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path: root/src/mesa/program/ir_to_mesa.cpp
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* glsl: Make ir_variable::num_state_slots and ir_variable::state_slots privateIan Romanick2014-09-301-7/+7
* ir_to_mesa: Stop converting uniform booleans.Kenneth Graunke2014-09-091-6/+1
* ir_to_mesa, glsl_to_tgsi: Remove try_emit_saturateAbdiel Janulgue2014-08-311-48/+0
* ir_to_mesa, glsl_to_tgsi: Add support for ir_unop_saturateAbdiel Janulgue2014-08-311-0/+6
* ir_to_mesa, glsl_to_tgsi: lower ir_unop_saturateAbdiel Janulgue2014-08-311-1/+4
* glsl: Use the without_array predicate in some more placesTimothy Arceri2014-08-191-2/+1
* mesa/program: add new derivative unops to the unexpected listIlia Mirkin2014-08-141-0/+4
* mesa: move ShaderCompilerOptions into gl_constantsMarek Olšák2014-08-111-2/+2
* glsl: Make it possible to ignore built-ins when matching signatures.Kenneth Graunke2014-08-041-1/+1
* exec_list: Make various places use the new length() method.Connor Abbott2014-07-151-4/+1
* glsl: add new expression types for interpolateAt*Chris Forbes2014-07-121-0/+3
* mesa: Use typed foreach_in_list instead of foreach_list.Matt Turner2014-07-011-22/+9
* glsl: Drop do_common_optimization's max_unroll_iterations parameter.Kenneth Graunke2014-04-111-1/+0
* glsl: Pass ctx->Const.NativeIntegers to do_common_optimization().Kenneth Graunke2014-04-081-1/+1
* mesa: Clean up "unused parameter" warningsIan Romanick2014-03-281-3/+3
* mesa/program: Constify find_variable_storageIan Romanick2014-03-281-3/+2
* mesa/sso: rename Shader to the pointer _ShaderGregory Hainaut2014-03-251-3/+3
* mesa: Move MESA_GLSL=dump output to stderr.Kenneth Graunke2014-03-021-11/+12
* glsl: Add a file argument to the IR printer.Eric Anholt2014-02-221-1/+1
* glsl: Add image type to the GLSL IR.Francisco Jerez2014-02-121-0/+2
* mesa: Replace _mesa_program_index_to_target with _mesa_shader_stage_to_program.Paul Berry2014-01-211-1/+1
* glsl: Convert piles of foreach_iter to the newer foreach_list macro.Kenneth Graunke2014-01-131-13/+13
* mesa: Use functions to convert gl_shader_stage to PROGRAM enum or pipe target.Paul Berry2014-01-091-16/+1
* glsl: Make more use of gl_shader_stage enum in ir_set_program_inouts.cpp.Paul Berry2014-01-081-1/+1
* mesa: Use gl_shader::Stage instead of gl_shader::Type where possible.Paul Berry2014-01-081-9/+8
* mesa: Clean up nomenclature for pipeline stages.Paul Berry2014-01-081-9/+9
* Rename overloads of _mesa_glsl_shader_target_name().Paul Berry2013-12-301-1/+1
* glsl: move variables in to ir_variable::data, part IITapani Pälli2013-12-121-7/+7
* glsl: move variables in to ir_variable::data, part ITapani Pälli2013-12-121-5/+5
* glsl/loops: Get rid of lower_bounded_loops and ir_loop::normative_bound.Paul Berry2013-12-091-7/+0
* glsl/loops: replace loop controls with a normative bound.Paul Berry2013-12-091-2/+4
* glsl/loops: consolidate bounded loop handling into a lowering pass.Paul Berry2013-12-091-38/+4
* glsl: Add new atomic_uint built-in GLSL type.Francisco Jerez2013-10-291-0/+2
* glsl: Implement [iu]mulExtended() built-ins for ARB_gpu_shader5.Matt Turner2013-10-071-0/+1
* glsl: Add ir_binop_carry and ir_binop_borrow.Matt Turner2013-10-071-0/+2
* glsl: add plumbing for GL_ARB_texture_query_levelsChris Forbes2013-10-051-0/+3
* glsl: add texture gather changesMaxence Le Dore2013-10-031-0/+3
* mesa/program: Switch ir_to_mesa_instruction to the non-zeroing allocator.Francisco Jerez2013-10-011-1/+1
* mesa: Fix misplaced includes of "main/uniforms.h".Francisco Jerez2013-10-011-1/+1
* glsl: Remove unused pointer value.Vinson Lee2013-09-241-1/+1
* glsl: Hide many classes local to individual .cpp files in anon namespaces.Eric Anholt2013-09-231-2/+14
* i965, mesa: Use the new DECLARE_R[Z]ALLOC_CXX_OPERATORS macros.Kenneth Graunke2013-09-211-11/+1
* glsl: Add support for ldexp.Matt Turner2013-09-171-0/+1
* glsl: Add conditional-select IR.Matt Turner2013-09-091-0/+1
* glsl: Pass _mesa_glsl_parse_state into matching_signature and such.Kenneth Graunke2013-09-091-1/+1
* glsl: Add support for new fma built-in in ARB_gpu_shader5.Matt Turner2013-08-271-0/+1
* mesa: Refactor copying of linked program data.Paul Berry2013-08-011-4/+1
* glsl: add ir_emit_vertex and ir_end_primitive instruction typesBryan Cain2013-08-011-0/+14
* glsl: Change do_set_program_inouts' is_fragment_shader arg to shader_type.Paul Berry2013-08-011-1/+1
* glsl: Remove redundant writes to prog->LinkStatusPaul Berry2013-07-301-1/+0