| Commit message (Collapse) | Author | Age | Files | Lines |
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This patch makes the following search-and-replace changes:
gl_frag_attrib -> gl_varying_slot
FRAG_ATTRIB_* -> VARYING_SLOT_*
FRAG_BIT_* -> VARYING_BIT_*
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Tested-by: Brian Paul <[email protected]>
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This patch makes the following search-and-replace changes:
gl_geom_result -> gl_varying_slot
GEOM_RESULT_* -> VARYING_SLOT_*
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Tested-by: Brian Paul <[email protected]>
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This patch makes the following search-and-replace changes:
gl_geom_attrib -> gl_varying_slot
GEOM_ATTRIB_* -> VARYING_SLOT_*
GEOM_BIT_* -> VARYING_BIT_*
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Tested-by: Brian Paul <[email protected]>
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This patch makes the following search-and-replace changes:
gl_vert_result -> gl_varying_slot
VERT_RESULT_* -> VARYING_SLOT_*
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Tested-by: Brian Paul <[email protected]>
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Note: This is a candidate for the 9.0 branch.
Reviewed-by: José Fonseca <[email protected]>
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Reviewed-by: José Fonseca <[email protected]>
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These were only part of NV_fragment_program, so we can kill them.
The fact that PROGRAM_NAMED_PARAM appears in r200_vertprog.c is rather
comedic, but also demonstrates that people just spam the various types
of parameters everywhere because they're confusing.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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It apparently was only used for NV programs.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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v2: Rebase on top of get.c changes.
Reviewed-by: Brian Paul <[email protected]> (v1)
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Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Oliver McFadden <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Oliver McFadden <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Oliver McFadden <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Oliver McFadden <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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This patch has been generated by the following Coccinelle semantic
patch:
// Remove useless checks for NULL before freeing
//
// free (NULL) is a no-op, so there is no need to avoid it
@@
expression E;
@@
+ free (E);
+ E = NULL;
- if (unlikely (E != NULL)) {
- free(E);
(
- E = NULL;
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- E = 0;
)
...
- }
@@
expression E;
type T;
@@
+ free ((T) E);
+ E = NULL;
- if (unlikely (E != NULL)) {
- free((T) E);
(
- E = NULL;
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- E = 0;
)
...
- }
@@
expression E;
@@
+ free (E);
- if (unlikely (E != NULL)) {
- free (E);
- }
@@
expression E;
type T;
@@
+ free ((T) E);
- if (unlikely (E != NULL)) {
- free ((T) E);
- }
Reviewed-by: Brian Paul <[email protected]>
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This patch has been generated by the following Coccinelle semantic
patch:
// Don't cast the return value of malloc/realloc.
//
// Casting the return value of malloc/realloc only stands to hide
// errors.
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type T;
expression E1, E2;
@@
- (T)
(
_mesa_align_calloc(E1, E2)
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_mesa_align_malloc(E1, E2)
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calloc(E1, E2)
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malloc(E1)
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realloc(E1, E2)
)
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The i965 back-end needs to compile dFdy() differently for FBOs and
window system framebuffers, because Y coordinates are flipped between
the two (see commit 82d2596: i965: Compute dFdy() correctly for FBOs).
This boolean will allow it to avoid unnecessarily recompiling shaders
that don't use dFdy().
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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In a few cases, remove unneeded casts.
And fix a few other const-correctness issues.
Reviewed-by: Kenneth Graunke <[email protected]>
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3-bit fields are used store texture target in several places. That will fail
when TEXTURE_EXTERNAL_INDEX, which happends to be the 9th texture target, is
added. Make them 4-bit fields.
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Jakob Bornecrantz <[email protected]>
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This is a step towards providing a direct route for drivers accepting
GLSL IR for codegen. Perhaps more importantly, it runs the fixed
function fragment program through the GLSL IR optimization. Having
seen how easy it is to make ugly fixed function texenv code that can
do unnecessary work, this may improve real applicatinos.
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Lots of things set and copy this field around, but nothing uses it.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Conflicts:
src/mesa/state_tracker/st_atom_pixeltransfer.c
src/mesa/state_tracker/st_program.c
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The functionality is not used by anything yet, and the glUniform functions will
need to be reworked before this can reach its full usefulness. It is
nonetheless a step towards integer support in the state tracker and classic drivers.
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inline the hotpath of the reference remaining the same. This shouldn't
penalise the slow path at all but improve the hot path so we don't have
to jump to the function.
It also moves some assert checks under an #ifndef NDEBUG.
Minor clean-ups added by Brian.
Signed-off-by: Dave Airlie <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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All drivers expect this to always be GL_NONE. Don't let there be any
opportunity for a bad value to leak out and infect some unsuspecting
driver. If any driver for hardware that had fixed-function
per-fragment fog (i915 and perhaps some r300-ish) was ever going to
add support, it would have done it by now.
Reviewed-by: Eric Anholt <[email protected]>
Acked-by: Corbin Simpson <[email protected]>
Acked-by: Alex Deucher <[email protected]>
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No GLSL or driver support yet.
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This reverts commit 7cb87dffce2c7a37f960f3a865cf92fd193dd8c5.
There were regressions (Bug #35244) and more review has been requested.
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This is a step towards providing a direct route for drivers accepting
GLSL IR for codegen. Perhaps more importantly, it runs the fixed
function fragment program through the GLSL IR optimization. Having
seen how easy it is to make ugly fixed function texenv code that can
do unnecessary work, this may improve real applicatinos.
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See https://bugs.freedesktop.org/show_bug.cgi?id=29418
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Include mfeatures.h for feature tests.
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http://bugs.freedesktop.org/show_bug.cgi?id=31069
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At some point this actually triggered, not sure if it still does.
Give a meaningful assert and refuse to smash the stack anyway.
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Now drivers, etc. can know which register files are accessed with
indirect addressing. Before we just checked gl_program::NumAddressRegs
but didn't know if that was the constant buffer, temp regs, or what.
The only user of this new field so far will be the gallium state tracker.
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laying down the foundation for everything and implementing most of the
stuff.
linking, gl_VerticesIn and multidimensional inputs are left.
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