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* mesa: s/INLINE/inline/Brian Paul2011-10-011-9/+9
| | | | | | | INLINE is still seen in some files (some generated files, etc) but this is a good start. Acked-by: Kenneth Graunke <[email protected]>
* mesa: split _mesa_reference_program() into hot/cold paths.Dave Airlie2011-07-141-1/+10
| | | | | | | | | | | | | inline the hotpath of the reference remaining the same. This shouldn't penalise the slow path at all but improve the hot path so we don't have to jump to the function. It also moves some assert checks under an #ifndef NDEBUG. Minor clean-ups added by Brian. Signed-off-by: Dave Airlie <[email protected]> Signed-off-by: Brian Paul <[email protected]>
* mesa: replace #defines with new gl_shader_type enumBrian Paul2010-11-231-1/+1
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* mesa: _mesa_valid_register_index() to validate register indexesBrian Paul2010-11-231-0/+6
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* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-20/+20
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* mesa: Include missing header in program.h.Vinson Lee2010-09-141-0/+1
| | | | Include compiler.h for ASSERT symbol.
* mesa: add PIPE_SHADER_* like constants and conversions to/from enums (v2)Luca Barbieri2010-09-081-0/+32
| | | | | Changes in v2: - No longer adds tessellation enums
* mesa: initial support for ARB_geometry_shader4Zack Rusin2010-06-281-0/+20
| | | | | | laying down the foundation for everything and implementing most of the stuff. linking, gl_VerticesIn and multidimensional inputs are left.
* mesa: rename src/mesa/shader/ to src/mesa/program/Brian Paul2010-06-101-0/+151