| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
| |
INLINE is still seen in some files (some generated files, etc) but this
is a good start.
Acked-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
inline the hotpath of the reference remaining the same. This shouldn't
penalise the slow path at all but improve the hot path so we don't have
to jump to the function.
It also moves some assert checks under an #ifndef NDEBUG.
Minor clean-ups added by Brian.
Signed-off-by: Dave Airlie <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
|
| |
|
| |
|
| |
|
|
|
|
| |
Include compiler.h for ASSERT symbol.
|
|
|
|
|
| |
Changes in v2:
- No longer adds tessellation enums
|
|
|
|
|
|
| |
laying down the foundation for everything and implementing most of the
stuff.
linking, gl_VerticesIn and multidimensional inputs are left.
|
|
|