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* mesa: Drop USE_IEEE define.Matt Turner2014-08-071-5/+0
| | | | | | | | | | | | | I think OpenVMS was the only platform that Mesa ran on that used a non-IEEE representation for floats. We removed OpenVMS support a while back, and this should alleviate the need to continue updating the this-platform-uses-IEEE list. The one bit of this patch that needs review is the IS_INF_OR_NAN, because I'm not sure if MSVC supports isfinite. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82268 Reviewed-by: Brian Paul <[email protected]>
* glsl: Make it possible to ignore built-ins when matching signatures.Kenneth Graunke2014-08-041-1/+1
| | | | | | | | | | | | | | | | | | Historically, we've implemented the rules for overriding built-in functions by creating multiple ir_functions and relying on the symbol table to hide the one containing built-in functions. That works, but has a few drawbacks, so the next patch will change it. Instead, we'll have a single ir_function for a particular name, which will contain both built-in and user-defined signatures. Passing an extra parameter to matching_signature makes it easy to ignore built-ins when they're supposed to be hidden. I didn't add the parameter to exact_matching_signature since it wasn't necessary. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Actually use the Mesa IR optimizer for ARB programs.Kenneth Graunke2014-08-041-0/+7
| | | | | | | | | | | | On Haswell, this cuts 1-3 instructions from 183 vertex shaders in "Shadowrun Returns", "Shatter", and "Trine 2." It adds 2 instructions to a single fragment shader in "Closure." total instructions in shared programs: 278803 -> 278546 (-0.09%) instructions in affected programs: 41930 -> 41673 (-0.61%) Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* util: Move ralloc to a new src/util directory.Kenneth Graunke2014-08-041-1/+1
| | | | | | | | | | | | | | | | | | For a long time, we've wanted a place to put utility code which isn't directly tied to Mesa or Gallium internals. This patch creates a new src/util directory for exactly that purpose, and builds the contents as libmesautil.la. ralloc seemed like a good first candidate. These days, it's directly used by mesa/main, i965, i915, and r300g, so keeping it in src/glsl didn't make much sense. Signed-off-by: Kenneth Graunke <[email protected]> v2 (Jason Ekstrand): More realloc uses and some scons fixes Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* exec_list: Make various places use the new length() method.Connor Abbott2014-07-151-4/+1
| | | | | | | | | | Instead of hand-rolling it. v2 [mattst88]: Rename get_size to length. Expand comment in ir_reader. Reviewed-by: Ian Romanick <[email protected]> [v1] Reviewed-by: Matt Turner <[email protected]> Signed-off-by: Connor Abbott <[email protected]>
* glsl: add new expression types for interpolateAt*Chris Forbes2014-07-121-0/+3
| | | | | | | Will be used to implement interpolateAt*() from ARB_gpu_shader5 Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* mesa: Use typed foreach_in_list instead of foreach_list.Matt Turner2014-07-011-22/+9
| | | | Reviewed-by: Ian Romanick <[email protected]>
* Remove the ATI_envmap_bumpmap extensionJason Ekstrand2014-06-302-32/+0
| | | | | | | | | | | As far as I can tell, the Intel mesa driver is the only driver in the world still supporting this legacy extension. If someone wants to do bump mapping, they can use shaders. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> [v1] Reviewed-by: Chris Forbes <[email protected]> [v2] Reviewed-by: Ian Romanick <[email protected]> [v3]
* glsl: Store info about geometry shaders that emit vertices to non-zero streams.Iago Toral Quiroga2014-06-301-0/+1
| | | | | | | | | | | On Intel hardware when a geometry shader outputs GL_POINTS primitives we only need to emit vertex control bits if it emits vertices to non-zero streams, so use a flag to track this. This flag will be set to TRUE when a geometry shader calls EmitStreamVertex() or EndStreamPrimitive() with a non-zero stream parameter in a later patch. Reviewed-by: Ian Romanick <[email protected]>
* mesa: Copy Geom.UsesEndPrimitive when cloning a geometry program.Iago Toral Quiroga2014-06-201-0/+1
| | | | | Reviewed-by: Ian Romanick <[email protected]> Cc: "10.1 10.2" <[email protected]>
* mesa: Add missing null checks into prog_hash_table.cJuha-Pekka Heikkila2014-05-301-0/+8
| | | | | | | | Check calloc return values in hash_table_insert() and hash_table_replace() Signed-off-by: Juha-Pekka Heikkila <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: Drop do_common_optimization's max_unroll_iterations parameter.Kenneth Graunke2014-04-111-1/+0
| | | | | | | | | | | | Now that we pass in gl_shader_compiler_options, it makes sense to just use options->MaxUnrollIterations, rather than passing a separate parameter. Half of the invocations already passed options->MaxUnrollIterations, while the other half passed in a hardcoded value of 32. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glsl: Pass ctx->Const.NativeIntegers to do_common_optimization().Kenneth Graunke2014-04-081-1/+1
| | | | | | | | | | | The next few patches will introduce an optimization that only works when integers are not represented as floating point values. v2: Re-word-wrap a line, as requested by Ian Romanick. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* mesa: remove redundant running of check_symbol_table()Juha-Pekka Heikkila2014-04-021-2/+4
| | | | | | | | Nested for loops running through tables against which they finally do an assert were ran also with optimized builds. Signed-off-by: Juha-Pekka Heikkila <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* mesa: Add missing null check in _mesa_parse_arb_program()Juha-Pekka Heikkila2014-04-021-0/+5
| | | | | | | | Add missing null check in program_parse.tab.c through program_parse.y Signed-off-by: Juha-Pekka Heikkila <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* mesa: Prevent negative indexing on noise2, noise3 and noise4Juha-Pekka Heikkila2014-04-021-18/+18
| | | | | | | | % operator could return negative value which would cause indexing before perm table. Change %256 to &0xff Signed-off-by: Juha-Pekka Heikkila <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* mesa: Clean up "unused parameter" warningsIan Romanick2014-03-281-3/+3
| | | | | | | | | program/ir_to_mesa.cpp:2008:1: warning: unused parameter 'ir' [-Wunused-parameter] program/ir_to_mesa.cpp:2272:1: warning: unused parameter 'ir' [-Wunused-parameter] program/ir_to_mesa.cpp:2278:1: warning: unused parameter 'ir' [-Wunused-parameter] Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa/program: Constify find_variable_storageIan Romanick2014-03-281-3/+2
| | | | | | | Also clean up an old whitespace blooper. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa/sso: rename Shader to the pointer _ShaderGregory Hainaut2014-03-251-3/+3
| | | | | | | | | | | | | | | | Basically a sed but shaderapi.c and get.c. get.c => GL_CURRENT_PROGAM always refer to the "old" UseProgram behavior shaderapi.c => the old api stil update the Shader object directly V2: formatting improvement V3 (idr): * Rebase fixes after a block of code was moved from ir_to_mesa.cpp to shaderapi.c. * Trivial reformatting. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: include stdbool.h in register_allocate.h to fix buildBrian Paul2014-03-181-0/+2
| | | | https://bugs.freedesktop.org/show_bug.cgi?id=76331
* ra: Convert another bool array to bitsets.Eric Anholt2014-03-181-6/+7
| | | | | | | | | This one saves about 2MB peak allocation in glsl-fs-algebraic-add-add-1, with no performance difference on timing short shader-db runs (n=9/10, warmup outlier removed). Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* ra: Use a bitset for storing which registers belong to a class.Kenneth Graunke2014-03-181-5/+10
| | | | | | | | | This should use 1/8 the memory. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Christoph Brill <[email protected]>
* ra: Create a reg_belongs_to_class() helper function.Kenneth Graunke2014-03-181-2/+11
| | | | | | | | | This is a little easier to read. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Christoph Brill <[email protected]>
* ra: Use bool instead of GLboolean.Kenneth Graunke2014-03-182-28/+29
| | | | | | | | | | | | | | | | | | | This isn't the GL API, so there's no reason to use GLboolean. Using bool is safer: any non-zero value is treated as "true". When converting a value to a GLboolean, all but the low byte is discarded, which means that values like 256 will be incorrectly rendered as false. Done via the following vim commands: :%s/GLboolean/bool/g :%s/GL_TRUE/true/g :%s/GL_FALSE/false/g and one line of manual whitespace tidying. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: remove _mesa_symbol_table_iterator structureTapani Pälli2014-03-102-99/+0
| | | | | | | | Nothing uses this structure, removal fixes Klocwork error about the possible oom condition in _mesa_symbol_table_iterator_ctor. Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: switch to c11 mutex functionsBrian Paul2014-03-031-4/+4
| | | | Reviewed-by: José Fonseca <[email protected]>
* mesa: Move MESA_GLSL=dump output to stderr.Kenneth Graunke2014-03-021-11/+12
| | | | | | | | | | | | i965 recently moved debug printfs to use stderr, including ones which trigger on MESA_GLSL=dump. This resulted in scrambled output. For drivers using ir_to_mesa, print_program was already using stderr, yet all the code around it was using stdout. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: Add a file argument to the IR printer.Eric Anholt2014-02-221-1/+1
| | | | | | | | | | | | While we want to be able to print to stdout for glsl_compiler, for debugging drivers we want to be able to dump to stderr because that's where other driver debug (like LIBGL_DEBUG) tends to go, and because some apps actually close stdout to shut up their own messages (such as the X Server, or NWN). Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* mesa: initialize gl_geometry_program Invocations fieldJordan Justen2014-02-201-0/+1
| | | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* glsl: Add image type to the GLSL IR.Francisco Jerez2014-02-121-0/+2
| | | | | | | | | v2: Reuse the glsl_sampler_dim enum for images. Reuse the glsl_type::sampler_* fields instead of creating new ones specific to image types. Reuse the same constructor as for samplers adding a new 'base_type' argument. Reviewed-by: Paul Berry <[email protected]>
* mesa/cs: Create the gl_compute_program struct, and the code to initialize it.Paul Berry2014-02-052-0/+25
| | | | Reviewed-by: Matt Turner <[email protected]>
* mesa/cs: Add a MESA_SHADER_COMPUTE stage and update switch statements.Paul Berry2014-02-052-0/+7
| | | | | | | | | This patch adds MESA_SHADER_COMPUTE to the gl_shader_stage enum. Also, where it is trivial to do so, it adds a compute shader case to switch statements that switch based on the type of shader. This avoids "unhandled switch case" compiler warnings. Reviewed-by: Matt Turner <[email protected]>
* mesa: Replace _mesa_program_index_to_target with _mesa_shader_stage_to_program.Paul Berry2014-01-212-19/+2
| | | | | | | | | | | | | | | | In my recent zeal to refactor Mesa's handling of the gl_shader_stage enum, I accidentally wound up with two functions that do the same thing: _mesa_program_index_to_target(), and _mesa_shader_stage_to_program(). This patch keeps _mesa_shader_stage_to_program(), since its name is more consistent with other related functions. However, it changes the signature so that it accepts an unsigned integer instead of a gl_shader_stage--this avoids awkward casts when the function is called from C++ code. Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* i965: Add an option to ignore sample qualifierAnuj Phogat2014-01-212-3/+5
| | | | | | | | | | This will be useful in my next patch which depends on a functionality of _mesa_get_min_invocations_per_fragment() to ignore the sample qualifier (prog->IsSample) based on a flag passed to it. Cc: [email protected] Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* mesa: rename PreferDP4 to OptimizeForAOS.Matt Turner2014-01-211-1/+1
| | | | | | | | | This flag was really just a proxy for determining whether the backend was vector (AOS) or scalar (SOA). It will be used to apply a future optimization only for vector backends. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Add varying slot for viewport indexIan Romanick2014-01-201-4/+6
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Convert gl_context::Viewport to gl_context::ViewportArrayCourtney Goeltzenleuchter2014-01-201-3/+3
| | | | | | | | | | | Only element 0 of the array is used anywhere at this time, so there should be no changes. v4: Split out from a single megapatch. Suggested by Ken. Signed-off-by: Courtney Goeltzenleuchter <[email protected]> Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* s/Tungsten Graphics/VMware/José Fonseca2014-01-172-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Tungsten Graphics Inc. was acquired by VMware Inc. in 2008. Leaving the old copyright name is creating unnecessary confusion, hence this change. This was the sed script I used: $ cat tg2vmw.sed # Run as: # # git reset --hard HEAD && find include scons src -type f -not -name 'sed*' -print0 | xargs -0 sed -i -f tg2vmw.sed # # Rename copyrights s/Tungsten Gra\(ph\|hp\)ics,\? [iI]nc\.\?\(, Cedar Park\)\?\(, Austin\)\?\(, \(Texas\|TX\)\)\?\.\?/VMware, Inc./g /Copyright/s/Tungsten Graphics\(,\? [iI]nc\.\)\?\(, Cedar Park\)\?\(, Austin\)\?\(, \(Texas\|TX\)\)\?\.\?/VMware, Inc./ s/TUNGSTEN GRAPHICS/VMWARE/g # Rename emails s/[email protected]/[email protected]/ s/[email protected]/[email protected]/g s/jrfonseca-at-tungstengraphics-dot-com/jfonseca-at-vmware-dot-com/ s/jrfonseca\[email protected]/[email protected]/g s/keithw\[email protected]/[email protected]/g s/[email protected]/[email protected]/g s/thomas-at-tungstengraphics-dot-com/thellstom-at-vmware-dot-com/ s/[email protected]/[email protected]/ # Remove dead links s@Tungsten Graphics (http://www.tungstengraphics.com)@Tungsten Graphics@g # C string src/gallium/state_trackers/vega/api_misc.c s/"Tungsten Graphics, Inc"/"VMware, Inc"/ Reviewed-by: Brian Paul <[email protected]>
* glsl: Convert piles of foreach_iter to the newer foreach_list macro.Kenneth Graunke2014-01-131-13/+13
| | | | | | | | | | | | | foreach_iter and exec_list_iterators have been deprecated for some time now; we just hadn't ever bothered to convert code to the newer foreach_list and foreach_list_safe macros. In these cases, we aren't editing the list, so we can use foreach_list rather than foreach_list_safe. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Use functions to convert gl_shader_stage to PROGRAM enum or pipe target.Paul Berry2014-01-092-16/+19
| | | | | | | | Suggested-by: Brian Paul <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> v2: Improve assert message.
* mesa: Index into ctx->Const.Program[] rather than using ad-hoc code.Paul Berry2014-01-091-15/+2
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: replace ctx->Const.{Vertex,Fragment,Geomtery}Program with an array.Paul Berry2014-01-092-16/+16
| | | | | | | | | | | | | | | | | | | | These are replaced with ctx->Const.Program[MESA_SHADER_{VERTEX,FRAGMENT,GEOMETRY}]. In patches to follow, this will allow us to replace a lot of ad-hoc logic with a variable index into the array. With the exception of the changes to mtypes.h, this patch was generated entirely by the command: find src -type f '(' -iname '*.c' -o -iname '*.cpp' -o -iname '*.py' \ -o -iname '*.y' ')' -print0 | xargs -0 sed -i \ -e 's/Const\.VertexProgram/Const.Program[MESA_SHADER_VERTEX]/g' \ -e 's/Const\.GeometryProgram/Const.Program[MESA_SHADER_GEOMETRY]/g' \ -e 's/Const\.FragmentProgram/Const.Program[MESA_SHADER_FRAGMENT]/g' Suggested-by: Brian Paul <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Make more use of gl_shader_stage enum in ir_set_program_inouts.cpp.Paul Berry2014-01-081-1/+1
| | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Use gl_shader::Stage instead of gl_shader::Type where possible.Paul Berry2014-01-082-14/+18
| | | | | | | | | | | | | | | | | | | | | This reduces confusion since gl_shader::Type is sometimes GL_SHADER_PROGRAM_MESA but is more frequently GL_SHADER_{VERTEX,GEOMETRY,FRAGMENT}. It also has the advantage that when switching on gl_shader::Stage, the compiler will alert if one of the possible enum types is unhandled. Finally, many functions in src/glsl (especially those dealing with linking) already use gl_shader_stage to represent pipeline stages; using gl_shader::Stage in those functions avoids the need for a conversion. Note: in the process I changed _mesa_write_shader_to_file() so that if it encounters an unexpected shader stage, it will use a file suffix of "????" rather than "geom". Reviewed-by: Brian Paul <[email protected]> v2: Split from patch "mesa: Store gl_shader_stage enum in gl_shader objects." Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Clean up nomenclature for pipeline stages.Paul Berry2014-01-084-15/+15
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously, we had an enum called gl_shader_type which represented pipeline stages in the order they occur in the pipeline (i.e. MESA_SHADER_VERTEX=0, MESA_SHADER_GEOMETRY=1, etc), and several inconsistently named functions for converting between it and other representations: - _mesa_shader_type_to_string: gl_shader_type -> string - _mesa_shader_type_to_index: GLenum (GL_*_SHADER) -> gl_shader_type - _mesa_program_target_to_index: GLenum (GL_*_PROGRAM) -> gl_shader_type - _mesa_shader_enum_to_string: GLenum (GL_*_{SHADER,PROGRAM}) -> string This patch tries to clean things up so that we use more consistent terminology: the enum is now called gl_shader_stage (to emphasize that it is in the order of pipeline stages), and the conversion functions are: - _mesa_shader_stage_to_string: gl_shader_stage -> string - _mesa_shader_enum_to_shader_stage: GLenum (GL_*_SHADER) -> gl_shader_stage - _mesa_program_enum_to_shader_stage: GLenum (GL_*_PROGRAM) -> gl_shader_stage - _mesa_progshader_enum_to_string: GLenum (GL_*_{SHADER,PROGRAM}) -> string In addition, MESA_SHADER_TYPES has been renamed to MESA_SHADER_STAGES, for consistency with the new name for the enum. Reviewed-by: Kenneth Graunke <[email protected]> v2: Also rename the "target" field of _mesa_glsl_parse_state and the "target" parameter of _mesa_shader_stage_to_string to "stage". Reviewed-by: Brian Paul <[email protected]>
* mesa: Add an assertion to _mesa_program_index_to_target().Paul Berry2013-12-301-2/+3
| | | | | | | Only a Mesa bug could cause this function to be called with an out-of-range index, so raise an assertion if that ever happens. Reviewed-by: Brian Paul <[email protected]>
* mesa: Improve static error checking of arrays sized by MESA_SHADER_TYPES.Paul Berry2013-12-301-1/+2
| | | | | | | | | | | | | | | | | | | | | This patch replaces the following pattern: foo bar[MESA_SHADER_TYPES] = { ... }; With: foo bar[] = { ... }; STATIC_ASSERT(Elements(bar) == MESA_SHADER_TYPES); This way, when a new shader type is added in a future version of Mesa, we will get a compile error to remind us that the array needs to be updated. Reviewed-by: Brian Paul <[email protected]>
* Rename overloads of _mesa_glsl_shader_target_name().Paul Berry2013-12-301-1/+1
| | | | | | | | | | | | Previously, _mesa_glsl_shader_target_name() had an overload for GLenum and an overload for the gl_shader_type enum, each of which behaved differently. However, since GLenum is a synonym for unsigned int, and unsigned ints are often used in place of gl_shader_type (e.g. in loop indices), there was a big risk of calling the wrong overload by mistake. This patch gives the two overloads different names so that it's always clear which one we mean to call. Reviewed-by: Brian Paul <[email protected]>
* glsl: move variables in to ir_variable::data, part IITapani Pälli2013-12-121-7/+7
| | | | | | | | | | | | | This patch moves following bitfields and variables to the data structure: explicit_location, explicit_index, explicit_binding, has_initializer, is_unmatched_generic_inout, location_frac, from_named_ifc_block_nonarray, from_named_ifc_block_array, depth_layout, location, index, binding, max_array_access, atomic Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glsl: move variables in to ir_variable::data, part ITapani Pälli2013-12-121-5/+5
| | | | | | | | | | This patch moves following bitfields in to the data structure: used, assigned, how_declared, mode, interpolation, origin_upper_left, pixel_center_integer Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Paul Berry <[email protected]>