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program
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Author
Age
Files
Lines
*
program: add ATI_fragment_shader to shader stages list
Miklós Máté
2016-03-27
1
-0
/
+2
*
mesa: replace gl_context->Multisample._Enabled with _mesa_is_multisample_enab...
Bas Nieuwenhuizen
2016-03-24
1
-1
/
+1
*
mesa: remove remaining tabs in prog_parameter.c
Timothy Arceri
2016-03-18
1
-8
/
+8
*
mesa: inline _mesa_add_unnamed_constant()
Timothy Arceri
2016-03-18
2
-24
/
+6
*
mesa: simplify and inline _mesa_lookup_parameter_index()
Timothy Arceri
2016-03-18
3
-41
/
+18
*
mesa: make _mesa_lookup_parameter_constant static
Timothy Arceri
2016-03-18
2
-100
/
+94
*
mesa: remove unused function
Timothy Arceri
2016-03-18
1
-6
/
+0
*
nir: add a bit_size parameter to nir_ssa_dest_init
Connor Abbott
2016-03-17
1
-5
/
+5
*
program: minor whitespace clean-ups in program_parse_extra.c
Brian Paul
2016-03-08
1
-5
/
+4
*
program: Clean up after condition code removal.
Matt Turner
2016-03-02
1
-5
/
+3
*
program: Remove variable used only in assert().
Matt Turner
2016-03-02
1
-2
/
+1
*
program: Drop GL_FRAGMENT_PROGRAM_NV from switch statement.
Matt Turner
2016-03-02
1
-1
/
+0
*
program: Remove NV_fragment_program opcode parsing.
Matt Turner
2016-03-01
2
-9
/
+0
*
program: Remove NV_fragment_program scalar suffix parsing.
Matt Turner
2016-03-01
1
-17
/
+0
*
program: Remove NV_fragment_program_option parsing support.
Matt Turner
2016-03-01
1
-44
/
+5
*
program: Remove NV_fragment_program Abs support.
Matt Turner
2016-03-01
8
-76
/
+4
*
program: Remove incorrect comment about OPCODE_TXD.
Matt Turner
2016-03-01
1
-1
/
+1
*
program: Remove OPCODE_TXP_NV.
Matt Turner
2016-03-01
5
-30
/
+0
*
program: Clean up after previous commit.
Matt Turner
2016-03-01
1
-43
/
+41
*
program: Remove condition-code and precision support.
Matt Turner
2016-03-01
11
-524
/
+62
*
program: Remove OPCODE_KIL_NV.
Matt Turner
2016-03-01
6
-31
/
+6
*
program: Remove RelAddr2 support.
Matt Turner
2016-03-01
4
-32
/
+3
*
program: Mark table const.
Matt Turner
2016-03-01
1
-1
/
+1
*
mesa: Remove EmitCondCodes.
Matt Turner
2016-03-01
1
-22
/
+2
*
Android: fix build break from nir/glsl move to compiler/
Rob Herring
2016-02-29
1
-2
/
+3
*
program: Remove extra reference_program()
Miklós Máté
2016-02-25
1
-2
/
+0
*
Android: fix build break in libmesa_program
Rob Herring
2016-02-18
1
-1
/
+1
*
mesa: gl_NumSamples should always be at least one
Ilia Mirkin
2016-02-18
1
-1
/
+1
*
glsl/types: Add support for function types
Jason Ekstrand
2016-02-13
1
-0
/
+2
*
mesa: call build_program_resource_list inside Driver.LinkShader
Marek Olšák
2016-02-11
1
-2
/
+2
*
nir: Separate texture from sampler in nir_tex_instr
Jason Ekstrand
2016-02-09
1
-0
/
+1
*
nir/tex_instr: Rename sampler to texture
Jason Ekstrand
2016-02-09
1
-1
/
+1
*
ptn: use const_index helpers
Rob Clark
2016-02-09
1
-2
/
+2
*
mesa: remove now unused sampler index handing code
Timothy Arceri
2016-02-09
3
-170
/
+0
*
mesa: compute sampler index in ir_to_mesa rather than using UniformHash
Timothy Arceri
2016-02-09
1
-3
/
+78
*
mesa: drop unused nonconst sampler functions.
Dave Airlie
2016-02-09
2
-14
/
+0
*
glsl/ir: add param index to variable.
Dave Airlie
2016-02-09
1
-3
/
+2
*
program: Use _mesa_geometric_samples to calculate gl_NumSamples
Neil Roberts
2016-02-05
1
-1
/
+2
*
mesa: remove dead program parameter functions
Timothy Arceri
2016-02-05
2
-77
/
+0
*
mesa: use geometric helper for computing min samples
Ilia Mirkin
2016-02-02
1
-3
/
+4
*
glsl: Remove 2x16 half-precision pack/unpack opcodes.
Matt Turner
2016-02-01
1
-3
/
+0
*
st/mesa: add atomic counter support
Ilia Mirkin
2016-01-29
1
-0
/
+4
*
glsl: move to compiler/
Emil Velikov
2016-01-26
3
-14
/
+14
*
nir: move to compiler/
Emil Velikov
2016-01-26
2
-3
/
+3
*
nir: move glsl_types.{cpp,h} to compiler
Emil Velikov
2016-01-26
2
-2
/
+2
*
glsl: Delete the ir_binop_bfm and ir_triop_bfi opcodes.
Kenneth Graunke
2016-01-13
1
-2
/
+0
*
program: add a helper for rewriting FP position input to sysval
Marek Olšák
2016-01-08
2
-0
/
+29
*
program: add _mesa_reserve_parameter_storage
Marek Olšák
2016-01-02
2
-15
/
+36
*
nir/builder: Add an init function that creates a simple shader for you
Jason Ekstrand
2015-12-29
1
-10
/
+3
*
nir: Get rid of function overloads
Jason Ekstrand
2015-12-28
1
-2
/
+1
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