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* program: Clean up after condition code removal.Matt Turner2016-03-021-5/+3
* program: Remove variable used only in assert().Matt Turner2016-03-021-2/+1
* program: Drop GL_FRAGMENT_PROGRAM_NV from switch statement.Matt Turner2016-03-021-1/+0
* program: Remove NV_fragment_program opcode parsing.Matt Turner2016-03-012-9/+0
* program: Remove NV_fragment_program scalar suffix parsing.Matt Turner2016-03-011-17/+0
* program: Remove NV_fragment_program_option parsing support.Matt Turner2016-03-011-44/+5
* program: Remove NV_fragment_program Abs support.Matt Turner2016-03-018-76/+4
* program: Remove incorrect comment about OPCODE_TXD.Matt Turner2016-03-011-1/+1
* program: Remove OPCODE_TXP_NV.Matt Turner2016-03-015-30/+0
* program: Clean up after previous commit.Matt Turner2016-03-011-43/+41
* program: Remove condition-code and precision support.Matt Turner2016-03-0111-524/+62
* program: Remove OPCODE_KIL_NV.Matt Turner2016-03-016-31/+6
* program: Remove RelAddr2 support.Matt Turner2016-03-014-32/+3
* program: Mark table const.Matt Turner2016-03-011-1/+1
* mesa: Remove EmitCondCodes.Matt Turner2016-03-011-22/+2
* Android: fix build break from nir/glsl move to compiler/Rob Herring2016-02-291-2/+3
* program: Remove extra reference_program()Miklós Máté2016-02-251-2/+0
* Android: fix build break in libmesa_programRob Herring2016-02-181-1/+1
* mesa: gl_NumSamples should always be at least oneIlia Mirkin2016-02-181-1/+1
* glsl/types: Add support for function typesJason Ekstrand2016-02-131-0/+2
* mesa: call build_program_resource_list inside Driver.LinkShaderMarek Olšák2016-02-111-2/+2
* nir: Separate texture from sampler in nir_tex_instrJason Ekstrand2016-02-091-0/+1
* nir/tex_instr: Rename sampler to textureJason Ekstrand2016-02-091-1/+1
* ptn: use const_index helpersRob Clark2016-02-091-2/+2
* mesa: remove now unused sampler index handing codeTimothy Arceri2016-02-093-170/+0
* mesa: compute sampler index in ir_to_mesa rather than using UniformHashTimothy Arceri2016-02-091-3/+78
* mesa: drop unused nonconst sampler functions.Dave Airlie2016-02-092-14/+0
* glsl/ir: add param index to variable.Dave Airlie2016-02-091-3/+2
* program: Use _mesa_geometric_samples to calculate gl_NumSamplesNeil Roberts2016-02-051-1/+2
* mesa: remove dead program parameter functionsTimothy Arceri2016-02-052-77/+0
* mesa: use geometric helper for computing min samplesIlia Mirkin2016-02-021-3/+4
* glsl: Remove 2x16 half-precision pack/unpack opcodes.Matt Turner2016-02-011-3/+0
* st/mesa: add atomic counter supportIlia Mirkin2016-01-291-0/+4
* glsl: move to compiler/Emil Velikov2016-01-263-14/+14
* nir: move to compiler/Emil Velikov2016-01-262-3/+3
* nir: move glsl_types.{cpp,h} to compilerEmil Velikov2016-01-262-2/+2
* glsl: Delete the ir_binop_bfm and ir_triop_bfi opcodes.Kenneth Graunke2016-01-131-2/+0
* program: add a helper for rewriting FP position input to sysvalMarek Olšák2016-01-082-0/+29
* program: add _mesa_reserve_parameter_storageMarek Olšák2016-01-022-15/+36
* nir/builder: Add an init function that creates a simple shader for youJason Ekstrand2015-12-291-10/+3
* nir: Get rid of function overloadsJason Ekstrand2015-12-281-2/+1
* nir: Add a writemask to store intrinsics.Kenneth Graunke2015-12-221-0/+2
* nir: Delete bany, ball, fany, fall.Matt Turner2015-12-181-2/+2
* glsl: Remove ir_unop_any.Matt Turner2015-12-181-26/+0
* program: fix comment about the fog formulaMiklós Máté2015-12-171-1/+1
* ir_to_mesa: Skip useless comparison instructions.Matt Turner2015-12-161-1/+7
* mesa/program: remove dead function declarationsEmil Velikov2015-11-292-5/+0
* glsl: Add ir_samples_identical opcodeIan Romanick2015-11-191-0/+2
* nir/info: Add a few bits of info for fragment shadersJason Ekstrand2015-10-191-0/+6
* nir: remove dependency on glslRob Clark2015-10-163-2/+3