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* ir_to_mesa: Convert this code to using linker.cpp's uniform locations.Eric Anholt2010-08-252-127/+77
* mesa: Remove the "Used" flag in gl_program_parameter.Eric Anholt2010-08-253-33/+1
* ir_to_mesa: set IndirectRegisterFilesMarek Olšák2010-08-251-0/+8
* glsl: Set up uniform initializers by walking the shaders after linking.Eric Anholt2010-08-241-73/+107
* prog_execute: Implement OPCODE_TXLIan Romanick2010-08-241-0/+16
* mesa: Add new ir_unop_any() expression operation.Eric Anholt2010-08-231-0/+20
* ir_to_mesa: Implement f2b by comparing the arg to 0, not the result.Eric Anholt2010-08-231-1/+1
* ir_to_mesa: Fix constant array handling to return the temp we created.Eric Anholt2010-08-231-0/+1
* mesa: Initialize member variables in ir_to_mesa_src_reg constructor.Vinson Lee2010-08-221-0/+4
* mesa: Initialize variables in mesa_src_reg_from_ir_src_reg.Vinson Lee2010-08-211-0/+2
* glsl: Remove bogus "ambient" field from vec4 gl_TextureEnvColor.Kenneth Graunke2010-08-201-1/+1
* glsl: add missing ambient field to gl_LightModelLuca Barbieri2010-08-201-1/+1
* glsl: don't crash if a field is specified for a non-struct uniformLuca Barbieri2010-08-201-1/+1
* glsl: add missing sceneColor field to gl_{Front, Back}LightModelProductLuca Barbieri2010-08-201-2/+2
* mesa: Fix the whining for link failures to actually be under MESA_GLSL=dump.Eric Anholt2010-08-181-0/+5
* mesa: Don't try to free components of a NULL uniform list.Eric Anholt2010-08-181-0/+4
* ir_to_mesa: Fix leak by improper freeing of a uniform list.Eric Anholt2010-08-181-1/+1
* ir_to_mesa: Don't leak the whole linked assembly program.Eric Anholt2010-08-181-0/+1
* ir_to_mesa: Fix leak of set_branchtargets temp data.Eric Anholt2010-08-181-4/+2
* ir_to_mesa: Stop leaking the ir_instruction * annotation of our compile.Eric Anholt2010-08-181-2/+1
* mesa: Free old linked shaders when relinking new shaders.Eric Anholt2010-08-181-1/+1
* ir_to_mesa: Free the ir_to_mesa temporary storage when we're done.Eric Anholt2010-08-181-2/+2
* mesa: Hang the compiled shader off the shader->ir, not the shader.Eric Anholt2010-08-181-1/+2
* mesa: Make MESA_GLSL=dump include when compile/link fails, and the info log.Eric Anholt2010-08-181-5/+20
* ir_to_mesa: Allow ir_return in main().Eric Anholt2010-08-171-2/+2
* ir_to_mesa: Fix implementation of ir_binop_equal, ir_binop_notequal.Eric Anholt2010-08-171-2/+26
* prog_optimize: Only merge writes to temporary registersBenjamin Segovia2010-08-171-1/+5
* mesa: Dump shader source before validating the shader.Eric Anholt2010-08-171-9/+9
* Merge branch 'glsl2'Ian Romanick2010-08-1613-63/+2970
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| * ir_to_mesa: Silence unused variable warningsIan Romanick2010-08-161-3/+3
| * ir_to_mesa: Clean up assertions in ir_to_mesa_visitor::visit(ir_texture *)Ian Romanick2010-08-161-1/+4
| * ir_to_mesa: Support texture rectangle targetsIan Romanick2010-08-161-0/+3
| * mesa: Silence gcc warning "control reaches end of non-void function".José Fonseca2010-08-141-0/+1
| * mesa: Silence gcc warning "missing initializer for member".José Fonseca2010-08-141-28/+28
| * Merge branch 'master' into glsl2Ian Romanick2010-08-139-223/+290
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| * | glsl2: Move ir_to_mesa handling to driver CompileShader and LinkShader hooks.Eric Anholt2010-08-132-52/+76
| * | glsl2: Move the common optimization passes to a helper function.Eric Anholt2010-08-131-32/+29
| * | glsl2: Use Elements from main/compiler.h instead of open-codingIan Romanick2010-08-121-0/+1
| * | mesa: check for null shader->InfoLog before printingBrian Paul2010-08-121-1/+3
| * | glsl2: remove stray semicolonBrian Paul2010-08-111-1/+1
| * | glsl2: Add a pass to transform ir_binop_sub to add(op0, neg(op1))Eric Anholt2010-08-091-0/+1
| * | glsl2: Add constant propagation.Eric Anholt2010-08-091-0/+1
| * | glsl2: Move gl_program->InputsRead/OutputsWritten setting to an ir pass.Eric Anholt2010-08-061-67/+4
| * | ir_to_mesa: Add support for sampler arrays.Eric Anholt2010-08-063-13/+43
| * | glsl2: Don't assert in a couple of places when encountering sampler arrays.Eric Anholt2010-08-061-0/+5
| * | ir_to_mesa: Give the expected size for _mesa_add_attribute().Eric Anholt2010-08-061-1/+2
| * | ir_to_mesa: Handle texture-array samplersIan Romanick2010-08-051-2/+4
| * | glsl2: Add a pass to convert exp and log to exp2 and log2.Eric Anholt2010-08-051-5/+2
| * | ir_to_mesa: Don't do function inlining until linking.Eric Anholt2010-08-051-1/+0
| * | glsl2: Don't try to dump GLSL IR for a shader that didn't compile.Eric Anholt2010-08-051-3/+5