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Commit message (
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Author
Age
Files
Lines
*
ir_to_mesa: Don't leak the whole linked assembly program.
Eric Anholt
2010-08-18
1
-0
/
+1
*
ir_to_mesa: Fix leak of set_branchtargets temp data.
Eric Anholt
2010-08-18
1
-4
/
+2
*
ir_to_mesa: Stop leaking the ir_instruction * annotation of our compile.
Eric Anholt
2010-08-18
1
-2
/
+1
*
mesa: Free old linked shaders when relinking new shaders.
Eric Anholt
2010-08-18
1
-1
/
+1
*
ir_to_mesa: Free the ir_to_mesa temporary storage when we're done.
Eric Anholt
2010-08-18
1
-2
/
+2
*
mesa: Hang the compiled shader off the shader->ir, not the shader.
Eric Anholt
2010-08-18
1
-1
/
+2
*
mesa: Make MESA_GLSL=dump include when compile/link fails, and the info log.
Eric Anholt
2010-08-18
1
-5
/
+20
*
ir_to_mesa: Allow ir_return in main().
Eric Anholt
2010-08-17
1
-2
/
+2
*
ir_to_mesa: Fix implementation of ir_binop_equal, ir_binop_notequal.
Eric Anholt
2010-08-17
1
-2
/
+26
*
prog_optimize: Only merge writes to temporary registers
Benjamin Segovia
2010-08-17
1
-1
/
+5
*
mesa: Dump shader source before validating the shader.
Eric Anholt
2010-08-17
1
-9
/
+9
*
Merge branch 'glsl2'
Ian Romanick
2010-08-16
13
-63
/
+2970
|
\
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*
ir_to_mesa: Silence unused variable warnings
Ian Romanick
2010-08-16
1
-3
/
+3
|
*
ir_to_mesa: Clean up assertions in ir_to_mesa_visitor::visit(ir_texture *)
Ian Romanick
2010-08-16
1
-1
/
+4
|
*
ir_to_mesa: Support texture rectangle targets
Ian Romanick
2010-08-16
1
-0
/
+3
|
*
mesa: Silence gcc warning "control reaches end of non-void function".
José Fonseca
2010-08-14
1
-0
/
+1
|
*
mesa: Silence gcc warning "missing initializer for member".
José Fonseca
2010-08-14
1
-28
/
+28
|
*
Merge branch 'master' into glsl2
Ian Romanick
2010-08-13
9
-223
/
+290
|
|
\
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*
|
glsl2: Move ir_to_mesa handling to driver CompileShader and LinkShader hooks.
Eric Anholt
2010-08-13
2
-52
/
+76
|
*
|
glsl2: Move the common optimization passes to a helper function.
Eric Anholt
2010-08-13
1
-32
/
+29
|
*
|
glsl2: Use Elements from main/compiler.h instead of open-coding
Ian Romanick
2010-08-12
1
-0
/
+1
|
*
|
mesa: check for null shader->InfoLog before printing
Brian Paul
2010-08-12
1
-1
/
+3
|
*
|
glsl2: remove stray semicolon
Brian Paul
2010-08-11
1
-1
/
+1
|
*
|
glsl2: Add a pass to transform ir_binop_sub to add(op0, neg(op1))
Eric Anholt
2010-08-09
1
-0
/
+1
|
*
|
glsl2: Add constant propagation.
Eric Anholt
2010-08-09
1
-0
/
+1
|
*
|
glsl2: Move gl_program->InputsRead/OutputsWritten setting to an ir pass.
Eric Anholt
2010-08-06
1
-67
/
+4
|
*
|
ir_to_mesa: Add support for sampler arrays.
Eric Anholt
2010-08-06
3
-13
/
+43
|
*
|
glsl2: Don't assert in a couple of places when encountering sampler arrays.
Eric Anholt
2010-08-06
1
-0
/
+5
|
*
|
ir_to_mesa: Give the expected size for _mesa_add_attribute().
Eric Anholt
2010-08-06
1
-1
/
+2
|
*
|
ir_to_mesa: Handle texture-array samplers
Ian Romanick
2010-08-05
1
-2
/
+4
|
*
|
glsl2: Add a pass to convert exp and log to exp2 and log2.
Eric Anholt
2010-08-05
1
-5
/
+2
|
*
|
ir_to_mesa: Don't do function inlining until linking.
Eric Anholt
2010-08-05
1
-1
/
+0
|
*
|
glsl2: Don't try to dump GLSL IR for a shader that didn't compile.
Eric Anholt
2010-08-05
1
-3
/
+5
|
*
|
ir_to_mesa: Remove debug force-enablement of EmitNoIfs.
Eric Anholt
2010-08-05
1
-1
/
+1
|
*
|
i965: Settle on printing our program debug to stdout.
Eric Anholt
2010-08-04
2
-16
/
+23
|
*
|
ir_to_mesa: Print shader source and compiled IR under MESA_GLSL=dump.
Eric Anholt
2010-08-04
1
-1
/
+17
|
*
|
glsl2: Add ir_assignment::write_mask and associated methods
Ian Romanick
2010-08-04
1
-42
/
+25
|
*
|
ir_to_mesa: Clean up the mapping of samplers to Mesa's sampler uniforms.
Eric Anholt
2010-08-04
1
-20
/
+22
|
*
|
mesa: Don't null deref looking for Mesa IR code at compile time.
Eric Anholt
2010-08-04
1
-5
/
+3
|
*
|
glsl2: Skip talloc_parent in constant_expression of non-constant arrays.
Eric Anholt
2010-08-04
1
-1
/
+1
|
*
|
ir_to_mesa: Add support for 1.20 uniform initializers.
Eric Anholt
2010-08-02
1
-30
/
+97
|
*
|
Initialize a couple of HasIndex2 fields on Mesa IR src regs.
Eric Anholt
2010-08-02
1
-0
/
+1
|
*
|
ir_to_mesa: Support for struct uniforms.
Eric Anholt
2010-08-02
1
-0
/
+78
|
*
|
ir_to_mesa: Add a constructor for ir_to_mesa_src_reg.
Eric Anholt
2010-08-02
1
-48
/
+34
|
*
|
Keep a local copy of the symbol name in the symbol table
Ian Romanick
2010-08-02
1
-3
/
+4
|
*
|
ir_to_mesa: Add support for MESA_GLSL=log.
Eric Anholt
2010-08-01
1
-0
/
+4
|
*
|
glsl2: Add new tree grafting optimization pass.
Eric Anholt
2010-07-31
1
-0
/
+1
|
*
|
ir_to_mesa: Add the function name as a comment to BGNSUB and ENDSUB.
Eric Anholt
2010-07-30
1
-4
/
+18
|
*
|
ir_to_mesa: Don't emit a duplicate return at the end of a function.
Eric Anholt
2010-07-29
1
-2
/
+6
|
*
|
ir_to_mesa: Respect the driver if it rejects a shader.
Eric Anholt
2010-07-28
1
-5
/
+9
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