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path: root/src/mesa/program/programopt.c
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* st/mesa/r200/i915/i965: move ARB program fields into a unionTimothy Arceri2016-11-171-34/+35
| | | | | | | | | | | It's common for games to compile 2000 programs or more so at 32bits x 2000 programs x 22 fields x 2 (at least) stages This should give us something like 352 kilobytes in savings once we add some more glsl only fields. Reviewed-by: Emil Velikov <[email protected]>
* mesa: make use of ralloc when creating ARB asm gl_program fieldsTimothy Arceri2016-11-171-6/+6
| | | | | | | | | | | This will allow us to move the ARB asm fields in gl_program into a union as we will be able call ralloc_free() on the entire struct when destroying the context. In this change we switch over to using ralloc for the Instructions, String and LocalParams fields of gl_program. Reviewed-by: Emil Velikov <[email protected]>
* glsl/st/mesa: use common system values read fieldTimothy Arceri2016-10-261-1/+1
| | | | | | | | | And set system values read directly in shader_info. st/mesa changes where: Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* r200/glsl/st/mesa: use common outputs written fieldTimothy Arceri2016-10-261-4/+4
| | | | | | | | | And set outputs written directly in shader_info. st/mesa changes where: Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* r200/i915/st/mesa/compiler: use common inputs read fieldTimothy Arceri2016-10-261-6/+6
| | | | | | | | | | | | And set set inputs_read directly in shader_info. To avoid regressions between changes this change is a squashed version of the following patches. st/mesa changes where: Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* st/mesa/r200/i915/i965: eliminate gl_fragment_programTimothy Arceri2016-10-261-16/+15
| | | | | | | | | | Here we move OriginUpperLeft and PixelCenterInteger into gl_program all other fields have been replace by shader_info. V2: Don't use anonymous union/structs to hold vertex/fragment fields suggested by Ian. Reviewed-by: Jason Ekstrand <[email protected]>
* mesa/i965/i915/r200: eliminate gl_vertex_programTimothy Arceri2016-10-261-22/+20
| | | | | | | Here we move the only field in gl_vertex_program to the ARB program fields in gl_program. Reviewed-by: Jason Ekstrand <[email protected]>
* program: Remove OPCODE_TXP_NV.Matt Turner2016-03-011-1/+0
| | | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Acked-by: Brian Paul <[email protected]>
* program: add a helper for rewriting FP position input to sysvalMarek Olšák2016-01-081-0/+27
| | | | | Reviewed-by: Edward O'Callaghan <[email protected] Reviewed-by: Brian Paul <[email protected]>
* program: Shrink and rename SaturateMode field to Saturate.Matt Turner2015-06-031-3/+3
| | | | | | | | | | | It was 2 bits to accommodate SATURATE_PLUS_MINUS_ONE (removed by commit 09b566e1). A similar change was made to TGSI recently in commit e1c4e8aa. Reducing the size from 2 bits to 1 reduces the size of the bit fields from 17 bits to 16, which is a much nicer number. Reviewed-by: Brian Paul <[email protected]>
* mesa: Use assert() instead of ASSERT wrapper.Matt Turner2015-02-231-1/+1
| | | | Acked-by: Eric Anholt <[email protected]>
* program: Remove _mesa_nop_vertex_program/_mesa_nop_fragment_program.Matt Turner2015-02-111-91/+0
| | | | | | | | | | | | Dead since commit 284ce20901b0c2cfab1d952cc129b8f3cd068f12 Author: Eric Anholt <[email protected]> Date: Fri Aug 20 10:52:14 2010 -0700 Remove remnants of the old glsl compiler. Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: move ShaderCompilerOptions into gl_constantsMarek Olšák2014-08-111-1/+1
| | | | | Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* mesa: rename PreferDP4 to OptimizeForAOS.Matt Turner2014-01-211-1/+1
| | | | | | | | | This flag was really just a proxy for determining whether the backend was vector (AOS) or scalar (SOA). It will be used to apply a future optimization only for vector backends. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: remove outdated version lines in commentsRico Schüller2013-06-051-1/+0
| | | | Signed-off-by: Brian Paul <[email protected]>
* mesa: Move the mvp_with_dp4 flag to ShaderCompilerOptions.Kenneth Graunke2013-05-121-1/+1
| | | | | | | | | | | | | | | This flag essentially tells the compiler whether it prefers dot products or multiply/adds for matrix operations. As such, ShaderCompilerOptions seems like the right place for it. This also lets us specify it on a per-stage basis. This patch makes all existing users set the flag for the Vertex Shader stage only, as it's currently only used for fixed-function vertex programs. That will change soon, and I wanted to preserve the existing behavior. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Restore 78-column wrapping of license text in C-style comments.Kenneth Graunke2013-04-231-3/+4
| | | | | | | | | | | | | | The previous commit introduced extra words, breaking the formatting. This text transformation was done automatically via the following shell command: $ git grep 'THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY' | sed 's/:.*$//' | xargs -I {} sh -c 'vim -e -s {} < vimscript where 'vimscript' is a file containing: /THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY/;/\*\// !fmt -w 78 -p ' * ' :wq Reviewed-by: Brian Paul <[email protected]>
* mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.Kenneth Graunke2013-04-231-1/+1
| | | | | | | | | | | | | | | This brings the license text in line with the MIT License as published on the Open Source Initiative website: http://opensource.org/licenses/mit-license.php Generated automatically be the following shell command: $ git grep 'THE AUTHORS BE LIABLE' | sed 's/:.*$//g' | xargs -I '{}' \ sed -i 's/THE AUTHORS/THE AUTHORS OR COPYRIGHT HOLDERS/' {} This introduces some wrapping issues, to be fixed in the next commit. Reviewed-by: Brian Paul <[email protected]>
* mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text.Kenneth Graunke2013-04-231-1/+1
| | | | | | | | | | | | | | | | Generated automatically be the following shell command: $ git grep 'BRIAN PAUL BE LIABLE' | sed 's/:.*$//g' | xargs -I '{}' \ sed -i 's/BRIAN PAUL/THE AUTHORS/' {} The intention here is to protect all authors, not just Brian Paul. I believe that was already the sensible interpretation, but spelling it out is probably better. More practically, it also prevents people from accidentally copy & pasting the license into a new file which says Brian is not liable when he isn't even one of the authors. Reviewed-by: Brian Paul <[email protected]>
* Replace gl_frag_attrib enum with gl_varying_slot.Paul Berry2013-03-151-7/+7
| | | | | | | | | | | | This patch makes the following search-and-replace changes: gl_frag_attrib -> gl_varying_slot FRAG_ATTRIB_* -> VARYING_SLOT_* FRAG_BIT_* -> VARYING_BIT_* Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Tested-by: Brian Paul <[email protected]>
* Replace gl_vert_result enum with gl_varying_slot.Paul Berry2013-03-151-9/+9
| | | | | | | | | | | This patch makes the following search-and-replace changes: gl_vert_result -> gl_varying_slot VERT_RESULT_* -> VARYING_SLOT_* Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Tested-by: Brian Paul <[email protected]>
* mesa: Remove remnants of PROGRAM_VARYING.Kenneth Graunke2012-10-161-5/+2
| | | | | | | | The previous patch removed the producer of things in this file. Since there aren't any, we can remove it. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Make gl_program::InputsRead 64 bits.Mathias Fröhlich2011-11-291-2/+2
| | | | | | | | | Make gl_program::InputsRead a 64 bits bitfield. Adapt the intel and radeon driver to handle a 64 bits InputsRead value. Signed-off-by: Mathias Froehlich <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Don't append fog code for programs that don't output color.José Fonseca2011-05-111-0/+6
| | | | | | | | | Fixes fdo 36919. NOTE: This is a candidate for the stable branches. It should be cherry-picked to the sames branches that 3aa21f93dc1329c6f956277f2746c2a0bdae5446 was.
* mesa: Kill gl_fragment_program::FogOption with fireIan Romanick2011-04-211-12/+21
| | | | | | | | | | | | All drivers expect this to always be GL_NONE. Don't let there be any opportunity for a bad value to leak out and infect some unsuspecting driver. If any driver for hardware that had fixed-function per-fragment fog (i915 and perhaps some r300-ish) was ever going to add support, it would have done it by now. Reviewed-by: Eric Anholt <[email protected]> Acked-by: Corbin Simpson <[email protected]> Acked-by: Alex Deucher <[email protected]>
* mesa: implement clamping controls (ARB_color_buffer_float)Marek Olšák2011-03-291-2/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Squashed commit of the following: Author: Marek Olšák <[email protected]> mesa: fix getteximage so that it doesn't clamp values mesa: update the compute_version function mesa: add display list support for ARB_color_buffer_float mesa: fix glGet query with GL_ALPHA_TEST_REF and ARB_color_buffer_float commit b2f6ddf907935b2594d2831ddab38cf57a1729ce Author: Luca Barbieri <[email protected]> Date: Tue Aug 31 16:50:57 2010 +0200 mesa: document known possible deviations from ARB_color_buffer_float commit 5458935be800c1b19d1c9d1569dc4fa30a97e8b8 Author: Luca Barbieri <[email protected]> Date: Tue Aug 24 21:54:56 2010 +0200 mesa: expose GL_ARB_color_buffer_float commit aef5c3c6be6edd076e955e37c80905bc447f8a82 Author: Luca Barbieri <[email protected]> Date: Thu Aug 26 18:12:34 2010 +0200 mesa, mesa/st: handle read color clamping properly (I'll squash the st/mesa part to a separate commit. -Marek) We set IMAGE_CLAMP_BIT in the caller based on _ClampReadColor, where the operation mandates it. TODO: did I get the set of operations mandating it right? commit 3a9cb5e59b676b6148c50907ce6eef5441677e36 Author: Luca Barbieri <[email protected]> Date: Thu Aug 26 18:09:41 2010 +0200 mesa: respect color clamping in texenv programs (v2) Changes in v2: - Fix attributes other than vertex color sometimes getting clamped commit de26f9e47e886e176aab6e5a2c3d4481efb64362 Author: Luca Barbieri <[email protected]> Date: Thu Aug 26 18:05:53 2010 +0200 mesa: restore color clamps on glPopAttrib commit a55ac3c300c189616627c05d924c40a8b55bfafa Author: Luca Barbieri <[email protected]> Date: Thu Aug 26 18:04:26 2010 +0200 mesa: clamp color queries if and only if fragment clamping is enabled commit 9940a3e31c2fb76cc3d28b15ea78dde369825107 Author: Luca Barbieri <[email protected]> Date: Wed Aug 25 00:00:16 2010 +0200 mesa: introduce derived _ClampXxxColor state resolving FIXED_ONLY To do this, we make ClampColor call FLUSH_VERTICES with the appropriate _NEW flag. We introduce _NEW_FRAG_CLAMP since fragment clamping has wide-ranging effects, despite being in the Color attrib group. This may be easily changed by s/_NEW_FRAG_CLAMP/_NEW_COLOR/g commit 6244c446e3beed5473b4e811d10787e4019f59d6 Author: Luca Barbieri <[email protected]> Date: Thu Aug 26 17:58:24 2010 +0200 mesa: add unclamped color parameters
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-6/+6
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* mesa: rename src/mesa/shader/ to src/mesa/program/Brian Paul2010-06-101-0/+669