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Author
Age
Files
Lines
*
mesa: Note that OPCODE_RFL is not part of ARB_fp (it's NV_fp only).
Eric Anholt
2012-10-08
1
-1
/
+1
*
register_allocate: don't consider trivially colorable registers for spilling.
Paul Berry
2012-10-03
1
-0
/
+7
*
ra: Add q_values parameter to ra_set_finalize()
Tom Stellard
2012-09-19
2
-2
/
+15
*
ra: Clarify usage of ra_set_node_reg()
Tom Stellard
2012-09-19
1
-0
/
+2
*
mesa: remove FEATURE_ATI_fragment_shader define.
Oliver McFadden
2012-09-15
1
-6
/
+2
*
mesa: remove FEATURE_NV_(fragment|vertex)_program defines.
Oliver McFadden
2012-09-15
1
-12
/
+0
*
mesa: remove FEATURE_ARB_shader_objects and related defines.
Oliver McFadden
2012-09-15
1
-6
/
+0
*
mesa: remove FEATURE_es2_glsl and related defines.
Oliver McFadden
2012-09-15
1
-4
/
+0
*
ir_to_mesa: make some global variable static
Dave Airlie
2012-09-15
1
-3
/
+3
*
mesa: make global perm variable static const
Dave Airlie
2012-09-15
1
-1
/
+1
*
mesa/glsl: rename preprocess to glcpp_preprocess
Dave Airlie
2012-09-15
1
-1
/
+1
*
mesa: use a prefix for the program lex
Dave Airlie
2012-09-15
1
-0
/
+1
*
Remove useless checks for NULL before freeing
Matt Turner
2012-09-05
6
-28
/
+12
*
Don't cast the return value of malloc/realloc
Matt Turner
2012-09-05
6
-11
/
+11
*
mesa: s/FREE/free/
Brian Paul
2012-09-01
1
-1
/
+1
*
mesa: s/MALLOC/malloc/
Brian Paul
2012-09-01
2
-2
/
+2
*
mesa: Kill GL_ARB_shadow_ambient with fire
Ian Romanick
2012-08-14
2
-21
/
+0
*
ir_to_mesa: Don't whack the ->location field of uniform block variables.
Eric Anholt
2012-08-07
1
-1
/
+1
*
glsl: Add a "ubo_load" expression type for fetches from UBOs.
Eric Anholt
2012-08-07
1
-0
/
+4
*
mesa: Fix off-by-one error in Parse_TextureImageId.
Vinson Lee
2012-08-04
1
-1
/
+1
*
mesa/program: Use sampler object state if present
Pauli Nieminen
2012-08-01
1
-1
/
+4
*
ir_to_mesa: make size_swizzles[] array static const
Brian Paul
2012-07-31
1
-1
/
+1
*
mesa: whitespace, etc. fixes in program.h
Brian Paul
2012-07-27
1
-7
/
+5
*
mesa: remove _math_matrix_alloc_inv()
Brian Paul
2012-07-26
1
-1
/
+0
*
mesa: Make more consistent use of _mesa_is_{user,winsys}_fbo()
Paul Berry
2012-07-26
1
-1
/
+2
*
glsl: Merge the lists of uniform blocks into the linked shader program.
Eric Anholt
2012-07-20
1
-0
/
+6
*
mesa: Set gl_fragment_program::UsesKill in do_set_program_inouts.
Paul Berry
2012-07-20
1
-4
/
+0
*
mesa: Set UsesDFdy appropriately for assembly programs.
Paul Berry
2012-07-19
3
-0
/
+4
*
mesa: Add UsesDFdy to struct gl_fragment_program.
Paul Berry
2012-07-19
1
-0
/
+2
*
mesa: use gl_program cast wrappers
Brian Paul
2012-07-18
1
-17
/
+12
*
mesa: add some gl_program cast wrappers
Brian Paul
2012-07-18
1
-0
/
+42
*
mesa: use the PRIx64 macro for printing 64-bit hexadecimal values
Brian Paul
2012-07-05
1
-5
/
+6
*
ir_to_mesa: Add support for ir_unop_f2u to ir_to_mesa backend.
Paul Berry
2012-06-15
1
-0
/
+1
*
mesa: Fix bool-int mismatch
Stéphane Marchesin
2012-06-12
1
-4
/
+5
*
mesa: Fix hash table leak
Antoine Labour
2012-06-12
2
-6
/
+15
*
glsl: Bitwise conversion operator support in the software renderers.
Olivier Galibert
2012-06-07
1
-0
/
+5
*
ir_to_mesa: Don't set initial uniform values again
Ian Romanick
2012-05-23
1
-104
/
+0
*
ir_to_mesa: Propagate initial values in _mesa_associate_uniform_storage
Ian Romanick
2012-05-23
1
-0
/
+9
*
mesa: use F_TO_I() instead of IROUND()
Brian Paul
2012-05-19
1
-10
/
+10
*
ir_to_mesa: Fix uninitialized member in add_uniform_to_shader.
Vinson Lee
2012-04-12
1
-1
/
+1
*
ir_to_mesa: Remove pretense of support for function calls.
Kenneth Graunke
2012-04-09
1
-181
/
+5
*
glsl: Remove ir_call::get_callee() and set_callee().
Kenneth Graunke
2012-04-02
1
-1
/
+1
*
mesa: remove MAX_WIDTH from prog_execute.h
Brian Paul
2012-02-24
1
-1
/
+5
*
st/mesa: kill off point size clamping in vertex shaders
Marek Olšák
2012-01-31
2
-28
/
+0
*
mesa: Make the register allocator allocation take a ralloc context.
Eric Anholt
2012-01-18
2
-3
/
+9
*
mesa: remove _mesa_ffs(), implement ffs() for non-GNU platforms
Brian Paul
2012-01-12
1
-2
/
+2
*
linker: Calculate used samplers and shadow samplers in the linker
Ian Romanick
2012-01-11
1
-27
/
+4
*
linker: Calculate the sampler to texture target mapping during linking
Ian Romanick
2012-01-11
1
-5
/
+3
*
mesa: Silence warning
Jakob Bornecrantz
2012-01-10
1
-0
/
+1
*
mesa: Silence warning
Jakob Bornecrantz
2012-01-10
1
-0
/
+1
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