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*
mesa: Remove now-unused _mesa_add_sampler().
Eric Anholt
2010-08-25
2
-41
/
+0
*
ir_to_mesa: Add support for samplers in structures.
Eric Anholt
2010-08-25
1
-109
/
+122
*
mesa: Remove now-unused _mesa_add_uniform.
Eric Anholt
2010-08-25
2
-35
/
+0
*
ir_to_mesa: Convert this code to using linker.cpp's uniform locations.
Eric Anholt
2010-08-25
2
-127
/
+77
*
mesa: Remove the "Used" flag in gl_program_parameter.
Eric Anholt
2010-08-25
3
-33
/
+1
*
ir_to_mesa: set IndirectRegisterFiles
Marek Olšák
2010-08-25
1
-0
/
+8
*
glsl: Set up uniform initializers by walking the shaders after linking.
Eric Anholt
2010-08-24
1
-73
/
+107
*
prog_execute: Implement OPCODE_TXL
Ian Romanick
2010-08-24
1
-0
/
+16
*
mesa: Add new ir_unop_any() expression operation.
Eric Anholt
2010-08-23
1
-0
/
+20
*
ir_to_mesa: Implement f2b by comparing the arg to 0, not the result.
Eric Anholt
2010-08-23
1
-1
/
+1
*
ir_to_mesa: Fix constant array handling to return the temp we created.
Eric Anholt
2010-08-23
1
-0
/
+1
*
mesa: Initialize member variables in ir_to_mesa_src_reg constructor.
Vinson Lee
2010-08-22
1
-0
/
+4
*
mesa: Initialize variables in mesa_src_reg_from_ir_src_reg.
Vinson Lee
2010-08-21
1
-0
/
+2
*
glsl: Remove bogus "ambient" field from vec4 gl_TextureEnvColor.
Kenneth Graunke
2010-08-20
1
-1
/
+1
*
glsl: add missing ambient field to gl_LightModel
Luca Barbieri
2010-08-20
1
-1
/
+1
*
glsl: don't crash if a field is specified for a non-struct uniform
Luca Barbieri
2010-08-20
1
-1
/
+1
*
glsl: add missing sceneColor field to gl_{Front, Back}LightModelProduct
Luca Barbieri
2010-08-20
1
-2
/
+2
*
mesa: Fix the whining for link failures to actually be under MESA_GLSL=dump.
Eric Anholt
2010-08-18
1
-0
/
+5
*
mesa: Don't try to free components of a NULL uniform list.
Eric Anholt
2010-08-18
1
-0
/
+4
*
ir_to_mesa: Fix leak by improper freeing of a uniform list.
Eric Anholt
2010-08-18
1
-1
/
+1
*
ir_to_mesa: Don't leak the whole linked assembly program.
Eric Anholt
2010-08-18
1
-0
/
+1
*
ir_to_mesa: Fix leak of set_branchtargets temp data.
Eric Anholt
2010-08-18
1
-4
/
+2
*
ir_to_mesa: Stop leaking the ir_instruction * annotation of our compile.
Eric Anholt
2010-08-18
1
-2
/
+1
*
mesa: Free old linked shaders when relinking new shaders.
Eric Anholt
2010-08-18
1
-1
/
+1
*
ir_to_mesa: Free the ir_to_mesa temporary storage when we're done.
Eric Anholt
2010-08-18
1
-2
/
+2
*
mesa: Hang the compiled shader off the shader->ir, not the shader.
Eric Anholt
2010-08-18
1
-1
/
+2
*
mesa: Make MESA_GLSL=dump include when compile/link fails, and the info log.
Eric Anholt
2010-08-18
1
-5
/
+20
*
ir_to_mesa: Allow ir_return in main().
Eric Anholt
2010-08-17
1
-2
/
+2
*
ir_to_mesa: Fix implementation of ir_binop_equal, ir_binop_notequal.
Eric Anholt
2010-08-17
1
-2
/
+26
*
prog_optimize: Only merge writes to temporary registers
Benjamin Segovia
2010-08-17
1
-1
/
+5
*
mesa: Dump shader source before validating the shader.
Eric Anholt
2010-08-17
1
-9
/
+9
*
Merge branch 'glsl2'
Ian Romanick
2010-08-16
13
-63
/
+2970
|
\
|
*
ir_to_mesa: Silence unused variable warnings
Ian Romanick
2010-08-16
1
-3
/
+3
|
*
ir_to_mesa: Clean up assertions in ir_to_mesa_visitor::visit(ir_texture *)
Ian Romanick
2010-08-16
1
-1
/
+4
|
*
ir_to_mesa: Support texture rectangle targets
Ian Romanick
2010-08-16
1
-0
/
+3
|
*
mesa: Silence gcc warning "control reaches end of non-void function".
José Fonseca
2010-08-14
1
-0
/
+1
|
*
mesa: Silence gcc warning "missing initializer for member".
José Fonseca
2010-08-14
1
-28
/
+28
|
*
Merge branch 'master' into glsl2
Ian Romanick
2010-08-13
9
-223
/
+290
|
|
\
|
*
|
glsl2: Move ir_to_mesa handling to driver CompileShader and LinkShader hooks.
Eric Anholt
2010-08-13
2
-52
/
+76
|
*
|
glsl2: Move the common optimization passes to a helper function.
Eric Anholt
2010-08-13
1
-32
/
+29
|
*
|
glsl2: Use Elements from main/compiler.h instead of open-coding
Ian Romanick
2010-08-12
1
-0
/
+1
|
*
|
mesa: check for null shader->InfoLog before printing
Brian Paul
2010-08-12
1
-1
/
+3
|
*
|
glsl2: remove stray semicolon
Brian Paul
2010-08-11
1
-1
/
+1
|
*
|
glsl2: Add a pass to transform ir_binop_sub to add(op0, neg(op1))
Eric Anholt
2010-08-09
1
-0
/
+1
|
*
|
glsl2: Add constant propagation.
Eric Anholt
2010-08-09
1
-0
/
+1
|
*
|
glsl2: Move gl_program->InputsRead/OutputsWritten setting to an ir pass.
Eric Anholt
2010-08-06
1
-67
/
+4
|
*
|
ir_to_mesa: Add support for sampler arrays.
Eric Anholt
2010-08-06
3
-13
/
+43
|
*
|
glsl2: Don't assert in a couple of places when encountering sampler arrays.
Eric Anholt
2010-08-06
1
-0
/
+5
|
*
|
ir_to_mesa: Give the expected size for _mesa_add_attribute().
Eric Anholt
2010-08-06
1
-1
/
+2
|
*
|
ir_to_mesa: Handle texture-array samplers
Ian Romanick
2010-08-05
1
-2
/
+4
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