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* glsl: Implement [iu]mulExtended() built-ins for ARB_gpu_shader5.Matt Turner2013-10-071-0/+1
* glsl: Add ir_binop_carry and ir_binop_borrow.Matt Turner2013-10-071-0/+2
* glsl: add plumbing for GL_ARB_texture_query_levelsChris Forbes2013-10-051-0/+3
* glsl: add texture gather changesMaxence Le Dore2013-10-031-0/+3
* mesa/program: Switch ir_to_mesa_instruction to the non-zeroing allocator.Francisco Jerez2013-10-011-1/+1
* mesa: Fix misplaced includes of "main/uniforms.h".Francisco Jerez2013-10-011-1/+1
* mesa: Remove some remaining FEATURE_* detritus.Eric Anholt2013-09-261-3/+0
* glsl: Remove unused pointer value.Vinson Lee2013-09-241-1/+1
* glsl: Hide many classes local to individual .cpp files in anon namespaces.Eric Anholt2013-09-231-2/+14
* mesa: Drop an extra copy-and-pasted copy in the program clone function.Eric Anholt2013-09-231-1/+0
* mesa: Convert some runtime asserts to static asserts.Eric Anholt2013-09-231-2/+2
* i965, mesa: Use the new DECLARE_R[Z]ALLOC_CXX_OPERATORS macros.Kenneth Graunke2013-09-211-11/+1
* glsl: Add support for ldexp.Matt Turner2013-09-171-0/+1
* mesa: Properly set the fog scale (gl_Fog.scale) to +INF when fog start and en...Henri Verbeet2013-09-101-2/+1
* glsl: Add conditional-select IR.Matt Turner2013-09-091-0/+1
* glsl: Pass _mesa_glsl_parse_state into matching_signature and such.Kenneth Graunke2013-09-091-1/+1
* glsl: Add support for new fma built-in in ARB_gpu_shader5.Matt Turner2013-08-271-0/+1
* mesa/program: Make prog_instruction.h and program.h safe to include from C++.Paul Berry2013-08-232-0/+16
* mesa: Refactor copying of linked program data.Paul Berry2013-08-011-4/+1
* glsl: add ir_emit_vertex and ir_end_primitive instruction typesBryan Cain2013-08-011-0/+14
* glsl: Change do_set_program_inouts' is_fragment_shader arg to shader_type.Paul Berry2013-08-011-1/+1
* mesa/program: remove useless YYIDLaurent Carlier2013-07-311-2/+2
* mesa/program: Switch from the deprecated YYLEX_PARAM to %lex-param.Kenneth Graunke2013-07-311-5/+4
* mesa/program: Change the program parser's namespace.Kenneth Graunke2013-07-312-3/+10
* glsl: Remove redundant writes to prog->LinkStatusPaul Berry2013-07-301-1/+0
* mesa: fix Address Sanitizer (ASan) issue in _mesa_add_parameter()Brian Paul2013-07-121-1/+15
* mesa: renumber shader indices according to their placement in pipelineMarek Olšák2013-07-022-8/+4
* mesa: GL_EXT_fog_coord is not optionalIan Romanick2013-06-281-5/+0
* mesa: GL_EXT_secondary_color is not optionalIan Romanick2013-06-281-5/+0
* mesa: Return ZeroVec/dummyReg instead of NULL pointerAnuj Phogat2013-06-281-4/+2
* mesa: move declarations before codeBrian Paul2013-06-271-2/+3
* ra: Fix register spilling.Eric Anholt2013-06-261-5/+39
* mesa: Move the common _mesa_glsl_compile_shader() code to glsl/.Eric Anholt2013-06-212-64/+0
* mesa: Move shader compiler API code to shaderapi.cEric Anholt2013-06-211-31/+0
* mesa: Fix missing setting of shader->IsES.Eric Anholt2013-06-211-0/+1
* mesa: Use shared code for converting shader targets to short strings.Eric Anholt2013-06-211-4/+1
* glsl: Remove ir_print_visitor.h includes and usageEric Anholt2013-06-211-5/+4
* mesa: remove outdated version lines in commentsRico Schüller2013-06-0520-20/+0
* mesa: Fix test for optimistic coloring being necessary.Eric Anholt2013-05-291-1/+1
* mesa: fix GLSL program objects with more than 16 samplers combinedMarek Olšák2013-05-282-8/+27
* ARB_fp: accept duplicate precision optionsChris Forbes2013-05-241-9/+15
* glsl: Add lowering pass for ir_triop_vector_insertIan Romanick2013-05-131-0/+1
* glsl: Add ir_triop_vector_insertIan Romanick2013-05-131-0/+1
* glsl: Add ir_binop_vector_extractIan Romanick2013-05-131-0/+1
* mesa: Move the mvp_with_dp4 flag to ShaderCompilerOptions.Kenneth Graunke2013-05-121-1/+1
* glsl: Pass struct shader_compiler_options into do_common_optimization.Kenneth Graunke2013-05-121-2/+5
* mesa: move max texture image unit constants to gl_program_constantsMarek Olšák2013-05-111-1/+1
* mesa/program: Don't copy propagate from swizzles.Fabian Bieler2013-05-081-0/+2
* glsl: Add a pass to lower bitfield-insert into bfm+bfi.Matt Turner2013-05-061-0/+2
* glsl: Add support for new bit built-ins in ARB_gpu_shader5.Matt Turner2013-05-061-0/+9