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path: root/src/mesa/program/program.c
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* glsl: process uniform images declared bindlessSamuel Pitoiset2017-06-141-0/+4
* glsl: process uniform samplers declared bindlessSamuel Pitoiset2017-06-141-0/+4
* mesa: Replace program locks with atomic inc/dec.Matt Turner2017-04-051-12/+3
* mesa/glsl: remove hack to reset sampler units to zeroTimothy Arceri2017-01-061-5/+16
* st/mesa/glsl: add new is_arb_asm flag in gl_programTimothy Arceri2017-01-061-3/+6
* glsl/mesa: add reference to gl_shader_program_data from gl_programTimothy Arceri2016-12-311-0/+2
* mesa/compiler: add stage to shader_infoTimothy Arceri2016-12-301-0/+1
* st/mesa/r200/i915/i965: move ARB program fields into a unionTimothy Arceri2016-11-171-18/+18
* mesa: make use of ralloc when creating ARB asm gl_program fieldsTimothy Arceri2016-11-171-11/+6
* st/mesa/r200/i915/i965: use rzalloc() to create gl_programTimothy Arceri2016-11-031-2/+2
* glsl/st/mesa: use common system values read fieldTimothy Arceri2016-10-261-2/+2
* st/mesa/r200/i915/i965: eliminate gl_fragment_programTimothy Arceri2016-10-261-12/+9
* i965/mesa/st/swrast: set fs shader_info directly and switch to using itTimothy Arceri2016-10-261-1/+1
* i965/mesa/st: eliminate gl_compute_programTimothy Arceri2016-10-261-5/+2
* mesa/i965/i915/r200: eliminate gl_vertex_programTimothy Arceri2016-10-261-9/+6
* i965/mesa/st: eliminate gl_geometry_programTimothy Arceri2016-10-261-4/+1
* i965/mesa/st: eliminate gl_tess_eval_programTimothy Arceri2016-10-261-5/+2
* i965/mesa/st: eliminate gl_tess_ctrl_programTimothy Arceri2016-10-261-2/+2
* program: Drop GL_FRAGMENT_PROGRAM_NV from switch statement.Matt Turner2016-03-021-1/+0
* mesa: use geometric helper for computing min samplesIlia Mirkin2016-02-021-3/+4
* program: convert _mesa_init_gl_program() to take struct gl_program *Emil Velikov2015-10-151-29/+26
* mesa: remove unused functions in program.cBrian Paul2015-10-141-51/+0
* program: remove _mesa_init_*_program wrappersMarek Olšák2015-10-091-115/+18
* program: remove other unused functionsMarek Olšák2015-10-091-134/+0
* program: remove unused cloning and combining functionsMarek Olšák2015-10-091-250/+0
* program: remove unused function _mesa_find_line_columnMarek Olšák2015-10-091-43/+0
* mesa: Add locking to programs.Matt Turner2015-09-251-8/+11
* mesa: Remove debugging code from _mesa_reference_*.Matt Turner2015-09-251-14/+0
* mesa: add misc tessellation shader supportFabian Bieler2015-07-231-0/+27
* mesa: add tessellation shader init functions.Fabian Bieler2015-07-231-0/+32
* mesa: use GL_GEOMETRY_PROGRAM_NV instead of MESA_GEOMETRY_PROGRAMMarek Olšák2015-06-051-6/+6
* mesa: remove useless gl_compute_program_state::CurrentMarek Olšák2015-06-051-3/+0
* mesa: remove unused geometry shader variablesMarek Olšák2015-06-051-9/+0
* mesa/cs: Update program.c for compute shaders.Paul Berry2015-05-021-0/+3
* i965: Create NIR during LinkShader() and ProgramStringNotify().Kenneth Graunke2015-04-111-0/+5
* mesa: use strdup() instead of _mesa_strdup()Brian Paul2015-03-111-3/+3
* mesa: Use assert() instead of ASSERT wrapper.Matt Turner2015-02-231-20/+20
* mesa: Delete ctx->GeometryProgram.Cache.Kenneth Graunke2014-08-291-2/+0
* mesa: whitespace, 80-column wrapping in program.cBrian Paul2014-08-111-8/+11
* mesa: simplify/rename _mesa_init_program_struct()Brian Paul2014-08-111-34/+35
* glsl: Store info about geometry shaders that emit vertices to non-zero streams.Iago Toral Quiroga2014-06-301-0/+1
* mesa: Copy Geom.UsesEndPrimitive when cloning a geometry program.Iago Toral Quiroga2014-06-201-0/+1
* mesa: switch to c11 mutex functionsBrian Paul2014-03-031-4/+4
* mesa: initialize gl_geometry_program Invocations fieldJordan Justen2014-02-201-0/+1
* mesa/cs: Create the gl_compute_program struct, and the code to initialize it.Paul Berry2014-02-051-0/+20
* i965: Add an option to ignore sample qualifierAnuj Phogat2014-01-211-2/+3
* mesa: Index into ctx->Const.Program[] rather than using ad-hoc code.Paul Berry2014-01-091-15/+2
* mesa: replace ctx->Const.{Vertex,Fragment,Geomtery}Program with an array.Paul Berry2014-01-091-13/+13
* mesa: Clean up nomenclature for pipeline stages.Paul Berry2014-01-081-1/+1
* mesa: Require per-sample shading if the `sample` qualifier is used.Chris Forbes2013-12-071-0/+8