-by: Connor Abbott <[email protected]>
* nir/prog: Use nir_bany in kill handlingJason Ekstrand2018-10-261-1/+1
| | | | | | | | | We have a helper that does exactly what the bany_inequal was doing. It emits the same code but is a bit higher level and is designed to operate on a bvec4. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* nir: Create sampler variables in prog_to_nir.Kenneth Graunke2018-10-141-2/+13
| | | | | | | | This is needed for nir_gather_info to actually count the textures, since it operates solely on variables. Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* mesa: Additional FlipY applicationsFritz Koenig2018-09-171-1/+1
| | | | | | | | | | | | | Instances where direction was determined based on winsys or user fbo and should be determined based on FlipY. Key STATE_FB_WPOS_Y_TRANSFORM for of FlipY instead of _mesa_is_user_fbo. This corrects gl_FragCoord usage when applying GL_MESA_framebuffer_flip_y. Fixes: ab05dd183cc ("i965: implement GL_MESA_framebuffer_flip_y [v3]") Reviewed-by: Brian Paul <[email protected]>
* Replace uses of _mesa_bitcount with util_bitcountDylan Baker2018-09-071-1/+3
| | | | | | | | | | | | | and _mesa_bitcount_64 with util_bitcount_64. This fixes a build problem in nir for platforms that don't have popcount or popcountll, such as 32bit msvc. v2: - Fix additional uses of _mesa_bitcount added after this was originally written Acked-by: Eric Engestrom <[email protected]> (v1) Acked-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* prog/nir: Use deref instructions for paramsJason Ekstrand2018-06-221-35/+6
| | | | | | | | Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]> Acked-by: Rob Clark <[email protected]> Acked-by: Bas Nieuwenhuizen <[email protected]> Acked-by: Dave Airlie <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa/main: Add a 'spirv' flag to gl_shader_program_dataEduardo Lima Mitev2018-06-211-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This will be used by the linker code to differentiate between programs made out of SPIR-V or GLSL shaders. This was rejected in the past, assuming that it was equivalent to check for "shProg->_LinkedShaders[stage]->spirv_data != NULL". But: * At some points of the linking process it would be needed to check if _LinkerShaders[stage] is present, so the full check would be: "shProg->_LinkedShaders[stage] != NULL && shProg->_LinkedShaders[stage]->spirv_data != NULL" * Sometimes you would like to do some specific to SPIR-V independently of the stage, or for any stage. For example, "link all the uniforms, for all stages". In that case checking for the flag would be equivalent to iterate all the _LinkedShaders and check if there is any spirv_data available. The former makes readibility really worse. Both could be solved by adding two helpers. But adding a flag seems really more simple and readable. v2: added justification for the flag on the commit message (Alejandro) Signed-off-by: Eduardo Lima <[email protected]> Signed-off-by: Alejandro Piñeiro <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: protect #include of unistd.h with _MSV_VER checkBrian Paul2018-04-131-0/+4
| | | | | | | unistd.h is unix only. Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Charmaine Lee <[email protected]>
* mesa: Include unistd.h in program_lexerDylan Baker2018-04-131-0/+1
| | | | | | | | | | | | Which was previously provided implicitly by mtypes.h CC: Marek Olšák <[email protected]> CC: Mark Janes <[email protected]> Fixes: 43d66c8c2d4d3d4dee1309856b6ce6c5393682e5 ("mesa: include mtypes.h less") Signed-off-by: Dylan Baker <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]>
* Fix scons buildMarek Olšák2018-04-121-0/+1
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* mesa: include mtypes.h lessMarek Olšák2018-04-1211-6/+49
| | | | | | | | | | - remove mtypes.h from most header files - add main/menums.h for often used definitions - remove main/core.h v2: fix radv build Reviewed-by: Brian Paul <[email protected]>
* prog/nir: Simplify some load/store operationsJason Ekstrand2018-04-051-40/+13
| | | | Reviewed-by: Eric Anholt <[email protected]>
* mesa: ensure that variable is initializedDylan Baker2018-04-031-1/+1
| | | | | | | | | | | | | | | This variable controls whether we link using the glsl code path or the spirv path. It's set when we validate that all shaders are glsl or spirv, but if there are no shaders attached to the program it will remain unset, resulting in undefined behavior. We want to go down the glsl path in that case, so initialize to false. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105820 Fixes: 16f6634e7fb5ada308e55b852cd49251e7f3f8b1 ("mesa/program: Link SPIR-V shaders using the SPIR-V code-path") Signed-off-by: Dylan Baker <[email protected]> Tested-by: Mark Janes <[email protected]> Reviewed-by: Alejandro Piñeiro <[email protected]>
* mesa/program: Link SPIR-V shaders using the SPIR-V code-pathEduardo Lima Mitev2018-03-301-1/+5
| | | | Reviewed-by: Timothy Arceri <[email protected]>
* mesa: fix leaking ParameterValueOffsetTapani Pälli2018-03-201-0/+1
| | | | | | | | | | | | | ==15115== 48 bytes in 1 blocks are definitely lost in loss record 16 of 66 ==15115== at 0x4C2EC15: realloc (vg_replace_malloc.c:785) ==15115== by 0x8602C3E: _mesa_reserve_parameter_storage (prog_parameter.c:212) ==15115== by 0x8602D1E: _mesa_add_parameter (prog_parameter.c:252) ==15115== by 0x86032C4: _mesa_add_sized_state_reference (prog_parameter.c:384) ==15115== by 0x8603324: _mesa_add_state_reference (prog_parameter.c:409) Fixes: edded12376 "mesa: rework ParameterList to allow packing" Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: add _mesa_add_sized_state_reference() helperTimothy Arceri2018-03-202-14/+27
| | | | | | This will be used for adding packed builtin uniforms. Reviewed-by: Marek Olšák <[email protected]>
* mesa: add support propagate uniform support for packed uniformsTimothy Arceri2018-03-201-2/+18
| | | | Reviewed-by: Marek Olšák <[email protected]>