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* mesa: Fix test for optimistic coloring being necessary.Eric Anholt2013-05-291-1/+1
| | | | | | | | | | i965 and radeon use ra_set_node_reg() to force payload registers to specific registers while exposing those registers to the allocator still. We were treating those register nodes as unsuccessfully allocated in the ra_simplify() step, leading to walking the registers again to do optimistic coloring even if there was nothing left ot do. Acked-by: Kenneth Graunke <[email protected]>
* mesa: fix GLSL program objects with more than 16 samplers combinedMarek Olšák2013-05-282-8/+27
| | | | | | | | | | | | | | | | | | | | | | | | | | The problem is the sampler units are allocated from the same pool for all shader stages, so if a vertex shader uses 12 samplers (0..11), the fragment shader samplers start at index 12, leaving only 4 sampler units for the fragment shader. The main cause is probably the fact that samplers (texture unit -> sampler unit mapping, etc.) are tracked globally for an entire program object. This commit adapts the GLSL linker and core Mesa such that the sampler units are assigned to sampler uniforms for each shader stage separately (if a sampler uniform is used in all shader stages, it may occupy a different sampler unit in each, and vice versa, an i-th sampler unit may refer to a different sampler uniform in each shader stage), and the sampler-specific variables are moved from gl_shader_program to gl_shader. This doesn't require any driver changes, and it fixes piglit/max-samplers for gallium and classic swrast. It also works with any number of shader stages. v2: - converted tabs to spaces - added an assertion to _mesa_get_sampler_uniform_value Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* ARB_fp: accept duplicate precision optionsChris Forbes2013-05-241-9/+15
| | | | | | | | | | | | | | | | | | | Relaxes the validation of OPTION ARB_precision_hint_{nicest,fastest}; to allow duplicate options. The spec says that both /nicest/ and /fastest/ cannot be specified together, but could be interpreted either way for respecification of the same option. Other drivers (NVIDIA etc) accept this, and at least one Unity3D game expects it to succeed (Kerbal Space Program). V2: Add spec quote. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Add lowering pass for ir_triop_vector_insertIan Romanick2013-05-131-0/+1
| | | | | | | | | | | | | | | | | | This will eventually replace do_vec_index_to_cond_assign. This lowering pass is called in all the places where do_vec_index_to_cond_assign or do_vec_index_to_swizzle is called. v2: Use WRITEMASK_* instead of integer literals. Use a more concise method of generating broadcast_index. Both suggested by Eric. v3: Use a series of scalar compares instead of a single vector compare. Suggested by Eric and Ken. It still uses 'if (cond) v.x = y;' instead of conditional assignments because ir_builder doesn't do conditional assignments, and I'd rather keep the code simple. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Add ir_triop_vector_insertIan Romanick2013-05-131-0/+1
| | | | | | | | | | | | | | | The new opcode is used to generate a new vector with a single field from the source vector replaced. This will eventually replace ir_dereference_array of vectors in the LHS of assignments. v2: Convert tabs to spaces. Suggested by Eric. v3: Add constant expression handling for ir_triop_vector_insert. This prevents the constant matrix inversion tests from regressing. Duh. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Add ir_binop_vector_extractIan Romanick2013-05-131-0/+1
| | | | | | | | | | | | | | | | | | | | The new opcode is used to get a single field from a vector. The field index may not be constant. This will eventually replace ir_dereference_array of vectors. This is similar to the extractelement instruction in LLVM IR. http://llvm.org/docs/LangRef.html#extractelement-instruction v2: Convert tabs to spaces. Suggested by Eric. v3: Add array index range checking to ir_binop_vector_extract constant expression handling. Suggested by Ken. v4: Use CLAMP instead of MIN2(MAX2()). Suggested by Ken. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Move the mvp_with_dp4 flag to ShaderCompilerOptions.Kenneth Graunke2013-05-121-1/+1
| | | | | | | | | | | | | | | This flag essentially tells the compiler whether it prefers dot products or multiply/adds for matrix operations. As such, ShaderCompilerOptions seems like the right place for it. This also lets us specify it on a per-stage basis. This patch makes all existing users set the flag for the Vertex Shader stage only, as it's currently only used for fixed-function vertex programs. That will change soon, and I wanted to preserve the existing behavior. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glsl: Pass struct shader_compiler_options into do_common_optimization.Kenneth Graunke2013-05-121-2/+5
| | | | | | | | | | | | | do_common_optimization may need to make choices about whether to emit certain kinds of instructions. gl_context::ShaderCompilerOptions contains exactly that information, so it makes sense to pass it in. Rather than passing the whole array, pass the structure for the stage that's currently being worked on. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: move max texture image unit constants to gl_program_constantsMarek Olšák2013-05-111-1/+1
| | | | | | | | | | Const.MaxTextureImageUnits -> Const.FragmentProgram.MaxTextureImageUnits Const.MaxVertexTextureImageUnits -> Const.VertexProgram.MaxTextureImageUnits etc. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa/program: Don't copy propagate from swizzles.Fabian Bieler2013-05-081-0/+2
| | | | | | | | | | | | | | | | | | | | | Do not propagate a copy if source and destination are identical. Otherwise code like MOV TEMP[0].xyzw, TEMP[0].wzyx MOV TEMP[1].xyzw, TEMP[0].xyzw is changed to MOV TEMP[0].xyzw, TEMP[0].wzyx MOV TEMP[1].xyzw, TEMP[0].wzyx This fixes Piglit test shaders/glsl-copy-propagation-self-2 for drivers that use Mesa IR. NOTE: This is a candidate for the stable branches. Signed-off-by: Fabian Bieler <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Add a pass to lower bitfield-insert into bfm+bfi.Matt Turner2013-05-061-0/+2
| | | | | | | | | | i965/Gen7+ and Radeon/Evergreen+ have bfm/bfi instructions to implement bitfieldInsert() from ARB_gpu_shader5. v2: Add ir_binop_bfm and ir_triop_bfi to st_glsl_to_tgsi.cpp. Remove spurious temporary assignment and dereference. Reviewed-by: Chris Forbes <[email protected]>
* glsl: Add support for new bit built-ins in ARB_gpu_shader5.Matt Turner2013-05-061-0/+9
| | | | | | v2: Move use of ir_binop_bfm and ir_triop_bfi to a later patch. Reviewed-by: Chris Forbes <[email protected]>
* build: remove unused API_DEFINESAndreas Boll2013-05-011-1/+1
| | | | Reviewed-by: Matt Turner <[email protected]>
* mesa: Restore 78-column wrapping of license text in C-style comments.Kenneth Graunke2013-04-2318-54/+72
| | | | | | | | | | | | | | The previous commit introduced extra words, breaking the formatting. This text transformation was done automatically via the following shell command: $ git grep 'THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY' | sed 's/:.*$//' | xargs -I {} sh -c 'vim -e -s {} < vimscript where 'vimscript' is a file containing: /THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY/;/\*\// !fmt -w 78 -p ' * ' :wq Reviewed-by: Brian Paul <[email protected]>
* mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.Kenneth Graunke2013-04-2318-18/+18
| | | | | | | | | | | | | | | This brings the license text in line with the MIT License as published on the Open Source Initiative website: http://opensource.org/licenses/mit-license.php Generated automatically be the following shell command: $ git grep 'THE AUTHORS BE LIABLE' | sed 's/:.*$//g' | xargs -I '{}' \ sed -i 's/THE AUTHORS/THE AUTHORS OR COPYRIGHT HOLDERS/' {} This introduces some wrapping issues, to be fixed in the next commit. Reviewed-by: Brian Paul <[email protected]>
* mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text.Kenneth Graunke2013-04-2318-18/+18
| | | | | | | | | | | | | | | | Generated automatically be the following shell command: $ git grep 'BRIAN PAUL BE LIABLE' | sed 's/:.*$//g' | xargs -I '{}' \ sed -i 's/BRIAN PAUL/THE AUTHORS/' {} The intention here is to protect all authors, not just Brian Paul. I believe that was already the sensible interpretation, but spelling it out is probably better. More practically, it also prevents people from accidentally copy & pasting the license into a new file which says Brian is not liable when he isn't even one of the authors. Reviewed-by: Brian Paul <[email protected]>
* mesa: remove unused opcodes AND, DP2A, NOT, NRM3, NRM4, OR, PRINT, XORMarek Olšák2013-04-245-173/+0
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Fix up program_parse.y to avoid uninitialized $$Paul Berry2013-04-191-0/+5
| | | | | | | | | | | Without this patch, $$.negate, $$.rgba_valid, and $$.xyzw_valid take on garbage values. At the moment this problem is benign (the garbage values happen to be zero), but in my experiments executing GL operations on a background thread, the garbage values change, leading to piglit failures. Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: remove #include "mfeatures.h" from numerous source filesBrian Paul2013-04-171-1/+0
| | | | | | None of the remaining FEATURE_x symbols in mfeatures.h are used anymore. Reviewed-by: Jordan Justen <[email protected]>
* build: Rename sources.mak -> Makefile.sourcesMatt Turner2013-04-152-3/+3
| | | | | | | | For the sake of consistency. Tested-by: Emil Velikov <[email protected]> Reviewed-and-Tested-by: Andreas Boll <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* mesa: Add a macro to bitset for determining bitset size.Eric Anholt2013-04-121-1/+1
| | | | Reviewed-by: Matt Turner <[email protected]>
* register_allocate: Fix the type of best_benefit.Matt Turner2013-04-081-1/+1
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: don't set _ClampFragmentColor to TRUE if it has no effectMarek Olšák2013-04-061-2/+3
| | | | | | | | This should reduce shader recompilations with drivers that emulate fragment color clamping, because we want the clamping to be enabled only if there is a signed normalized or floating-point colorbuffer. Reviewed-by: Brian Paul <[email protected]>
* mesa: don't memcmp() off the end of a cache key.Chris Forbes2013-04-061-2/+9
| | | | | | | | | | | | | | | | Reported-by: `per` in #intel-gfx The size of the cache key varies, so store the actual size as well as the key blob itself, rather than just assuming it's the same as the size passed in. NOTE: This is a candidate for stable branches. V2: Don't leave silly holes in structure; use unsigned instead of GLuint. V3: Fix missing case for `last` match. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* i965: Ask the register allocator to round-robin through registers.Eric Anholt2013-04-042-3/+29
| | | | | | | | | | | | The way we were allocating registers before, packing into low register numbers for Ironlake, resulted in an overly-constrained dependency graph for instruction scheduling. Improves GLBenchmark 2.1 performance by 4.5% +/- 0.7% (n=26). No difference on my old GLSL demo (n=20). No difference on nexuiz (n=15). v2: Fix off-by-one bug that made the change only work for 16-wide on i965. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Implement ARB_texture_query_lodDave Airlie2013-03-291-0/+3
| | | | | | | | | | | | | | | | | | | v2 [mattst88]: - Rebase. - #define GL_ARB_texture_query_lod to 1. - Remove comma after ir_lod in ir.h for MSVC. - Handled ir_lod in ir_hv_accept.cpp, ir_rvalue_visitor.cpp, opt_tree_grafting.cpp. - Rename textureQueryLOD to textureQueryLod, see https://www.khronos.org/bugzilla/show_bug.cgi?id=821 - Fix ir_reader of (lod ...). v3 [mattst88]: - Rename textureQueryLod to textureQueryLOD, pending resolution of Khronos 821. - Add ir_lod case to ir_to_mesa.cpp. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: handle STATE_CURRENT_ATTRIB_MAYBE_VP_CLAMPED for parameter printingMarek Olšák2013-03-281-0/+3
| | | | Reviewed-by: Brian Paul <[email protected]>
* Replace gl_frag_attrib enum with gl_varying_slot.Paul Berry2013-03-156-29/+29
| | | | | | | | | | | | This patch makes the following search-and-replace changes: gl_frag_attrib -> gl_varying_slot FRAG_ATTRIB_* -> VARYING_SLOT_* FRAG_BIT_* -> VARYING_BIT_* Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Tested-by: Brian Paul <[email protected]>
* mtypes.h: Modify gl_frag_attrib to refer to new gl_varying_slot enum.Paul Berry2013-03-151-4/+11
| | | | | | | | This paves the way for eliminating the gl_frag_attrib enum entirely. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Tested-by: Brian Paul <[email protected]>
* Replace gl_geom_result enum with gl_varying_slot.Paul Berry2013-03-151-1/+1
| | | | | | | | | | | This patch makes the following search-and-replace changes: gl_geom_result -> gl_varying_slot GEOM_RESULT_* -> VARYING_SLOT_* Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Tested-by: Brian Paul <[email protected]>
* Replace gl_geom_attrib enum with gl_varying_slot.Paul Berry2013-03-151-1/+1
| | | | | | | | | | | | This patch makes the following search-and-replace changes: gl_geom_attrib -> gl_varying_slot GEOM_ATTRIB_* -> VARYING_SLOT_* GEOM_BIT_* -> VARYING_BIT_* Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Tested-by: Brian Paul <[email protected]>
* Replace gl_vert_result enum with gl_varying_slot.Paul Berry2013-03-154-29/+29
| | | | | | | | | | | This patch makes the following search-and-replace changes: gl_vert_result -> gl_varying_slot VERT_RESULT_* -> VARYING_SLOT_* Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Tested-by: Brian Paul <[email protected]>
* mtypes.h: Modify gl_vert_result to refer to new gl_varying_slot enum.Paul Berry2013-03-151-0/+4
| | | | | | | | This paves the way for eliminating the gl_vert_result enum entirely. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Tested-by: Brian Paul <[email protected]>
* mesa: Reduce memory usage for reg alloc with many graph nodes (part 2).Eric Anholt2013-03-111-4/+8
| | | | | | | | | | | | | After the previous fix that almost removes an allocation of 4*n^2 bytes, we can use a bitset to reduce another allocation from n^2 bytes to n^2/8 bytes. Between the previous commit and this one, the peak heap size for an oglconform ARB_fragment_program max instructions test on i965 goes from 4GB to 255MB. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=55825 Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Reduce the memory usage for reg alloc with many graph nodes (part 1)Eric Anholt2013-03-111-1/+13
| | | | | | | | We were allocating an adjacency_list entry for every possible interference that could get created, but that usually doesn't happen. We can save a lot of memory by resizing the array on demand. Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: add switch case for ir_txf_ms to silence warningBrian Paul2013-03-021-0/+3
| | | | | Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* ir_to_mesa: Translate ir_triop_lrp to OPCODE_LRP.Matt Turner2013-02-281-2/+5
| | | | | Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Convert mix() to use a new ir_triop_lrp opcode.Kenneth Graunke2013-02-281-1/+5
| | | | | | | | | | | | | | | | | | | | | | | | Many GPUs have an instruction to do linear interpolation which is more efficient than simply performing the algebra necessary (two multiplies, an add, and a subtract). Pattern matching or peepholing this is more desirable, but can be tricky. By using an opcode, we can at least make shaders which use the mix() built-in get the more efficient behavior. Currently, all consumers lower ir_triop_lrp. Subsequent patches will actually generate different code. v2 [mattst88]: - Add LRP_TO_ARITH flag to ir_to_mesa.cpp. Will be removed in a subsequent patch and ir_triop_lrp translated directly. v3 [mattst88]: - Move changes from the next patch to opt_algebraic.cpp to accept 3-src operations. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Kenneth Graunke <[email protected]>
* glsl: Rename uniform_field_visitor to program_resource_visitor.Paul Berry2013-02-041-2/+2
| | | | | | | | | | | | | | | | There's actually nothing uniform-specific in uniform_field_visitor. It is potentially useful for all kinds of program resources (in particular, future patches will use it for transform feedback varyings). This patch renames it to program_resource_visitor, and clarifies several comments, to reflect the fact that it is useful for more than just uniforms. NOTE: This is a candidate for the 9.1 branch. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* mesa: use GLbitfield64 when copying program inputsBrian Paul2013-01-251-2/+2
| | | | | | Note: This is a candidate for the 9.0 branch. Reviewed-by: José Fonseca <[email protected]>
* mesa: add some casts to silence MSVC warningsBrian Paul2013-01-251-14/+14
| | | | Reviewed-by: José Fonseca <[email protected]>
* glsl: Extend ir_expression_operation for ARB_shading_language_packingMatt Turner2013-01-251-0/+4
| | | | | | | | | For each function {pack,unpack}{Snorm,Unorm}4x8, add a corresponding opcode to enum ir_expression_operation. Validate the new opcodes in ir_validate.cpp. Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glsl: Modify uniform_field_visitor::visit_field to take a row_major parameterIan Romanick2013-01-251-2/+6
| | | | | | | | | | Not used yet, but the UBO layout visitor will use this. v2: Remove a spruious hunk. This is moved to the patch "glsl: Remove ir_variable::uniform_block". Suggested by Carl Worth. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Add ir_variable::is_in_uniform_block predicateIan Romanick2013-01-251-1/+1
| | | | | | | | | The way a variable is tested for this property is about to change, and this makes the code easier to modify. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Carl Worth <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Add GLSL_TYPE_INTERFACEIan Romanick2013-01-251-0/+2
| | | | | | | | | | | | | | | | | | | | | Interfaces are structurally identical to structures from the compiler's point of view. They have some additional restrictions, and generally GPUs use different instructions to access them. Using a different base type should make this a bit easier. This commit also adds the glsl_type::interface_packing fields. For GLSL_TYPE_INTERFACE types, this will track the specified packing mode. It is analogous to gl_uniform_buffer::_Packing. v2: Add serveral missing GLSL_TYPE_INTERFACE cases in switch-statements. v3: Add information about glsl_type::interface_packing. Move row_major checking in glsl_type::record_key_compare from this patch to the previous patch. Both suggested by Paul Berry. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Replace most default cases in switches on GLSL typeIan Romanick2013-01-251-4/+10
| | | | | | | | | | | | | | | This makes it easier to find switch-statements that need to be updated after a new GLSL_TYPE_* is added because the compiler will generate a warning. Switch-statements that only had a small number of cases (e.g., everything in ir_constant_expression.cpp) were not modified. I may regret that decision when we eventually add support for doubles. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Carl Worth <[email protected]> Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Extend ir_expression_operation for GLSL 3.00 pack/unpack functions (v2)Chad Versace2013-01-241-1/+11
| | | | | | | | | | | | | | | | | For each function {pack,unpack}{Snorm,Unorm,Half}2x16, add a corresponding opcode to enum ir_expression_operation. Validate the new opcodes in ir_validate.cpp. Also, add opcodes for scalarized variants of the Half2x16 functions. (The code generator for the i965 fragment shader requires that all vector operations be scalarized. A lowering pass, to be added later, will scalarize the Half2x16 functions). v2: Fix assertion message in ir_to_mesa [for idr]. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Matt Tuner <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* glsl: Eliminate ambiguity between function ins/outs and shader ins/outsPaul Berry2013-01-241-5/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This patch replaces the three ir_variable_mode enums: - ir_var_in - ir_var_out - ir_var_inout with the following five: - ir_var_shader_in - ir_var_shader_out - ir_var_function_in - ir_var_function_out - ir_var_function_inout This eliminates a frustrating ambiguity: it used to be impossible to tell whether an ir_var_{in,out} variable was a shader in/out or a function in/out without seeing where the variable was declared in the IR. This complicated some optimization and lowering passes, and would have become a problem for implementing varying structs. In the lisp-style serialization of GLSL IR to strings performed by ir_print_visitor.cpp and ir_reader.cpp, I've retained the names "in", "out", and "inout" for function parameters, to avoid introducing code churn to the src/glsl/builtins/ir/ directory. Note: a couple of comments in the code seemed to indicate that we were planning for a possible future in which geometry shaders could have shader-scope inout variables. Our GLSL grammar rejects shader-scope inout variables, and I've been unable to find any evidence in the GLSL standards documents (or extensions) that this will ever be allowed, so I've eliminated these comments. Reviewed-by: Carl Worth <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glcpp: Accept pointer to GL context rather than just the API versionCarl Worth2013-01-111-1/+1
| | | | | | | | | As the preprocessor becomes more sophisticated and gains more optional behavior, it's easiest to just pass the GL context pointer to it so that it can examine any fields there that it needs to (such as API version, or the state of any driconf options, etc.). Reviewed-by: Kenneth Graunke <[email protected]>
* Clean up .gitignore filesMatt Turner2013-01-101-1/+0
|