| Commit message (Expand) | Author | Age | Files | Lines |
* | mesa/program: consistently use ifndef guards over pragma once | Emil Velikov | 2017-03-22 | 1 | -1/+4 |
* | st/mesa: don't propagate uniforms when restoring from cache | Timothy Arceri | 2017-03-08 | 1 | -1/+2 |
* | glsl/mesa: split gl_shader in two | Timothy Arceri | 2016-06-30 | 1 | -1/+1 |
* | mesa/program: remove dead function declarations | Emil Velikov | 2015-11-29 | 1 | -1/+0 |
* | mesa: Move the common _mesa_glsl_compile_shader() code to glsl/. | Eric Anholt | 2013-06-21 | 1 | -1/+0 |
* | mesa,glsl,mapi: Put extern "C" { ... } where appropriate. | José Fonseca | 2011-11-09 | 1 | -7/+8 |
* | ir_to_mesa: Add _mesa_associate_uniform_storage | Ian Romanick | 2011-11-07 | 1 | -0/+5 |
* | ir_to_mesa: Generate gl_program_parameter list by walking the GLSL IR. | Ian Romanick | 2011-10-18 | 1 | -0/+7 |
* | ir_to_mesa: Move some things outside the 'extern "C"' blocks | Ian Romanick | 2011-10-18 | 1 | -4/+4 |
* | mesa: Clean up header file inclusion in ir_to_mesa.h. | Vinson Lee | 2010-12-11 | 1 | -2/+5 |
* | Drop GLcontext typedef and use struct gl_context instead | Kristian Høgsberg | 2010-10-13 | 1 | -4/+4 |
* | glsl2: Move ir_to_mesa handling to driver CompileShader and LinkShader hooks. | Eric Anholt | 2010-08-13 | 1 | -0/+2 |
* | Merge remote branch 'origin/master' into glsl2 | Eric Anholt | 2010-07-26 | 1 | -0/+36 |