Commit message (Collapse) | Author | Age | Files | Lines | |
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* | mesa: split _mesa_reference_program() into hot/cold paths. | Dave Airlie | 2011-07-14 | 1 | -1/+10 |
| | | | | | | | | | | | | | inline the hotpath of the reference remaining the same. This shouldn't penalise the slow path at all but improve the hot path so we don't have to jump to the function. It also moves some assert checks under an #ifndef NDEBUG. Minor clean-ups added by Brian. Signed-off-by: Dave Airlie <[email protected]> Signed-off-by: Brian Paul <[email protected]> | ||||
* | mesa: replace #defines with new gl_shader_type enum | Brian Paul | 2010-11-23 | 1 | -1/+1 |
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* | mesa: _mesa_valid_register_index() to validate register indexes | Brian Paul | 2010-11-23 | 1 | -0/+6 |
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* | Drop GLcontext typedef and use struct gl_context instead | Kristian Høgsberg | 2010-10-13 | 1 | -20/+20 |
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* | mesa: Include missing header in program.h. | Vinson Lee | 2010-09-14 | 1 | -0/+1 |
| | | | | Include compiler.h for ASSERT symbol. | ||||
* | mesa: add PIPE_SHADER_* like constants and conversions to/from enums (v2) | Luca Barbieri | 2010-09-08 | 1 | -0/+32 |
| | | | | | Changes in v2: - No longer adds tessellation enums | ||||
* | mesa: initial support for ARB_geometry_shader4 | Zack Rusin | 2010-06-28 | 1 | -0/+20 |
| | | | | | | laying down the foundation for everything and implementing most of the stuff. linking, gl_VerticesIn and multidimensional inputs are left. | ||||
* | mesa: rename src/mesa/shader/ to src/mesa/program/ | Brian Paul | 2010-06-10 | 1 | -0/+151 |