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path: root/src/mesa/program/ir_to_mesa.cpp
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* ir_to_mesa: silence signed/unsigned comparison warningsBrian Paul2011-04-111-2/+2
* ir_to_mesa: Use gl_register_file enum type rather than 'int'.Kenneth Graunke2011-04-051-5/+5
* ir_to_mesa: Unprefix ir_to_mesa_undef* and ir_to_mesa_address_reg.Kenneth Graunke2011-04-051-17/+13
* ir_to_mesa: Use emit overloads to avoid passing undef registers.Kenneth Graunke2011-04-051-4/+3
* ir_to_mesa: Rename ir_to_mesa_emit_*_opX methods to emit_*.Kenneth Graunke2011-04-051-211/+147
* ir_to_mesa: Use constructors to convert between src_reg and dst_reg.Kenneth Graunke2011-04-051-51/+66
* ir_to_mesa: Remove the "ir_to_mesa_" prefix on src_reg/dst_reg types.Kenneth Graunke2011-04-051-121/+121
* ir_to_mesa: Rename src_reg and dst_reg variables to src and dst.Kenneth Graunke2011-04-051-104/+101
* ir_to_mesa: Handle shadow compare w/projection and LOD bias correctlyIan Romanick2011-04-051-2/+26
* mesa: Fix ugly indentation left from previous commitIan Romanick2011-03-291-16/+15
* glsl: Calcluate Mesa state slots in front-end instead of back-endIan Romanick2011-03-291-39/+17
* mesa: Remove the CompileShader driver hook; it's just a no-op.Kenneth Graunke2011-03-171-20/+0
* ir_to_mesa: do not check the number of uniforms against hw limitsMarek Olšák2011-03-141-5/+3
* mesa: test against MaxUniformComponents in check_resources()Brian Paul2011-03-111-3/+3
* mesa: move location of some geometry program limitsBrian Paul2011-03-111-1/+1
* mesa: use check_resources() to check program against limitsBrian Paul2011-03-111-0/+58
* mesa: Do copy propagation across if-else-endif.José Fonseca2011-02-171-2/+28
* ir_to_mesa: Don't dereference a NULL pointer during copy propagationIan Romanick2011-02-111-0/+3
* mesa: Fix the Mesa IR copy propagation to not read past writes to the reg.Eric Anholt2011-02-081-7/+40
* Convert everything from the talloc API to the ralloc API.Kenneth Graunke2011-01-311-21/+21
* glsl: use 'this' pointer to be consistentBrian Paul2011-01-261-1/+1
* glsl: remove needless conditionalBrian Paul2011-01-261-14/+10
* glsl: move ir_var_out codeBrian Paul2011-01-261-7/+7
* glsl: move ir_var_system_value codeBrian Paul2011-01-261-5/+5
* glsl: use local var to simplify code a bitBrian Paul2011-01-261-22/+23
* mesa: Propagate gl_FragDepth layout from GLSL IR to Mesa IRChad Versace2011-01-261-0/+23
* ir_to_mesa: Add several assertions about sizes of arraysIan Romanick2011-01-251-0/+4
* Merge branch 'draw-instanced'Brian Paul2011-01-151-0/+5
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| * mesa: ir_to_mesa support for system valuesBrian Paul2010-12-081-0/+5
* | ir_to_mesa: Fix segfaults on ir_to_mesa invocation after MSVC change.Eric Anholt2011-01-141-6/+6
* | mesa: Dynamically allocate acp array in ir_to_mesa_visitor::copy_propagate.Vinson Lee2011-01-141-2/+4
* | mesa: Add channel-wise copy propagation to ir_to_mesa.Eric Anholt2011-01-141-0/+129
* | glsl: Support if-flattening beyond a given maximum nesting depth.Kenneth Graunke2010-12-271-1/+1
* | ir_to_mesa: Don't generate swizzles for record derefs of non-scalar/vectorsIan Romanick2010-12-131-1/+7
* | glsl: Lower ir_binop_pow to a sequence of EXP2 and LOG2Ian Romanick2010-12-011-2/+3
* | glsl: Add a lowering pass to move discards out of if-statements.Kenneth Graunke2010-12-011-1/+3
* | ir_to_mesa: Add support for conditional discards.Marek Olšák2010-12-011-2/+7
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* glsl: start restoring some geometry shader codeBrian Paul2010-11-231-0/+11
* glsl: better handling of linker failuresBrian Paul2010-11-231-19/+33
* glsl: use gl_register_file in a few placesBrian Paul2010-11-231-4/+4
* glsl: fix off by one in register index assertionBrian Paul2010-11-231-1/+1
* ir_to_mesa: Detect and emit MOV_SATs for saturate constructs.Eric Anholt2010-11-191-0/+32
* glsl: Combine many instruction lowering passes into one.Kenneth Graunke2010-11-191-3/+2
* glsl: Add ir_quadop_vector expressionIan Romanick2010-11-191-0/+132
* glsl: Eliminate assumptions about size of ir_expression::operandsIan Romanick2010-11-191-1/+1
* glsl: Add ir_unop_sin_reduced and ir_unop_cos_reducedIan Romanick2010-11-191-0/+110
* ir_to_mesa: Generate smarter code for some conditional movesIan Romanick2010-11-181-12/+99
* glsl: Remove the ir_binop_cross opcode.Kenneth Graunke2010-11-171-4/+0
* ir_to_mesa: Refactor code for emitting DP instructionsIan Romanick2010-11-091-45/+35
* glsl: Slightly change the semantic of _LinkedShadersIan Romanick2010-10-141-3/+13