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path: root/src/mesa/program/program.h
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* mesa: make use of ralloc when creating ARB asm gl_program fieldsTimothy Arceri2016-11-171-1/+2
* st/mesa/r200/i915/i965: eliminate gl_fragment_programTimothy Arceri2016-10-261-23/+1
* i965/mesa/st: eliminate gl_compute_programTimothy Arceri2016-10-261-21/+0
* mesa/i965/i915/r200: eliminate gl_vertex_programTimothy Arceri2016-10-261-26/+0
* i965/mesa/st: eliminate gl_geometry_programTimothy Arceri2016-10-261-23/+0
* i965/mesa/st: eliminate gl_tess_eval_programTimothy Arceri2016-10-261-22/+0
* i965/mesa/st: eliminate gl_tess_ctrl_programTimothy Arceri2016-10-261-23/+0
* program: add ATI_fragment_shader to shader stages listMiklós Máté2016-03-271-0/+2
* program: convert _mesa_init_gl_program() to take struct gl_program *Emil Velikov2015-10-151-1/+1
* program: remove _mesa_init_*_program wrappersMarek Olšák2015-10-091-28/+1
* program: remove other unused functionsMarek Olšák2015-10-091-9/+0
* program: remove unused cloning and combining functionsMarek Olšák2015-10-091-44/+0
* program: remove unused function _mesa_find_line_columnMarek Olšák2015-10-091-5/+0
* mesa: add misc tessellation shader supportFabian Bieler2015-07-231-1/+61
* mesa: add tessellation shader init functions.Fabian Bieler2015-07-231-0/+10
* mesa: add tessellation shader enumsFabian Bieler2015-07-231-0/+8
* mesa/cs: Add inline functions for dealing with compute shaders.Paul Berry2015-05-021-0/+22
* mesa: Use assert() instead of ASSERT wrapper.Matt Turner2015-02-231-1/+1
* mesa/cs: Create the gl_compute_program struct, and the code to initialize it.Paul Berry2014-02-051-0/+5
* mesa/cs: Add a MESA_SHADER_COMPUTE stage and update switch statements.Paul Berry2014-02-051-0/+4
* mesa: Replace _mesa_program_index_to_target with _mesa_shader_stage_to_program.Paul Berry2014-01-211-18/+1
* i965: Add an option to ignore sample qualifierAnuj Phogat2014-01-211-1/+2
* mesa: Use functions to convert gl_shader_stage to PROGRAM enum or pipe target.Paul Berry2014-01-091-0/+18
* mesa: Clean up nomenclature for pipeline stages.Paul Berry2014-01-081-4/+4
* mesa: Add an assertion to _mesa_program_index_to_target().Paul Berry2013-12-301-2/+3
* mesa: Improve static error checking of arrays sized by MESA_SHADER_TYPES.Paul Berry2013-12-301-1/+2
* mesa: Add a helper function _mesa_get_min_invocations_per_fragment()Anuj Phogat2013-11-011-0/+3
* mesa/program: Make prog_instruction.h and program.h safe to include from C++.Paul Berry2013-08-231-0/+8
* mesa: renumber shader indices according to their placement in pipelineMarek Olšák2013-07-021-1/+1
* mesa: remove outdated version lines in commentsRico Schüller2013-06-051-1/+0
* mesa: Restore 78-column wrapping of license text in C-style comments.Kenneth Graunke2013-04-231-3/+4
* mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.Kenneth Graunke2013-04-231-1/+1
* mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text.Kenneth Graunke2013-04-231-1/+1
* mesa: whitespace, etc. fixes in program.hBrian Paul2012-07-271-7/+5
* mesa: add some gl_program cast wrappersBrian Paul2012-07-181-0/+42
* mesa: s/INLINE/inline/Brian Paul2011-10-011-9/+9
* mesa: split _mesa_reference_program() into hot/cold paths.Dave Airlie2011-07-141-1/+10
* mesa: replace #defines with new gl_shader_type enumBrian Paul2010-11-231-1/+1
* mesa: _mesa_valid_register_index() to validate register indexesBrian Paul2010-11-231-0/+6
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-20/+20
* mesa: Include missing header in program.h.Vinson Lee2010-09-141-0/+1
* mesa: add PIPE_SHADER_* like constants and conversions to/from enums (v2)Luca Barbieri2010-09-081-0/+32
* mesa: initial support for ARB_geometry_shader4Zack Rusin2010-06-281-0/+20
* mesa: rename src/mesa/shader/ to src/mesa/program/Brian Paul2010-06-101-0/+151