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path: root/src/mesa/program/ir_to_mesa.h
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* st/glsl: make sure to propagate initialisers to driver storageTimothy Arceri2019-06-041-2/+1
* Fix scons buildMarek Olšák2018-04-121-0/+1
* mesa: include mtypes.h lessMarek Olšák2018-04-121-0/+2
* mesa: pass ctx to add_uniform_to_shader constructorTimothy Arceri2017-08-221-1/+2
* mesa: pass gl_program to _mesa_associate_uniform_storage()Samuel Pitoiset2017-06-141-2/+2
* mesa/program: consistently use ifndef guards over pragma onceEmil Velikov2017-03-221-1/+4
* st/mesa: don't propagate uniforms when restoring from cacheTimothy Arceri2017-03-081-1/+2
* glsl/mesa: split gl_shader in twoTimothy Arceri2016-06-301-1/+1
* mesa/program: remove dead function declarationsEmil Velikov2015-11-291-1/+0
* mesa: Move the common _mesa_glsl_compile_shader() code to glsl/.Eric Anholt2013-06-211-1/+0
* mesa,glsl,mapi: Put extern "C" { ... } where appropriate.José Fonseca2011-11-091-7/+8
* ir_to_mesa: Add _mesa_associate_uniform_storageIan Romanick2011-11-071-0/+5
* ir_to_mesa: Generate gl_program_parameter list by walking the GLSL IR.Ian Romanick2011-10-181-0/+7
* ir_to_mesa: Move some things outside the 'extern "C"' blocksIan Romanick2011-10-181-4/+4
* mesa: Clean up header file inclusion in ir_to_mesa.h.Vinson Lee2010-12-111-2/+5
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-4/+4
* glsl2: Move ir_to_mesa handling to driver CompileShader and LinkShader hooks.Eric Anholt2010-08-131-0/+2
* Merge remote branch 'origin/master' into glsl2Eric Anholt2010-07-261-0/+36