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Author
Age
Files
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*
prog/nir: Simplify some load/store operations
Jason Ekstrand
2018-04-05
1
-40
/
+13
*
mesa: ensure that variable is initialized
Dylan Baker
2018-04-03
1
-1
/
+1
*
mesa/program: Link SPIR-V shaders using the SPIR-V code-path
Eduardo Lima Mitev
2018-03-30
1
-1
/
+5
*
mesa: fix leaking ParameterValueOffset
Tapani Pälli
2018-03-20
1
-0
/
+1
*
mesa: add _mesa_add_sized_state_reference() helper
Timothy Arceri
2018-03-20
2
-14
/
+27
*
mesa: add support propagate uniform support for packed uniforms
Timothy Arceri
2018-03-20
1
-2
/
+18
*
mesa: allow for uniform packing when adding uniforms to param list
Timothy Arceri
2018-03-20
1
-5
/
+27
*
mesa: rework ParameterList to allow packing
Timothy Arceri
2018-03-20
10
-34
/
+78
*
compiler: int8/uint8 support
Karol Herbst
2018-03-14
1
-0
/
+4
*
mesa: Provide an alternative to get_vp_mode()
Mathias Fröhlich
2018-02-23
1
-0
/
+1
*
mesa: fix compile failure
Mark Janes
2018-02-13
1
-0
/
+1
*
mesa: move STATE_LENGTH to shader_enums.h and use it everywhere
Marek Olšák
2018-02-13
1
-6
/
+0
*
mesa: reduce the size of gl_program_parameter
Marek Olšák
2018-02-13
1
-3
/
+3
*
mesa,glsl,nir: reduce gl_state_index size to 2 bytes
Marek Olšák
2018-02-13
7
-28
/
+27
*
mesa: separate legacy stuff from gl_texture_unit into gl_fixedfunc_texture_unit
Marek Olšák
2018-02-13
1
-10
/
+10
*
mesa: (trivial) remove unused ignore_sample_qualifier_parameter
Roland Scheidegger
2018-02-08
2
-9
/
+5
*
mesa: don't flag _NEW_COLOR for KHR adv.blend if prog constant doesn't change
Marek Olšák
2018-02-02
1
-1
/
+2
*
mesa: change gl_link_status enums to uppercase
Brian Paul
2018-01-26
1
-6
/
+6
*
mesa/program: Add missing file types to printout
Gert Wollny
2018-01-24
1
-2
/
+14
*
mesa/program: Fix -Wunused-param warning
Gert Wollny
2018-01-19
4
-6
/
+4
*
mesa/program/prog_execute.c: Silence -Wunused-param
Gert Wollny
2018-01-19
1
-6
/
+3
*
mesa: move gl_external_samplers() to program.[ch]
Brian Paul
2018-01-17
2
-0
/
+22
*
mesa: remove unneeded #includes of main/compiler.h
Brian Paul
2018-01-17
2
-2
/
+0
*
mesa/program: change validate_inputs() local var 'inputs' to GLbitfield64
Brian Paul
2018-01-17
1
-1
/
+1
*
program: Don't reset SamplersValidated when restoring from shader cache
Jordan Justen
2017-12-13
1
-7
/
+9
*
mesa: refuse to compile SPIR-V shaders or link mixed shaders
Nicolai Hähnle
2017-12-12
1
-1
/
+16
*
glsl: Add 16-bit types
Eduardo Lima Mitev
2017-12-06
1
-0
/
+6
*
glsl: Fix gl_NormalScale.
Fabian Bieler
2017-12-03
1
-1
/
+1
*
mesa: rework _mesa_add_parameter() to only add a single param
Timothy Arceri
2017-11-29
2
-37
/
+39
*
mesa: shrink VERT_ATTRIB bitfields to 32 bits
Marek Olšák
2017-11-25
1
-1
/
+1
*
mesa: remove unused vertex attrib WEIGHT
Marek Olšák
2017-11-25
3
-9
/
+22
*
mesa: rework how we free gl_shader_program_data
Timothy Arceri
2017-11-09
1
-0
/
+2
*
main: Add driver cache blob fields to gl_program
Jordan Justen
2017-10-31
1
-0
/
+4
*
glsl: Remove ir_binop_greater and ir_binop_lequal expressions
Ian Romanick
2017-10-30
1
-30
/
+0
*
mesa: use util_strdup() macro in symbol_table.c
Brian Paul
2017-10-23
1
-2
/
+3
*
meson: Build i965 and dri stack
Dylan Baker
2017-10-09
1
-0
/
+33
*
mesa/st: fix infinite loops
Timothy Arceri
2017-09-21
1
-1
/
+1
*
glsl: Unify ir_constant::const_elements and ::components
Ian Romanick
2017-09-19
1
-1
/
+2
*
glsl: Rename ir_constant::array_elements to ::const_elements
Ian Romanick
2017-09-19
1
-1
/
+1
*
util: move string_to_uint_map to glsl
Emil Velikov
2017-08-29
1
-1
/
+1
*
mesa: pass ctx to add_uniform_to_shader constructor
Timothy Arceri
2017-08-22
2
-5
/
+8
*
glsl: pass UseSTD430AsDefaultPacking to where it will be used
Timothy Arceri
2017-08-22
1
-2
/
+4
*
glsl: Remove unused private fields
Matt Turner
2017-08-21
1
-2
/
+1
*
mesa: count uniform against storage when its bindless
Timothy Arceri
2017-08-15
1
-5
/
+13
*
mesa: correctly calculate the storage offset for i915
Timothy Arceri
2017-08-15
1
-3
/
+1
*
glsl: pass mem_ctx to constant_expression_value(...) and friends
Timothy Arceri
2017-08-11
1
-2
/
+4
*
glsl: stop copying struct and interface member names
Timothy Arceri
2017-08-11
1
-3
/
+3
*
glsl: calculate number of operands in an expression once
Timothy Arceri
2017-08-11
1
-2
/
+2
*
glsl: simplify add_uniform_to_shader::visit_field
Nicolai Hähnle
2017-07-05
1
-6
/
+5
*
mesa: remove unused parameter/member of add_uniform_to_shader
Nicolai Hähnle
2017-07-03
1
-6
/
+3
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