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* Delete code made dead by previous uniform related patchesIan Romanick2011-11-071-85/+0
| | | | | Signed-off-by: Ian Romanick <[email protected]> Tested-by: Tom Stellard <[email protected]>
* mesa: Remove unused function _mesa_append_uniformIan Romanick2011-10-071-4/+0
| | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* ir_to_mesa: Convert this code to using linker.cpp's uniform locations.Eric Anholt2010-08-251-4/+1
| | | | Fixes: glsl-fs-uniform-array-4.
* mesa: Clean up header file inclusion in prog_uniform.h.Vinson Lee2010-08-121-2/+1
| | | | | | Remove mtypes.h. Remove prog_statevars.h. Include glheader.h for GL symbols.
* mesa: initial support for ARB_geometry_shader4Zack Rusin2010-06-281-0/+1
| | | | | | laying down the foundation for everything and implementing most of the stuff. linking, gl_VerticesIn and multidimensional inputs are left.
* mesa: rename src/mesa/shader/ to src/mesa/program/Brian Paul2010-06-101-0/+92