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* glsl2: Add constant propagation.Eric Anholt2010-08-091-0/+1
* glsl2: Move gl_program->InputsRead/OutputsWritten setting to an ir pass.Eric Anholt2010-08-061-67/+4
* ir_to_mesa: Add support for sampler arrays.Eric Anholt2010-08-063-13/+43
* glsl2: Don't assert in a couple of places when encountering sampler arrays.Eric Anholt2010-08-061-0/+5
* ir_to_mesa: Give the expected size for _mesa_add_attribute().Eric Anholt2010-08-061-1/+2
* ir_to_mesa: Handle texture-array samplersIan Romanick2010-08-051-2/+4
* glsl2: Add a pass to convert exp and log to exp2 and log2.Eric Anholt2010-08-051-5/+2
* ir_to_mesa: Don't do function inlining until linking.Eric Anholt2010-08-051-1/+0
* glsl2: Don't try to dump GLSL IR for a shader that didn't compile.Eric Anholt2010-08-051-3/+5
* ir_to_mesa: Remove debug force-enablement of EmitNoIfs.Eric Anholt2010-08-051-1/+1
* i965: Settle on printing our program debug to stdout.Eric Anholt2010-08-042-16/+23
* ir_to_mesa: Print shader source and compiled IR under MESA_GLSL=dump.Eric Anholt2010-08-041-1/+17
* glsl2: Add ir_assignment::write_mask and associated methodsIan Romanick2010-08-041-42/+25
* ir_to_mesa: Clean up the mapping of samplers to Mesa's sampler uniforms.Eric Anholt2010-08-041-20/+22
* mesa: Don't null deref looking for Mesa IR code at compile time.Eric Anholt2010-08-041-5/+3
* glsl2: Skip talloc_parent in constant_expression of non-constant arrays.Eric Anholt2010-08-041-1/+1
* ir_to_mesa: Add support for 1.20 uniform initializers.Eric Anholt2010-08-021-30/+97
* Initialize a couple of HasIndex2 fields on Mesa IR src regs.Eric Anholt2010-08-021-0/+1
* ir_to_mesa: Support for struct uniforms.Eric Anholt2010-08-021-0/+78
* ir_to_mesa: Add a constructor for ir_to_mesa_src_reg.Eric Anholt2010-08-021-48/+34
* Keep a local copy of the symbol name in the symbol tableIan Romanick2010-08-021-3/+4
* ir_to_mesa: Add support for MESA_GLSL=log.Eric Anholt2010-08-011-0/+4
* glsl2: Add new tree grafting optimization pass.Eric Anholt2010-07-311-0/+1
* ir_to_mesa: Add the function name as a comment to BGNSUB and ENDSUB.Eric Anholt2010-07-301-4/+18
* ir_to_mesa: Don't emit a duplicate return at the end of a function.Eric Anholt2010-07-291-2/+6
* ir_to_mesa: Respect the driver if it rejects a shader.Eric Anholt2010-07-281-5/+9
* glsl2: Add support for redeclaring layout of gl_FragCoord for ARB_fcc.Eric Anholt2010-07-281-1/+6
* ir_to_mesa: Add remaining state variable (builtin uniforms) support.Eric Anholt2010-07-281-0/+201
* ir_to_mesa: Provide a restricted type size to _mesa_add_uniform.Eric Anholt2010-07-271-1/+10
* ir_to_mesa: Add support for array constants.Eric Anholt2010-07-271-17/+31
* glsl2: Make the dead code handler make its own talloc context.Eric Anholt2010-07-271-1/+1
* mesa: Allow large temporary indices coming into the temporary reg allocator.Eric Anholt2010-07-271-21/+27
* ir_to_mesa: Set the swizzle on constant struct src regs.Eric Anholt2010-07-271-0/+1
* ir_to_mesa: Fix stray "break" that broke functions of >1 argument.Eric Anholt2010-07-271-1/+0
* glsl2: Add optimization pass for algebraic simplifications.Eric Anholt2010-07-271-0/+1
* ir_to_mesa: Fix up handling of void function returns.Eric Anholt2010-07-261-1/+1
* ir_to_mesa: Actually allocate the right size for constant matrix temps.Eric Anholt2010-07-261-1/+1
* ir_to_mesa: Add support for structure constants.Eric Anholt2010-07-261-5/+30
* Merge remote branch 'origin/master' into glsl2Eric Anholt2010-07-2610-21/+2495
* Regenerate program/lex.yy.cCarl Worth2010-07-211-179/+206
* Avoid more warnings in flex-generated code.Carl Worth2010-07-211-0/+7
* Avoid warnings in flex-generated code.Carl Worth2010-07-211-0/+6
* mesa: add comments and change Index2D to just Index2Zack Rusin2010-07-132-8/+18
* mesa: make uniform work with geometry shadersZack Rusin2010-07-101-5/+13
* mesa: add basic support for 2D register arrays to mesaZack Rusin2010-07-092-3/+17
* mesa: updated instruction commentsBrian Paul2010-07-021-4/+3
* mesa: Silence warning.José Fonseca2010-07-021-1/+2
* mesa: initial support for ARB_geometry_shader4Zack Rusin2010-06-286-3/+88
* mesa: rename src/mesa/shader/ to src/mesa/program/Brian Paul2010-06-1044-0/+28006