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* glsl: Delete the ir_binop_bfm and ir_triop_bfi opcodes.Kenneth Graunke2016-01-131-2/+0
* program: add a helper for rewriting FP position input to sysvalMarek Olšák2016-01-082-0/+29
* program: add _mesa_reserve_parameter_storageMarek Olšák2016-01-022-15/+36
* nir/builder: Add an init function that creates a simple shader for youJason Ekstrand2015-12-291-10/+3
* nir: Get rid of function overloadsJason Ekstrand2015-12-281-2/+1
* nir: Add a writemask to store intrinsics.Kenneth Graunke2015-12-221-0/+2
* nir: Delete bany, ball, fany, fall.Matt Turner2015-12-181-2/+2
* glsl: Remove ir_unop_any.Matt Turner2015-12-181-26/+0
* program: fix comment about the fog formulaMiklós Máté2015-12-171-1/+1
* ir_to_mesa: Skip useless comparison instructions.Matt Turner2015-12-161-1/+7
* mesa/program: remove dead function declarationsEmil Velikov2015-11-292-5/+0
* glsl: Add ir_samples_identical opcodeIan Romanick2015-11-191-0/+2
* nir/info: Add a few bits of info for fragment shadersJason Ekstrand2015-10-191-0/+6
* nir: remove dependency on glslRob Clark2015-10-163-2/+3
* nir/prog: Don't double-insert the fog-coord variableJason Ekstrand2015-10-151-3/+2
* nir: Add helpers for creating variables and adding them to listsJason Ekstrand2015-10-151-12/+7
* nir/prog: Use nir_foreach_variableJason Ekstrand2015-10-151-1/+1
* program: convert _mesa_init_gl_program() to take struct gl_program *Emil Velikov2015-10-152-30/+27
* mesa: remove unused functions in program.cBrian Paul2015-10-141-51/+0
* program: remove _mesa_init_*_program wrappersMarek Olšák2015-10-092-143/+19
* program: remove other unused functionsMarek Olšák2015-10-092-143/+0
* program: remove unused cloning and combining functionsMarek Olšák2015-10-092-294/+0
* program: remove unused function _mesa_find_line_columnMarek Olšák2015-10-092-48/+0
* glsl: reduce memory footprint of uniform_storage structTimothy Arceri2015-10-052-4/+5
* nir: Add a a nir_shader_info structJason Ekstrand2015-10-021-0/+13
* mesa: avoid leaking closure when iterating over a string_to_uint_mapIlia Mirkin2015-10-021-0/+1
* mesa: clean up #includes in sampler.cppBrian Paul2015-10-011-6/+5
* mesa: clean up #includes in ir_to_mesa.cppBrian Paul2015-10-011-12/+10
* mesa: Add locking to programs.Matt Turner2015-09-251-8/+11
* mesa: Remove debugging code from _mesa_reference_*.Matt Turner2015-09-251-14/+0
* glsl: Add parser/compiler support for unsized array's length()Samuel Iglesias Gonsalvez2015-09-251-0/+2
* prog_to_nir: Use nir_op_dphJason Ekstrand2015-09-221-2/+1
* glsl: add ir_texture_samples texture opcodeIlia Mirkin2015-09-101-0/+2
* mesa: Resolve GCC sign-compare warning.Rhys Kidd2015-09-101-1/+1
* glsl: Silence unused parameter warningsIan Romanick2015-09-091-1/+1
* nir: Convert the builder to use the new NIR cursor API.Kenneth Graunke2015-08-271-1/+1
* prog_to_nir: Use nir_builder_insert() rather than poking at cf_list.Kenneth Graunke2015-08-251-11/+11
* nir: Store gl_shader_stage in nir_shader.Kenneth Graunke2015-08-251-1/+3
* prog_to_nir: Don't allocate nir_variable with type vec4[0] for uniforms.Kenneth Graunke2015-08-251-7/+11
* program: Avoid double promotion.Matt Turner2015-07-291-15/+15
* program: Use exp2(x) instead of pow(2.0, x).Matt Turner2015-07-291-2/+2
* program: add subroutine uniform support (v1.1)Dave Airlie2015-07-231-0/+3
* glsl: don't lower variable indexing on non-patch tessellation inputs/outputsMarek Olšák2015-07-231-1/+1
* glsl: add tessellation shader defines and built-in variables.Fabian Bieler2015-07-231-0/+4
* mesa: add misc tessellation shader supportFabian Bieler2015-07-232-1/+88
* mesa: add tessellation shader init functions.Fabian Bieler2015-07-232-0/+42
* mesa: add tessellation shader enumsFabian Bieler2015-07-232-0/+14
* program: Allow redundant OPTION ARB_fog_* directives.Kenneth Graunke2015-07-161-13/+37
* mesa: rename is_in_uniform_block to is_in_buffer_blockIago Toral Quiroga2015-07-141-1/+1
* mesa/prog: relative offsets into constbufs are not constantIlia Mirkin2015-07-021-0/+2