| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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All flags are now gone, so we can stop storing and passing this around.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Nobody ever set the flag, which makes this dead code.
v2: Leave the ureg_DECL_fs_input_cyl function in place, even though it's
unused, since VMWare uses it for their internal projects.
Reviewed-by: Eric Anholt <[email protected]>
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GLSL doesn't use the program code anymore. Accordingly, there were no
consumers of these flags, so there's no need to define them.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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These were only part of NV_fragment_program, so we can kill them.
The fact that PROGRAM_NAMED_PARAM appears in r200_vertprog.c is rather
comedic, but also demonstrates that people just spam the various types
of parameters everywhere because they're confusing.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Probably a several places missing, but enough to cover all headers
(in)directly included by uniform_query.cpp, and fix the MSVC build.
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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INLINE is still seen in some files (some generated files, etc) but this
is a good start.
Acked-by: Kenneth Graunke <[email protected]>
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At least for Intel, all our uniform components are of uint32_t size, either
float or signed or unsigned int. For uploading uniform data in the driver,
it's much easier to upload a full dword per uniform element instead of trying
to pick out the bool byte and then fill in the top 3 bytes of pad with 0.
Reviewed-by: Kenneth Graunke <[email protected]>
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Disabled by default on all drivers. To enable it, change ctx->GLSLVersion to 130
in st_extensions.c. Currently, softpipe is the only driver with integer support.
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The functionality is not used by anything yet, and the glUniform functions will
need to be reworked before this can reach its full usefulness. It is
nonetheless a step towards integer support in the state tracker and classic drivers.
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We do the generation of "what sampler number within Parameters are we"
right in ir_to_mesa.cpp, instead of repeatedly walking the existing
list to find out.
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We had to inline it to avoid doing a double-lookup in the process of
adding assertion checks.
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This was in place for uniform handling, but nothing actually needs the
value now, since presence in a parameter list indicates that the
uniform was used as far as the linker was concerned.
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Support for samplers in general is still incomplete -- anything in a
uniform struct will still be broken. But that doesn't appear to be
any different from master.
Fixes:
glsl-fs-uniform-sampler-array.shader_test
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