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* prog: Delete all remains of OPCODE_SNE, OPCODE_SEQ, OPCODE_SGT, and OPCODE_SLEIan Romanick2016-05-101-4/+0
| | | | | | | | | There is nothing left that can generate them. These used to be generated by ir_to_mesa or by the assembler for various NV extensions that have been removed. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* program: Remove NV_fragment_program Abs support.Matt Turner2016-03-011-4/+1
| | | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Acked-by: Brian Paul <[email protected]>
* program: Remove OPCODE_TXP_NV.Matt Turner2016-03-011-1/+0
| | | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Acked-by: Brian Paul <[email protected]>
* program: Remove condition-code and precision support.Matt Turner2016-03-011-77/+1
| | | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Acked-by: Brian Paul <[email protected]>
* program: Remove OPCODE_KIL_NV.Matt Turner2016-03-011-1/+0
| | | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Acked-by: Brian Paul <[email protected]>
* program: Remove RelAddr2 support.Matt Turner2016-03-011-16/+0
| | | | | | | | Looks like more never-used crap from the first geometry shader attempt. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Acked-by: Brian Paul <[email protected]>
* program: Replace gl_inst_opcode with enum prog_opcode.Matt Turner2015-06-031-7/+7
| | | | | | Both were introduced at the same time. I'm not sure why we needed two. Reviewed-by: Brian Paul <[email protected]>
* program: Remove dead Aux field from prog_instruction.Matt Turner2015-06-031-3/+0
| | | | | | | Appears to have been last used by the i965 driver (removed by commit 098acf6c). Reviewed-by: Brian Paul <[email protected]>
* program: Shrink and rename SaturateMode field to Saturate.Matt Turner2015-06-031-14/+2
| | | | | | | | | | | It was 2 bits to accommodate SATURATE_PLUS_MINUS_ONE (removed by commit 09b566e1). A similar change was made to TGSI recently in commit e1c4e8aa. Reducing the size from 2 bits to 1 reduces the size of the bit fields from 17 bits to 16, which is a much nicer number. Reviewed-by: Brian Paul <[email protected]>
* nir: Implement a Mesa IR -> NIR translator.Kenneth Graunke2015-03-271-0/+2
| | | | | | | | | | | | | | | | | | | Shamelessly ripped off from Eric Anholt's tgsi_to_nir pass. This is not built on SCons, like the rest of NIR. v2: - Delete redundant c->s, c->impl, and c->cf_node_list pointers (Ken) - Use nir_builder directly instead of ptn_compile in more places (Ken) - Drop 'struct' keyword in front of nir_builder (ken) - Add a file level Doxygen comment (Ken) - Use scalar constants instead of splatting (Eric) - Use nir_builder helpers for constants, moves, and swizzles (Connor) v3: Minor indentation improvements. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: reorder prog_instructionDave Airlie2015-03-211-3/+3
| | | | | | | | reduces size from 64 to 56 bytes. Acked-by: Brian Paul <[email protected]> Reviewed-by: Alex Deucher [email protected]> Signed-off-by: Dave Airlie <[email protected]>
* program: Delete dead _mesa_realloc_instructions.Matt Turner2014-12-081-4/+0
| | | | | | Dead since 2010 (commit 284ce209). Reviewed-by: Ian Romanick <[email protected]>
* mesa: Drop unused NV_fragment_program opcodes.Eric Anholt2014-11-241-10/+0
| | | | | | | | | The extension itself was deleted 2 years ago. There are still some prog_instruction opcodes from NV_fp that exist because they're used by ir_to_mesa.cpp, though. Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Ian Roamnick <[email protected]>
* mesa: Drop unused SFL/STR opcodes.Eric Anholt2014-11-241-2/+0
| | | | | | | | They're part of NV_vertex_program2, which I'm pretty sure we're never going to support. Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Ian Roamnick <[email protected]>
* mesa/program: Make prog_instruction.h and program.h safe to include from C++.Paul Berry2013-08-231-0/+8
| | | | | | Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* mesa: remove outdated version lines in commentsRico Schüller2013-06-051-1/+0
| | | | Signed-off-by: Brian Paul <[email protected]>
* mesa: Restore 78-column wrapping of license text in C-style comments.Kenneth Graunke2013-04-231-3/+4
| | | | | | | | | | | | | | The previous commit introduced extra words, breaking the formatting. This text transformation was done automatically via the following shell command: $ git grep 'THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY' | sed 's/:.*$//' | xargs -I {} sh -c 'vim -e -s {} < vimscript where 'vimscript' is a file containing: /THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY/;/\*\// !fmt -w 78 -p ' * ' :wq Reviewed-by: Brian Paul <[email protected]>
* mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.Kenneth Graunke2013-04-231-1/+1
| | | | | | | | | | | | | | | This brings the license text in line with the MIT License as published on the Open Source Initiative website: http://opensource.org/licenses/mit-license.php Generated automatically be the following shell command: $ git grep 'THE AUTHORS BE LIABLE' | sed 's/:.*$//g' | xargs -I '{}' \ sed -i 's/THE AUTHORS/THE AUTHORS OR COPYRIGHT HOLDERS/' {} This introduces some wrapping issues, to be fixed in the next commit. Reviewed-by: Brian Paul <[email protected]>
* mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text.Kenneth Graunke2013-04-231-1/+1
| | | | | | | | | | | | | | | | Generated automatically be the following shell command: $ git grep 'BRIAN PAUL BE LIABLE' | sed 's/:.*$//g' | xargs -I '{}' \ sed -i 's/BRIAN PAUL/THE AUTHORS/' {} The intention here is to protect all authors, not just Brian Paul. I believe that was already the sensible interpretation, but spelling it out is probably better. More practically, it also prevents people from accidentally copy & pasting the license into a new file which says Brian is not liable when he isn't even one of the authors. Reviewed-by: Brian Paul <[email protected]>
* mesa: remove unused opcodes AND, DP2A, NOT, NRM3, NRM4, OR, PRINT, XORMarek Olšák2013-04-241-11/+0
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Remove PROG_EMIT_VERTEX and PROG_END_PRIMITIVE opcodes.Kenneth Graunke2012-11-071-2/+0
| | | | | | | | These were only used for geometry shader support back in the days before the new GLSL compiler. Future geometry shader support will not use these. Reviewed-by: Ian Romanick <[email protected]>
* mesa: Remove yet more remnants of NV_fragment_program.Kenneth Graunke2012-10-161-8/+5
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Remove prog_instruction.h field for never-supported NV_vertex_program3.Eric Anholt2012-10-151-9/+0
| | | | Reviewed-by: Brian Paul <[email protected]>
* mesa: Remove Mesa IR opcodes that existed only for NV_vertex_program.Eric Anholt2012-10-151-7/+0
| | | | | | v2: Remove dead positive() function, caught by Matt. Reviewed-by: Brian Paul <[email protected]> (v1)
* mesa: Note that OPCODE_RFL is not part of ARB_fp (it's NV_fp only).Eric Anholt2012-10-081-1/+1
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* mesa, i965: prepare for more than 8 texture targetsChia-I Wu2011-11-031-1/+1
| | | | | | | | | 3-bit fields are used store texture target in several places. That will fail when TEXTURE_EXTERNAL_INDEX, which happends to be the 9th texture target, is added. Make them 4-bit fields. Reviewed-by: Brian Paul <[email protected]> Acked-by: Jakob Bornecrantz <[email protected]>
* mesa: document instructions ir_to_mesa emitsMarek Olšák2011-05-091-14/+14
| | | | | | | | | | | | | | | | | | | GLSL stopped using: BRA, EXP, LOG, LRP, NRM3, NRM4, XPD. GLSL started using: KIL, SCS, SSG, SWZ. (omg why SWZ? isn't proc_src_register flexible enough?) GLSL doesn't use these opcodes some Radeons do support: ARR, DP2A, DST, LRP, XPD. These opcodes are now unused: AND, NOT, NRM3, NRM4, OR, XOR. (plus maybe the NV extensions which are unused by Gallium) In addition to that, we don't use two-dimensional indirect addressing, which the Mesa IR can do.
* mesa: increase INST_INDEX_BITS to 12Brian Paul2011-03-021-1/+1
| | | | For more info see fd.o bug 29418.
* mesa: Bump the number of bits in the register index.José Fonseca2010-12-061-1/+1
| | | | | | More than 1023 temporaries were being used for a Cinebench shader before doing temporary optimization, causing the index value to wrap around to -1024.
* Merge branch 'glsl2'Ian Romanick2010-08-161-1/+1
|\ | | | | | | | | Conflicts: src/mesa/program/prog_optimize.c
| * Merge branch 'master' into glsl2Ian Romanick2010-08-131-8/+8
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| * | Merge remote branch 'origin/master' into glsl2Eric Anholt2010-07-261-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This pulls in multiple i965 driver fixes which will help ensure better testing coverage during development, and also gets past the conflicts of the src/mesa/shader -> src/mesa/program move. Conflicts: src/mesa/Makefile src/mesa/main/shaderapi.c src/mesa/main/shaderobj.h
* | | mesa: Clean up header file inclusion in prog_instruction.h.Vinson Lee2010-08-111-1/+1
| |/ |/| | | | | | | Remove mfeatures.h. Include glheader.h for GL symbols.
* | mesa: update table of opcodes used by GLSLBrian Paul2010-07-291-8/+8
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* mesa: add comments and change Index2D to just Index2Zack Rusin2010-07-131-3/+13
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* mesa: add basic support for 2D register arrays to mesaZack Rusin2010-07-091-0/+6
| | | | | just like in Gallium it's a basic functionality needed by a lot of modern graphcis extensions
* mesa: updated instruction commentsBrian Paul2010-07-021-4/+3
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* mesa: initial support for ARB_geometry_shader4Zack Rusin2010-06-281-0/+2
| | | | | | laying down the foundation for everything and implementing most of the stuff. linking, gl_VerticesIn and multidimensional inputs are left.
* mesa: rename src/mesa/shader/ to src/mesa/program/Brian Paul2010-06-101-0/+437