summaryrefslogtreecommitdiffstats
path: root/src/mesa/program
Commit message (Collapse)AuthorAgeFilesLines
* mesa: Convert gl_context::Viewport to gl_context::ViewportArrayCourtney Goeltzenleuchter2014-01-201-3/+3
| | | | | | | | | | | Only element 0 of the array is used anywhere at this time, so there should be no changes. v4: Split out from a single megapatch. Suggested by Ken. Signed-off-by: Courtney Goeltzenleuchter <[email protected]> Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* s/Tungsten Graphics/VMware/José Fonseca2014-01-172-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Tungsten Graphics Inc. was acquired by VMware Inc. in 2008. Leaving the old copyright name is creating unnecessary confusion, hence this change. This was the sed script I used: $ cat tg2vmw.sed # Run as: # # git reset --hard HEAD && find include scons src -type f -not -name 'sed*' -print0 | xargs -0 sed -i -f tg2vmw.sed # # Rename copyrights s/Tungsten Gra\(ph\|hp\)ics,\? [iI]nc\.\?\(, Cedar Park\)\?\(, Austin\)\?\(, \(Texas\|TX\)\)\?\.\?/VMware, Inc./g /Copyright/s/Tungsten Graphics\(,\? [iI]nc\.\)\?\(, Cedar Park\)\?\(, Austin\)\?\(, \(Texas\|TX\)\)\?\.\?/VMware, Inc./ s/TUNGSTEN GRAPHICS/VMWARE/g # Rename emails s/[email protected]/[email protected]/ s/[email protected]/[email protected]/g s/jrfonseca-at-tungstengraphics-dot-com/jfonseca-at-vmware-dot-com/ s/jrfonseca\[email protected]/[email protected]/g s/keithw\[email protected]/[email protected]/g s/[email protected]/[email protected]/g s/thomas-at-tungstengraphics-dot-com/thellstom-at-vmware-dot-com/ s/[email protected]/[email protected]/ # Remove dead links s@Tungsten Graphics (http://www.tungstengraphics.com)@Tungsten Graphics@g # C string src/gallium/state_trackers/vega/api_misc.c s/"Tungsten Graphics, Inc"/"VMware, Inc"/ Reviewed-by: Brian Paul <[email protected]>
* glsl: Convert piles of foreach_iter to the newer foreach_list macro.Kenneth Graunke2014-01-131-13/+13
| | | | | | | | | | | | | foreach_iter and exec_list_iterators have been deprecated for some time now; we just hadn't ever bothered to convert code to the newer foreach_list and foreach_list_safe macros. In these cases, we aren't editing the list, so we can use foreach_list rather than foreach_list_safe. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Use functions to convert gl_shader_stage to PROGRAM enum or pipe target.Paul Berry2014-01-092-16/+19
| | | | | | | | Suggested-by: Brian Paul <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> v2: Improve assert message.
* mesa: Index into ctx->Const.Program[] rather than using ad-hoc code.Paul Berry2014-01-091-15/+2
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: replace ctx->Const.{Vertex,Fragment,Geomtery}Program with an array.Paul Berry2014-01-092-16/+16
| | | | | | | | | | | | | | | | | | | | These are replaced with ctx->Const.Program[MESA_SHADER_{VERTEX,FRAGMENT,GEOMETRY}]. In patches to follow, this will allow us to replace a lot of ad-hoc logic with a variable index into the array. With the exception of the changes to mtypes.h, this patch was generated entirely by the command: find src -type f '(' -iname '*.c' -o -iname '*.cpp' -o -iname '*.py' \ -o -iname '*.y' ')' -print0 | xargs -0 sed -i \ -e 's/Const\.VertexProgram/Const.Program[MESA_SHADER_VERTEX]/g' \ -e 's/Const\.GeometryProgram/Const.Program[MESA_SHADER_GEOMETRY]/g' \ -e 's/Const\.FragmentProgram/Const.Program[MESA_SHADER_FRAGMENT]/g' Suggested-by: Brian Paul <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Make more use of gl_shader_stage enum in ir_set_program_inouts.cpp.Paul Berry2014-01-081-1/+1
| | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Use gl_shader::Stage instead of gl_shader::Type where possible.Paul Berry2014-01-082-14/+18
| | | | | | | | | | | | | | | | | | | | | This reduces confusion since gl_shader::Type is sometimes GL_SHADER_PROGRAM_MESA but is more frequently GL_SHADER_{VERTEX,GEOMETRY,FRAGMENT}. It also has the advantage that when switching on gl_shader::Stage, the compiler will alert if one of the possible enum types is unhandled. Finally, many functions in src/glsl (especially those dealing with linking) already use gl_shader_stage to represent pipeline stages; using gl_shader::Stage in those functions avoids the need for a conversion. Note: in the process I changed _mesa_write_shader_to_file() so that if it encounters an unexpected shader stage, it will use a file suffix of "????" rather than "geom". Reviewed-by: Brian Paul <[email protected]> v2: Split from patch "mesa: Store gl_shader_stage enum in gl_shader objects." Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Clean up nomenclature for pipeline stages.Paul Berry2014-01-084-15/+15
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously, we had an enum called gl_shader_type which represented pipeline stages in the order they occur in the pipeline (i.e. MESA_SHADER_VERTEX=0, MESA_SHADER_GEOMETRY=1, etc), and several inconsistently named functions for converting between it and other representations: - _mesa_shader_type_to_string: gl_shader_type -> string - _mesa_shader_type_to_index: GLenum (GL_*_SHADER) -> gl_shader_type - _mesa_program_target_to_index: GLenum (GL_*_PROGRAM) -> gl_shader_type - _mesa_shader_enum_to_string: GLenum (GL_*_{SHADER,PROGRAM}) -> string This patch tries to clean things up so that we use more consistent terminology: the enum is now called gl_shader_stage (to emphasize that it is in the order of pipeline stages), and the conversion functions are: - _mesa_shader_stage_to_string: gl_shader_stage -> string - _mesa_shader_enum_to_shader_stage: GLenum (GL_*_SHADER) -> gl_shader_stage - _mesa_program_enum_to_shader_stage: GLenum (GL_*_PROGRAM) -> gl_shader_stage - _mesa_progshader_enum_to_string: GLenum (GL_*_{SHADER,PROGRAM}) -> string In addition, MESA_SHADER_TYPES has been renamed to MESA_SHADER_STAGES, for consistency with the new name for the enum. Reviewed-by: Kenneth Graunke <[email protected]> v2: Also rename the "target" field of _mesa_glsl_parse_state and the "target" parameter of _mesa_shader_stage_to_string to "stage". Reviewed-by: Brian Paul <[email protected]>
* mesa: Add an assertion to _mesa_program_index_to_target().Paul Berry2013-12-301-2/+3
| | | | | | | Only a Mesa bug could cause this function to be called with an out-of-range index, so raise an assertion if that ever happens. Reviewed-by: Brian Paul <[email protected]>
* mesa: Improve static error checking of arrays sized by MESA_SHADER_TYPES.Paul Berry2013-12-301-1/+2
| | | | | | | | | | | | | | | | | | | | | This patch replaces the following pattern: foo bar[MESA_SHADER_TYPES] = { ... }; With: foo bar[] = { ... }; STATIC_ASSERT(Elements(bar) == MESA_SHADER_TYPES); This way, when a new shader type is added in a future version of Mesa, we will get a compile error to remind us that the array needs to be updated. Reviewed-by: Brian Paul <[email protected]>
* Rename overloads of _mesa_glsl_shader_target_name().Paul Berry2013-12-301-1/+1
| | | | | | | | | | | | Previously, _mesa_glsl_shader_target_name() had an overload for GLenum and an overload for the gl_shader_type enum, each of which behaved differently. However, since GLenum is a synonym for unsigned int, and unsigned ints are often used in place of gl_shader_type (e.g. in loop indices), there was a big risk of calling the wrong overload by mistake. This patch gives the two overloads different names so that it's always clear which one we mean to call. Reviewed-by: Brian Paul <[email protected]>
* glsl: move variables in to ir_variable::data, part IITapani Pälli2013-12-121-7/+7
| | | | | | | | | | | | | This patch moves following bitfields and variables to the data structure: explicit_location, explicit_index, explicit_binding, has_initializer, is_unmatched_generic_inout, location_frac, from_named_ifc_block_nonarray, from_named_ifc_block_array, depth_layout, location, index, binding, max_array_access, atomic Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glsl: move variables in to ir_variable::data, part ITapani Pälli2013-12-121-5/+5
| | | | | | | | | | This patch moves following bitfields in to the data structure: used, assigned, how_declared, mode, interpolation, origin_upper_left, pixel_center_integer Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glsl/loops: Get rid of lower_bounded_loops and ir_loop::normative_bound.Paul Berry2013-12-091-7/+0
| | | | | | | | Now that loop_controls no longer creates normatively bound loops, there is no need for ir_loop::normative_bound or the lower_bounded_loops pass. Reviewed-by: Ian Romanick <[email protected]>
* glsl/loops: replace loop controls with a normative bound.Paul Berry2013-12-091-2/+4
| | | | | | | | | | | | | | This patch replaces the ir_loop fields "from", "to", "increment", "counter", and "cmp" with a single integer ("normative_bound") that serves the same purpose. I've used the name "normative_bound" to emphasize the fact that the back-end is required to emit code to prevent the loop from running more than normative_bound times. (By contrast, an "informative" bound would be a bound that is informational only). Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl/loops: consolidate bounded loop handling into a lowering pass.Paul Berry2013-12-091-38/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously, all of the back-ends (ir_to_mesa, st_glsl_to_tgsi, and the i965 fs and vec4 visitors) had nearly identical logic for handling bounded loops. This replaces the duplicate logic with an equivalent lowering pass that is used by all the back-ends. Note: on i965, there is a slight increase in instruction count. For example, a loop like this: for (int i = 0; i < 100; i++) { total += i; } would previously compile down to this (vec4) native code: mov(8) g4<1>.xD 0D mov(8) g8<1>.xD 0D loop: cmp.ge.f0(8) null g8<4;4,1>.xD 100D (+f0) break(8) add(8) g5<1>.xD g5<4;4,1>.xD g4<4;4,1>.xD add(8) g8<1>.xD g8<4;4,1>.xD 1D add(8) g4<1>.xD g4<4;4,1>.xD 1D while(8) loop After this patch, the "(+f0) break(8)" turns into: (+f0) if(8) break(8) endif(8) because the back-end isn't smart enough to recognize that "if (condition) break;" can be done using a conditional break instruction. However, it should be relatively easy for a future peephole optimization to properly optimize this. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Require per-sample shading if the `sample` qualifier is used.Chris Forbes2013-12-071-0/+8
| | | | | Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* mesa: Remove support for GL_MESA_texture_arrayIan Romanick2013-12-041-9/+0
| | | | | | | | | | | | | | | | | | This extension enabled the use of texture array with fixed-function and assembly fragment shaders. No applications are known to use this extension. NOTE: This patch regresses GL_TEXTURE_1D_ARRAY and GL_TEXTURE_2D_ARRAY cases of the copyteximage piglit test. The test is incorrectly using texture arrays with fixed function while only requiring the GL_EXT_texture_array extension. A fix for the test has been posted to the piglit mailing list. http://lists.freedesktop.org/archives/piglit/2013-November/008639.html Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Use a single enable for GL_EXT_texture_array and GL_MESA_texture_arrayIan Romanick2013-12-041-1/+1
| | | | | | | | | | | Every driver that enables one also enables the other. The difference between the two is MESA adds support for fixed-function and assembly fragment shaders, but EXT only adds support for GLSL. The MESA extension was created back when Mesa did not support GLSL. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: modified _mesa_align_free() to accept NULL pointerSiavash Eliasi2013-12-041-2/+1
| | | | | | | | | | | So that it acts like ordinary free(). This lets us remove a bunch of if statements where the function is called. v2: - Avoiding compile error on MSVC and possible warnings on other compilers. - Added comment regards passing NULL pointer being safe. Reviewed-by: Brian Paul <[email protected]>
* mesa: Fix setup of LocalParams array.Eric Anholt2013-11-202-7/+14
| | | | | | | | | | | | | | | | | | | i965 passed piglit, but swrast and gallium both segfaulted without this. i965 happened to work because it never ran _mesa_load_state_parameters() on the new program before the test called glProgramLocalParameter(), which was allocating a LocalParams array for the fallback path. v2: Since v1 threw away old localparams data, leaked old LocalParams memory, only fixed fragment programs, and I was dubious of my previous invariants already (nothing but program_parse.y will generate LocalParams, and only that one path of program_parse.y will), just late-allocate localparams at the other point of dereferencing them. This adds overhead to _mesa_load_state_parameter, which is uncomfortable, but I'm pretty sure that giant switch statement is super slow already. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=71734 Tested-by: Michel Dänzer <[email protected]>
* Android: remove unused MESA_ENABLED_APIS variableEmil Velikov2013-11-161-2/+0
| | | | | | The variable was forgotten during the FEATURE_* removal. Signed-off-by: Emil Velikov <[email protected]>
* mesa: Dynamically allocate the storage for program local parameters.Eric Anholt2013-11-152-1/+18
| | | | | | | | | | | | | | | | The array was 64kb per struct gl_program, plus we statically stored a copy of one on disk for _mesa_DummyProgram. Given that most struct gl_programs we generate are for GLSL shaders that don't have local parameters, this was a waste. Since you can store and fetch parameters beyond what the program actually uses, we do have to do a late allocation if necessary at GetProgramLocalParameter time. Reduces peak memory usage in the dota2 trace I made by 76MB (4.5%) Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Remove PROGRAM_ENV_PARAM enum.Eric Anholt2013-11-153-13/+0
| | | | | | | | This has been replaced with referring to env parameters using PROGRAM_STATE_VAR and _mesa_load_state_parameters. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Remove PROGRAM_LOCAL_PARAM enum.Eric Anholt2013-11-153-13/+0
| | | | | | | | This has been replaced with referring to local parameters using PROGRAM_STATE_VAR and _mesa_load_state_parameters. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Update a comment about valid values of a field.Eric Anholt2013-11-151-1/+1
| | | | | | | | Notably, ENV and LOCAL aren't used any more (replaced by STATE_VAR), but apparently CONSTANT is. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Build program as part of libmesa.Matt Turner2013-11-061-45/+0
|
* mesa: Add a helper function _mesa_get_min_invocations_per_fragment()Anuj Phogat2013-11-012-0/+35
| | | | | | | | | | | This function is used to test if we need to do per sample shading or per fragment shading. V2: Use MAX2() to make sure the function returns a number >= 1. Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glsl: Add new builtins required by GL_ARB_sample_shadingAnuj Phogat2013-11-011-0/+1
| | | | | | | | | | | | | | | | New builtins added by GL_ARB_sample_shading: in vec2 gl_SamplePosition in int gl_SampleID in int gl_NumSamples out int gl_SampleMask[] V2: - Use SWIZZLE_XXXX for STATE_NUM_SAMPLES. - Use "result.samplemask" in arb_output_attrib_string. - Add comment to explain the size of gl_SampleMask[] array. - Make gl_SampleID and gl_SamplePosition system values. Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Pass number of samples as a program state variableAnuj Phogat2013-11-012-0/+13
| | | | | | | | | | | | | Number of samples will be required in fragment shader program by new GLSL builtin uniform "gl_NumSamples". V2: Use "state.numsamples" in place of "state.num.samples" Use _NEW_BUFFERS flag in place of _NEW_MULTISAMPLE Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Ken Graunke <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glsl: Add new atomic_uint built-in GLSL type.Francisco Jerez2013-10-291-0/+2
| | | | | | | | | v2: Fix GLSL version in which the type became available. Add contains_atomic() convenience method. Split off atomic counter comparison error checking to a separate patch that will handle all opaque types. Include new ir_variable fields for atomic types. Reviewed-by: Ian Romanick <[email protected]>
* mesa: Remove dricore from the build.Eric Anholt2013-10-241-13/+1
| | | | | | | | | No driver uses it any more, and it's been replaced by megadrivers. v2: Remove always-on conditional for NEED_LIBPROGRAM (review by Emil) Reviewed-by: Matt Turner <[email protected]> (v1) Reviewed-by: Emil Velikov <[email protected]>
* glsl: Implement [iu]mulExtended() built-ins for ARB_gpu_shader5.Matt Turner2013-10-071-0/+1
| | | | | | | | | | These built-ins have two "out" parameters, which makes implementing them efficiently with our current compiler infrastructure difficult. Instead, implement them in terms of the existing ir_binop_mul IR (to return the low 32-bits) and a new ir_binop_mul64 which returns the high 32-bits. v2: Rename mul64 -> imul_high as suggested by Ken. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Add ir_binop_carry and ir_binop_borrow.Matt Turner2013-10-071-0/+2
| | | | | | | | | Calculates the carry out of the addition of two values and the borrow from subtraction respectively. Will be used in uaddCarry() and usubBorrow() built-in implementations. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: add plumbing for GL_ARB_texture_query_levelsChris Forbes2013-10-051-0/+3
| | | | | Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: add texture gather changesMaxence Le Dore2013-10-031-0/+3
| | | | | | | | | | V2 [Chris Forbes]: - Add new pattern, fixup parameter reading. V3: Rebase onto new builtins machinery Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa/program: Switch ir_to_mesa_instruction to the non-zeroing allocator.Francisco Jerez2013-10-011-1/+1
| | | | | | | | All member variables of ir_to_mesa_instruction are already being initialized from its implicitly defined constructor, it's not necessary to use rzalloc to allocate its memory. Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Fix misplaced includes of "main/uniforms.h".Francisco Jerez2013-10-011-1/+1
| | | | | | | | | | | Several C++ source files include "main/uniforms.h" from an extern "C" block, which is both unnecessary, because "uniforms.h" already checks for a C++ compiler and sets the right linkage, and incorrect, because the header file includes other C++ headers ("glsl_types.h" and "ir_uniform.h") that are supposed to get C++ linkage. Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* mesa: Remove some remaining FEATURE_* detritus.Eric Anholt2013-09-261-3/+0
| | | | | Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Remove unused pointer value.Vinson Lee2013-09-241-1/+1
| | | | | | | Silences "Unused pointer value" defect reported by Coverity. Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glsl: Hide many classes local to individual .cpp files in anon namespaces.Eric Anholt2013-09-231-2/+14
| | | | | | | | This gives the compiler the chance to inline and not export class symbols even in the absence of LTO. Saves about 60kb on disk. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Drop an extra copy-and-pasted copy in the program clone function.Eric Anholt2013-09-231-1/+0
| | | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Convert some runtime asserts to static asserts.Eric Anholt2013-09-231-2/+2
| | | | | | | | | Noticed while grepping through the code for something else. v2: Don't convert really-runtime asserts to static asserts. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i965, mesa: Use the new DECLARE_R[Z]ALLOC_CXX_OPERATORS macros.Kenneth Graunke2013-09-211-11/+1
| | | | | | | | | | | | | | | | These classes declared a placement new operator, but didn't declare a delete operator. Switching to the macro gives them a delete operator, which probably is a good idea anyway. This also eliminates a lot of boilerplate. v2: Properly use RZALLOC in Mesa IR/TGSI translators. Caught by Eric and Chad. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Add support for ldexp.Matt Turner2013-09-171-0/+1
| | | | | v2: Drop frexp. Rebase on builtins rewrite. Reviewed-by: Paul Berry <[email protected]>
* mesa: Properly set the fog scale (gl_Fog.scale) to +INF when fog start and ↵Henri Verbeet2013-09-101-2/+1
| | | | | | | | | | | | | | | | | | | | | | | end are equal. This was originally introduced by commit ba47aabc9868b410cdfe3bc8b6d25a44a598cba2, but unfortunately the commit message doesn't go into much detail about why +INF would be a problem here. A similar issue exists for STATE_FOG_PARAMS_OPTIMIZED, but allowing infinity there would potentially introduce NaNs where they shouldn't exist, depending on the values of fog end and the fog coord. Since STATE_FOG_PARAMS_OPTIMIZED is only used for fixed function (including ARB_fragment_program with fog option), and the calculation there probably isn't very stable to begin with when fog start and end are close together, it seems best to just leave it alone. This fixes piglit glsl-fs-fogscale, and a couple of Wine D3D tests. No piglit regressions on Cayman. Signed-off-by: Henri Verbeet <[email protected]> Tested-by: Brian Paul <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* glsl: Add conditional-select IR.Matt Turner2013-09-091-0/+1
| | | | | | | | | | | It's a ?: that operates per-component on vectors. Will be used in upcoming lowering pass for ldexp and the implementation of frexp. csel(selector, a, b): per-component result = selector ? a : b Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Pass _mesa_glsl_parse_state into matching_signature and such.Kenneth Graunke2013-09-091-1/+1
| | | | | | | | | | | | | | | | | | | | | | | During compilation, we'll use this to determine built-in availability. The plan is to have a single shader containing every built-in in every version of the language, but filter out the ones that aren't actually available to the shader being compiled. At link time, we don't actually need this filtering capability: we've already imported prototypes for every built-in that the shader actually calls, and they're flagged as is_builtin(). The linker doesn't import any additional prototypes, so it won't pull in any unavailable built-ins. When resolving prototypes to function definitions, the linker ensures the values of is_builtin() match, which means that a shader can't trick the linker into importing the body of an unavailable built-in by defining a suspiciously similar prototype. In other words, during linking, we can just pass in NULL. It will work out fine. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glsl: Add support for new fma built-in in ARB_gpu_shader5.Matt Turner2013-08-271-0/+1
| | | | | | v2: Add constant folding support. Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Ian Romanick <[email protected]>