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* ir_to_mesa: Don't leak the whole linked assembly program.Eric Anholt2010-08-181-0/+1
* ir_to_mesa: Fix leak of set_branchtargets temp data.Eric Anholt2010-08-181-4/+2
* ir_to_mesa: Stop leaking the ir_instruction * annotation of our compile.Eric Anholt2010-08-181-2/+1
* mesa: Free old linked shaders when relinking new shaders.Eric Anholt2010-08-181-1/+1
* ir_to_mesa: Free the ir_to_mesa temporary storage when we're done.Eric Anholt2010-08-181-2/+2
* mesa: Hang the compiled shader off the shader->ir, not the shader.Eric Anholt2010-08-181-1/+2
* mesa: Make MESA_GLSL=dump include when compile/link fails, and the info log.Eric Anholt2010-08-181-5/+20
* ir_to_mesa: Allow ir_return in main().Eric Anholt2010-08-171-2/+2
* ir_to_mesa: Fix implementation of ir_binop_equal, ir_binop_notequal.Eric Anholt2010-08-171-2/+26
* prog_optimize: Only merge writes to temporary registersBenjamin Segovia2010-08-171-1/+5
* mesa: Dump shader source before validating the shader.Eric Anholt2010-08-171-9/+9
* Merge branch 'glsl2'Ian Romanick2010-08-1613-63/+2970
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| * ir_to_mesa: Silence unused variable warningsIan Romanick2010-08-161-3/+3
| * ir_to_mesa: Clean up assertions in ir_to_mesa_visitor::visit(ir_texture *)Ian Romanick2010-08-161-1/+4
| * ir_to_mesa: Support texture rectangle targetsIan Romanick2010-08-161-0/+3
| * mesa: Silence gcc warning "control reaches end of non-void function".José Fonseca2010-08-141-0/+1
| * mesa: Silence gcc warning "missing initializer for member".José Fonseca2010-08-141-28/+28
| * Merge branch 'master' into glsl2Ian Romanick2010-08-139-223/+290
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| * | glsl2: Move ir_to_mesa handling to driver CompileShader and LinkShader hooks.Eric Anholt2010-08-132-52/+76
| * | glsl2: Move the common optimization passes to a helper function.Eric Anholt2010-08-131-32/+29
| * | glsl2: Use Elements from main/compiler.h instead of open-codingIan Romanick2010-08-121-0/+1
| * | mesa: check for null shader->InfoLog before printingBrian Paul2010-08-121-1/+3
| * | glsl2: remove stray semicolonBrian Paul2010-08-111-1/+1
| * | glsl2: Add a pass to transform ir_binop_sub to add(op0, neg(op1))Eric Anholt2010-08-091-0/+1
| * | glsl2: Add constant propagation.Eric Anholt2010-08-091-0/+1
| * | glsl2: Move gl_program->InputsRead/OutputsWritten setting to an ir pass.Eric Anholt2010-08-061-67/+4
| * | ir_to_mesa: Add support for sampler arrays.Eric Anholt2010-08-063-13/+43
| * | glsl2: Don't assert in a couple of places when encountering sampler arrays.Eric Anholt2010-08-061-0/+5
| * | ir_to_mesa: Give the expected size for _mesa_add_attribute().Eric Anholt2010-08-061-1/+2
| * | ir_to_mesa: Handle texture-array samplersIan Romanick2010-08-051-2/+4
| * | glsl2: Add a pass to convert exp and log to exp2 and log2.Eric Anholt2010-08-051-5/+2
| * | ir_to_mesa: Don't do function inlining until linking.Eric Anholt2010-08-051-1/+0
| * | glsl2: Don't try to dump GLSL IR for a shader that didn't compile.Eric Anholt2010-08-051-3/+5
| * | ir_to_mesa: Remove debug force-enablement of EmitNoIfs.Eric Anholt2010-08-051-1/+1
| * | i965: Settle on printing our program debug to stdout.Eric Anholt2010-08-042-16/+23
| * | ir_to_mesa: Print shader source and compiled IR under MESA_GLSL=dump.Eric Anholt2010-08-041-1/+17
| * | glsl2: Add ir_assignment::write_mask and associated methodsIan Romanick2010-08-041-42/+25
| * | ir_to_mesa: Clean up the mapping of samplers to Mesa's sampler uniforms.Eric Anholt2010-08-041-20/+22
| * | mesa: Don't null deref looking for Mesa IR code at compile time.Eric Anholt2010-08-041-5/+3
| * | glsl2: Skip talloc_parent in constant_expression of non-constant arrays.Eric Anholt2010-08-041-1/+1
| * | ir_to_mesa: Add support for 1.20 uniform initializers.Eric Anholt2010-08-021-30/+97
| * | Initialize a couple of HasIndex2 fields on Mesa IR src regs.Eric Anholt2010-08-021-0/+1
| * | ir_to_mesa: Support for struct uniforms.Eric Anholt2010-08-021-0/+78
| * | ir_to_mesa: Add a constructor for ir_to_mesa_src_reg.Eric Anholt2010-08-021-48/+34
| * | Keep a local copy of the symbol name in the symbol tableIan Romanick2010-08-021-3/+4
| * | ir_to_mesa: Add support for MESA_GLSL=log.Eric Anholt2010-08-011-0/+4
| * | glsl2: Add new tree grafting optimization pass.Eric Anholt2010-07-311-0/+1
| * | ir_to_mesa: Add the function name as a comment to BGNSUB and ENDSUB.Eric Anholt2010-07-301-4/+18
| * | ir_to_mesa: Don't emit a duplicate return at the end of a function.Eric Anholt2010-07-291-2/+6
| * | ir_to_mesa: Respect the driver if it rejects a shader.Eric Anholt2010-07-281-5/+9