| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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The previous commit introduced extra words, breaking the formatting.
This text transformation was done automatically via the following shell
command:
$ git grep 'THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY' | sed 's/:.*$//' | xargs -I {} sh -c 'vim -e -s {} < vimscript
where 'vimscript' is a file containing:
/THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY/;/\*\// !fmt -w 78 -p ' * '
:wq
Reviewed-by: Brian Paul <[email protected]>
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This brings the license text in line with the MIT License as published
on the Open Source Initiative website:
http://opensource.org/licenses/mit-license.php
Generated automatically be the following shell command:
$ git grep 'THE AUTHORS BE LIABLE' | sed 's/:.*$//g' | xargs -I '{}' \
sed -i 's/THE AUTHORS/THE AUTHORS OR COPYRIGHT HOLDERS/' {}
This introduces some wrapping issues, to be fixed in the next commit.
Reviewed-by: Brian Paul <[email protected]>
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Generated automatically be the following shell command:
$ git grep 'BRIAN PAUL BE LIABLE' | sed 's/:.*$//g' | xargs -I '{}' \
sed -i 's/BRIAN PAUL/THE AUTHORS/' {}
The intention here is to protect all authors, not just Brian Paul. I
believe that was already the sensible interpretation, but spelling it
out is probably better.
More practically, it also prevents people from accidentally copy &
pasting the license into a new file which says Brian is not liable when
he isn't even one of the authors.
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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These were only used for geometry shader support back in the days before
the new GLSL compiler. Future geometry shader support will not use
these.
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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v2: Remove dead positive() function, caught by Matt.
Reviewed-by: Brian Paul <[email protected]> (v1)
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Reviewed-by: Kenneth Graunke <[email protected]>
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3-bit fields are used store texture target in several places. That will fail
when TEXTURE_EXTERNAL_INDEX, which happends to be the 9th texture target, is
added. Make them 4-bit fields.
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Jakob Bornecrantz <[email protected]>
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GLSL stopped using:
BRA, EXP, LOG, LRP, NRM3, NRM4, XPD.
GLSL started using:
KIL, SCS, SSG, SWZ.
(omg why SWZ? isn't proc_src_register flexible enough?)
GLSL doesn't use these opcodes some Radeons do support:
ARR, DP2A, DST, LRP, XPD.
These opcodes are now unused:
AND, NOT, NRM3, NRM4, OR, XOR.
(plus maybe the NV extensions which are unused by Gallium)
In addition to that, we don't use two-dimensional indirect addressing,
which the Mesa IR can do.
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For more info see fd.o bug 29418.
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More than 1023 temporaries were being used for a Cinebench shader before
doing temporary optimization, causing the index value to wrap around to
-1024.
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Conflicts:
src/mesa/program/prog_optimize.c
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This pulls in multiple i965 driver fixes which will help ensure better
testing coverage during development, and also gets past the conflicts
of the src/mesa/shader -> src/mesa/program move.
Conflicts:
src/mesa/Makefile
src/mesa/main/shaderapi.c
src/mesa/main/shaderobj.h
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Remove mfeatures.h.
Include glheader.h for GL symbols.
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just like in Gallium it's a basic functionality needed by a lot
of modern graphcis extensions
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laying down the foundation for everything and implementing most of the
stuff.
linking, gl_VerticesIn and multidimensional inputs are left.
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